Soldier

From Cyber Knights: Flashpoint Wiki

Trained to do damage, this is an offensive class with advanced combat capabilities. Their talents let them buff accuracy and damage, manage recoil to stay mobile, make the most of weapons with full-auto firemode, and use the powerful Overwatch talent.

With the right cybernetic implants, a Soldier can lay down unrelenting waves of full auto bullets without flinching over the extreme recoil, become an unparalleled support for assaulting positions with the Recaster implant, or combine eye, hand and arm implants to never miss again.

Not only a reliable combatant, Soldiers are masters of 23rd-century weapons tech and combat communications. No other class can use Full Auto weapons the way they can. They have access to a powerful and well-rounded Overwatch talent, plus a bevy of self-buffs and team-focused support abilities.

Soldiers can bring a lot of firepower to your squad, but they have no talents for dealing with security devices. Whether it’s a camera or a proximity mine, without a squad member to disable it a Soldier can only go around or through.

Talent List[edit | edit source]

Icon Name Charges Recharge Turns Action Point Cost Description
Overwatch 2 5 0 Until your next Turn, gain +10% Ballistic Dmg while taking up to # reaction shots (1 + shots by AP) at enemies moving or attacking in your weapon's Overwatch Arc.
Covering Fire 1 4 3 Any enemy targeted (hit or miss) by this Full Auto attack is debuffed with -25% ALL Accuracy, -1 Action Point and -1 Move Points until end of next Turn.
Splatt-Patt 1 4 3 Make a Full Auto attack with +10 degree increased firing angle and immediately Recover 4 Recoil.
Red Dot 1 4 1 By drawing attention to your current position, the targeted enemy within 20m will immediately become Suspicious, rotate toward you and move to investigate on their next action. Target is also debuffed with -5% Evasion and -1 Initiative for remainder of the Turn.
Crosshair Lock 1 8 1 Buff yourself with +25% All Ranged Accuracy and +25% Crit Chance for your next attack, expires at end of next Turn.
Iron Grip 1 3 0 Immediately Recover 12 Recoil and gain +10% Ballistic Pure Dmg Upgrade for remainder of the Turn.
Plaster-Cross 1 4 0 This Burst Fire attack gains extra +25% Armor Shred.
Entrench 1 5 1 Designate an area (5m radius) within 10m, and all teammates inside or entering this area gain +20% Built-in Armor and +15% Cover Bonus until end of next Turn.
Coordinated Charge 1 5 0 Buff yourself and any teammates within 12m with +5% ALL Accuracy, +2 Initiative and +10% Move Speed until end of next Turn.
Marker Sights 1 3 0 Debuff an enemy within 25m with -15% Evasion until end of next Turn. Cancels enemy Overwatch.
Run and Gun 1 3 0 When moving after attacking, gain +10% All Ranged Accuracy, +10% Ballistic Dmg and +10% Dmg vs Drones until end of next Turn.
Savagery 1 4 0 When killing a target, gain +25% Crit Chance and +25% Ballistic Pure Dmg Upgrade for remainder of the Turn.
Roll With It 1 4 0 When taking damage from an attack, instantly reduce Damage by 50%.
Pop-Slot 1 6 2 For Full Auto weapons, rapidly reload your current weapon for only 2 AP.
Recoup 1 4 0 When scoring a critical hit, gain +1 Action Point and +1 Move Points for remainder of the Turn.


View other character classes[edit | edit source]