Cybersword

From Cyber Knights: Flashpoint Wiki

Named for the armaments they’re skilled at wielding, their blade is no simple slice of metal, but a high-tech weapon with capabilities that can only be fully wielded by these skilled combatants. A cybersword with the right talents can cleave through multiple enemies, take down drones with EMP bursts, or block enemy fire.

Cyberswords keep the art of the blade alive in a trigger-happy world. With high-tech nano-blades they can accomplish incredible feats and combo-kill through enemies. They are strong against close groups of enemies and can specialize in spiking drones.

Cyberswords have access to powerful defensive talents as well, but are reliant on the limited charges of their blade’s IO-Batt for several abilities.

Talent List[edit | edit source]

Icon Name Charges Recharge Turns Action Point Cost Description
Slashslide 1 5 2 Charge up to 5m in a straight line, melee attacking any enemy within 3m of your path, without generating Recoil or triggering Overwatch.
Shielded Rush 1 4 3 Engage Shielded Rush to become invulnerable to ALL Damage (up to 2 hits) while moving up to 3 AP (Sprinting speed), including Overwatch reaction attacks.
Lightfoot 1 4 3 Engage Lightfoot to make no sound while moving up to 3 AP (Sprinting speed) without generating Recoil. Does not avoid visual detection.
EMP 1 4 1 Discharge melee weapon EMP, all drones within 6m are damaged with 100 Pure Dmg and debuffed with -25% ALL Accuracy, -1 Action Point and -1 Move Points until end of next Turn.
Preempt 1 5 0 Please ignore this placeholder Talent which will be added in the future.
Conduit Edge 1 4 0 If Melee attack hits, unleash melee weapon's Conduit Damage and/or Debuff until end of next Turn.
Deflection Field 1 4 1 Discharge melee weapon to stabilize a 6m long energy barrier (blocks movement and attack but not sight) within 4m until end of next Turn.
Aegis 1 4 0 While carrying Melee weapon, buff yourself with Invulnerability to ALL Damage (up to 2 hits) until end of next Turn.
Adaptive Restruct 1 4 1 Immediately Patch 1 Armor and gain Shred-Immune Armor until end of next Turn. Requires a Melee weapon.
Choppa 1 4 0 When a Melee attack kills a target, gain +2 Action Points for remainder of the Turn.
Power Cycle 1 4 0 When a Melee attack kills a drone, immediately recover 1 melee weapon IO-Batt Ammo and gain +10% Crit Chance for remainder of the Turn.
Arc Field 1 5 0 When using a melee weapon IO-Batt Ammo, gain Invulnerability to ALL Damage (up to 1 hit) and +10% Evasion for remainder of the Turn.
Sure Parry 1 5 0 When attacked by a melee weapon, immediately block the attack and gain +10% Melee Accuracy and +10% Kinetic Pure Dmg Upgrade for remainder of the Turn.
File:Talent cybersword whisper.png Whisperkill 1 5 0 When a Melee attack kills an Unaware or Suspicious target, gain +2 Move Points for remainder of the Turn.


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