Icon |
Name |
Charges |
Recharge Turns |
Action Point Cost |
Description
|
 |
Lookahead |
2 |
5 |
0 |
Quantum Lookahead at a zone (10m radius) within 25m, allowing prediction of movements of any enemy who passes into the zone until end of next Turn. Cannot predict targets in active combat.
|
 |
Tactical Surge |
1 |
5 |
0 |
Buff yourself and any teammates within 25m with +2 Action Points immediately for their next actions in the Turn order.
|
 |
Interference Spike |
1 |
4 |
1 |
Debuff an enemy within 25m with -6 Initiative for remainder of the Turn. Cancels enemy Overwatch.
|
 |
Precomputed Advantage |
1 |
4 |
1 |
Buff yourself or a teammate within 25m with +8 Initiative immediately. Initiative bonus is applied when rolling Initiative for the next Turn.
|
 |
Sync |
1 |
6 |
0 |
All teammates within 15m who have Action Points remaining in this Turn jump to your Initiative +1 and you may Yield to allow them to take their actions.
|
 |
Security Scramble |
1 |
4 |
1 |
Disable a Level 1 Security Device within 18m until end of next Turn.
|
 |
Quantum Assault |
1 |
4 |
0 |
If this attack hits the enemy drone, debuff your target with -10% All Ranged Accuracy, -2 Action Points and -2 Move Points until end of next Turn.
|
 |
Disentangle |
1 |
4 |
0 |
Debuff an enemy drone within 25m, jamming its sensekit so it cannot detect teammates (while Unaware or Suspicious) and applying -6 Initiative for next 2 Turns.
|
 |
Centering |
1 |
4 |
0 |
Buff yourself or a teammate within 25m with +15% Evasion and +15% Cover Bonus until end of next Turn.
|
 |
Atomic Stutter |
1 |
4 |
1 |
Debuff an enemy within 12m with Stunned (skips Turn) until end of next Turn. Cancels enemy Overwatch.
|
 |
Rewind |
1 |
6 |
1 |
Buff a teammate within 15m with +2 Initiative and +10% Move Speed until end of next Turn immediately add +1 Charge to any recharging Talents. This cannot be used on yourself.
|
 |
Ult-Pump |
1 |
6 |
0 |
Immediately Heal 50 HP and gain +25% Crit Chance, +4 Initiative and +2 Action Points for remainder of the Turn.
|
 |
Cardio Jolt |
1 |
6 |
0 |
When Bleeding Out after an attack, immediately Heal 60 HP (canceling Bleeding Out) and gain +4 Initiative and +2 Action Points until end of next Turn.
|
 |
Downer |
1 |
4 |
0 |
When scoring a critical hit, debuff target and nearby enemies within 6m with -10% Evasion and -2 Initiative for until end of next Turn. Cancels enemy Overwatch.
|
 |
Stopgap |
1 |
4 |
0 |
If an attack Shreds your armor, gain Shred-Immune Armor, +15% Kinetic Armor and +15% Ballistic Armor until end of next Turn.
|
 |
Steamroll |
1 |
4 |
0 |
When killing a target, buff yourself and any teammates within 25m with +10% Ballistic/Kinetic Dmg, +10% Dmg vs Drones and +10% Move Speed for remainder of the Turn.
|
 |
Unflinching Stare |
1 |
4 |
0 |
When taking damage, debuff attacker with -25% ALL Accuracy until end of next Turn.
|