Scourge

From Cyber Knights: Flashpoint Wiki

Exploiting some of the most terrifying capabilities of nano-technology, the Scourge’s Chem-Hive implant secretes a steady supply of nanites specially designed to manipulate, reconstruct and corrode organic material. The Scourge’s talents allow them to poison enemies and create hazards, trick security that relies on biometrics, or toughen themselves and squadmates up to tank more damage.

Although the Scourge themselves can gain immunity to their nanites, squadmates aren’t so lucky. Choose wisely when to use talents that may be hazardous to your allies as well as enemies.

Talent List[edit | edit source]

Icon Name Charges Recharge Turns Action Point Cost Description
File:Talent toxkit dissolve.png Dissolve 1 6 2 Dissolves a dead body within 3m. Body Timer is canceled and this body will not be discovered.
File:Talent toxkit disorient.png Disorient 1 4 1 Debuff an enemy within 15m with +15% Crit Vulnerability, -5m Sight Range and Disoriented for next 2 Turns; If target is not Alerted they become Suspicious and hunt around their current position for this duration. Cancels enemy Overwatch.
File:Talent toxkit biocoat.png Bio-Coat Bullet 1 5 0 If this attack hits, debuff your target with -50 HP / Turn and -15% ALL Accuracy until end of next Turn.
File:Talent toxkit biomimic.png Bio-Mimic 1 5 1 Engage Bio-Mimic to disguise yourself and avoid triggering Cameras, Radar Arrays, Prox-Mines, Bio-Scan Fields and Laser Wires until end of next Turn, canceled by any attack.
File:Talent toxkit brainworm.png Brain Worm 1 5 1 Debuff an enemy within 15m with hallucinations and a numbing haze, who becomes Alerted and attacks other nearby enemies but will not attack your teammates until end of next Turn. Cancels enemy Overwatch.
File:Talent toxkit detonation.png Detonation 1 5 1 Nano-particles infest a corpse within 12m, creating a proximity trap. If any enemy enters its 3m radius then anyone within the area are damaged with 50 Pure and 100 Kinetic Dmg.
File:Talent toxkit toxcloud.png Tox-Cloud 1 4 1 Spews a Tox-Cloud that is 8m across within 2m that will slowly move in the direction it is initially released but will not pass through walls. Any enemy or teammate passing into the cloud is poisoned with -50 HP / Turn and -2 Initiative for up to 3 Turns.
File:Talent toxkit morass.png Morass 1 5 1 Spews a Morass that is 12mx6m within 2m; any enemy or teammate passing into effected area is debuffed with -10% Kinetic Armor, -10% Ballistic Armor, -15% Evasion and -25% Move Speed for up to 3 Turns. Cancels enemy Overwatch.
File:Talent toxkit venomtrap.png Venom Trap 1 5 1 Throw a Venom Trap within 15m, the first enemy to enter its 3m radius is poisoned with -50 HP / Turn and -25% Move Speed until end of next Turn.
File:Talent toxkit immunity.png Purge 2 4 0 When debuffed with any Damage over Turns effect (such as poison), immediately Heal 10 HP and purge the debuff including all of its effects and gain +10% Kinetic Armor and +10% Ballistic Armor until end of next Turn.
File:Talent toxkit nervotoxshell.png Nervo-Tox Shell 1 4 0 Shotgun shell delivers neuro-agent; if this Shotgun attack hits or misses all targets within 6m are debuffed with Stunned (skips Turn) until end of next Turn.
File:Talent toxkit aeroshrap.png Aero-Shrap Shell 1 5 2 Shotgun shell delivers aerosolized shrapnel; if this Shotgun attack hits then 3 shrapnel zones are created nearby, each 3m across and lasting for next 3 Turns. Any enemy or teammate entering a zone suffers 140 Ballistic Dmg as shrapnel collapses inward and ends their action.
File:Talent toxkit reknit.png Reknit 1 4 1 Immediately Heal 100 HP for a teammate within 6m. This imperfect healing has a 50% chance to increase Injury (+2 days) or add Stress (+1).
File:Talent toxkit callous.png Callus 1 5 0 Buff a teammate within 6m with Shred-Immune Armor, +25% Kinetic Armor, +25% Ballistic Armor and -25% Move Speed until end of next Turn.


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