Agent EX

From Cyber Knights: Flashpoint Wiki

Agent EX Class[edit | edit source]

Agent EX is one of the game's Stealth-aligned classes, specializing in circumventing Security Devices, quieting footsteps, distracting Guards, disabling body timers, and more. They also have a suite of Talents for dealing with Drones and have a special penchant for wielding two SMGs at the same time. Note that "Dual SMG" refers to wielding an SMG in both weapon slots but does not always imply using both at the same time.

Agent EX is a slightly more complex mirror to the Vanguard, and also has access to several unique combat Talents, allowing a high-level Agent EX to be fit for any twist and turn a Mission may throw.


Trivia:

The original AgentEX was a player character created by a friend of Trese Brothers for their mutual tabletop RPG campaigns in the 1990s. He was the ex-executioner for the king, sent away because he was too public of a symbol of how the king had come to power. He was a maniac, he had a name but he insisted on everyone calling him "Agent EX" and he refused to wear armor because it was not very stylish.

A little while later, as Trese Brothers were building out the nano-hive classes for their own cyberpunk home-brew TTRPG, Agent EX was floated and universally loved as the class name. That class inspired the Agent Extreme character class in the Cyber Knights Classic game, which in turn inspired the Agent Ex character class in Cyber Knights: Flashpoint.


Talent List[edit | edit source]

Icon Name Charges Recharge Turns Action Point Cost Description
Line Crawler 1 4 1 Disable a Level 1 Security Device within 12m for next 2 Turns. At the start of the next 2 Turns, there is a 50% chance of disabling the next nearest Security Device (of any Level).
Smokescreen 1 5 2 Release a crackling cloud of nano-smoke within 5m, creating a dense cloud 5m across until end of next Turn. Any teammates inside the area gains +10% Ballistic/Kinetic Dmg and +10% Built-in Armor. Smoke prevents an enemy spotting a teammate unless within 5m. Any enemy may attack a Spotted teammate through smoke. Any ranged attack made into or from within smoke suffers an Accuracy penalty (sliding from 25% at 5m up to 60% at 25m or higher). Melee attacks are not affected. Any attacks made by the Agent EX are not affected by the Smokescreen cloud.
Shuriken Wave 1 5 1 A whirling, searing cloud of nanites strike all enemies within 10m of your current position, causing 50 Pure Dmg and debuffing with -10% Evasion and -10% Move Speed for remainder of the Turn. Cancels enemy Overwatch.
Dual Reload 1 5 2 Fully reload all carried SMGs. Requires that you carry 2 SMGs.
Armor EX 1 5 1 Immediately Patch 1 Armor for yourself or a teammate within 3m.
Glitch 1 5 2 Glitch-move in a straight line up to 5m without triggering Overwatch, Security Devices, being seen or heard while moving and without generating any Recoil. Cannot Glitch through walls, and if Glitching for the second time in a Turn, may generate Injury Time or Stress.
N-Coat Bullet 1 4 0 Delivered by bullet, nanites burrow into and infect drone systems. If this attack hits the enemy drone, it cannot instantly report its own death and is debuffed with -100 HP / Turn and -25% All Ranged Accuracy until end of next Turn.
Adrenaline Flow 1 5 0 When taking damage from an attack, instantly reduce Damage by 50% and +1 Move Points.
Extra Automatic 1 4 0 If your attack deals damage while on an Aimlock Streak, instantly gain +1 Move Points.
White-Noise 1 4 1 A hissing, popping White-Noise zone that is 8m across is created within 2m. The zone will slowly move in the direction it is initially released but will not pass through walls. Any enemy within the field is debuffed with inability to hear the sounds of any movements (but can hear gunfire) for up to 2 Turns.
Aimlock 1 4 0 If this SMG attack hits, start an Aimlock Streak so that next attacks gain +25% of Ballistic as extra Pure Dmg, +25% Armor Shred and maintain this Aimlock Streak for your next 2 attacks. If unused, Aimlock Streak expires after next 2 Turns. Requires that you carry 2 SMGs.
Supremacy 1 5 0 When the Security Level rises, gain +10% Evasion, +1 Move Points and +10% Move Speed for remainder of the Turn.
Shadow 1 5 2 Release a swirling shadow form that moves in a straight line from your position toward a destination within 20m. Any enemy who sees the Shadow will immediately become Suspicious, rotate toward its destination and move to investigate it on their next action.
Life Hack 1 5 2 Bonded nanites replicate physical conditions; swap the percentage filled of your HP bar with an enemy within 10m. Cancels enemy Overwatch. This imperfect healing has a 25% chance to increase Injury (+2 days) or add Stress (+1).
Leech 1 5 0 Designate an area (10m radius) within 15m, and while any drone is inside the area they are debuffed with -50% Move Speed and suffers 25 Pure Dmg per Turn, which is recouped by the Agent EX. Area lasts for 2 Turns.
Signal Grift 1 4 1 Cancel the Body Timer and steal the bio-signal from a dead enemy within 5m. Grifted signal allows you to avoid triggering all Security Devices except visual systems (Cameras) for next 2 Turns. No one will come looking for this lost agent but the body may still be discovered.


View other character classes[edit | edit source]