Icon |
Name |
Charges |
Recharge Turns |
Action Point Cost |
Description
|
 |
Deathwatch |
2 |
5 |
0 |
Until your next Turn, using a Single Shot weapon gain +10% All Ranged Accuracy while taking up to # reaction shots (1 + shots by AP) at enemies moving or attacking in your weapon's Overwatch Arc. Your Initiative for the next Turn is set at your current Initiative - 2.
|
 |
Pathfinder |
1 |
5 |
1 |
Engage Pathfinder to make no sound while moving and gain +10% Move Speed for remainder of the Turn, canceled by any attack.
|
 |
Empty Lung |
1 |
4 |
2 |
Engage Empty Lung to use up to 2 AP to move (Sprinting speed) without generating Recoil or canceling buffs usually canceled by movement (such as Hit Streak).
|
 |
JTAC |
1 |
5 |
0 |
Designate an area (10m radius) within 35m, and while teammates are inside the area they gain +10% ALL Accuracy and +10% Crit Chance. Area lasts for 2 Turns.
|
 |
Perimeter-Eye |
1 |
5 |
0 |
Scope a visible enemy within 35m, and predict next movement of any enemies within 10m until end of next Turn. Cannot predict targets in active combat.
|
 |
Weak Spot |
1 |
5 |
0 |
This Single Shot attack gains extra +20% of Ballistic as extra Pure Dmg.
|
 |
Rapid Ready |
1 |
6 |
0 |
If this attack kills your target, immediately reload your Single Shot weapon and buff yourself with +10% of Ballistic as extra Pure Dmg for remainder of the Turn.
|
 |
Skullshot |
1 |
6 |
0 |
If this Single Shot attack kills your target, buff yourself with +3 Action Points for remainder of the Turn. At max, activates once per Turn.
|
 |
Zeroed Sights |
1 |
5 |
0 |
This Single Shot attack gains extra +10% Optimal Range and Ignore up to 3 Recoil.
|
 |
Fleeting |
1 |
4 |
0 |
When killing an Unaware or Suspicious target, immediately lower your Alarm Level to Hunted (enemies must re-acquire you) and gain +10% Accuracy against Unaware or Suspicious targets for remainder of the Turn. At max, activates once per Turn.
|
 |
Quiet Kill |
1 |
4 |
0 |
When killing an Unaware or Suspicious target, gain +10% All Ranged Accuracy and +15% Crit Chance until end of next Turn. At max, activates once per Turn.
|
 |
Nest |
1 |
5 |
0 |
Buff yourself with +25% Stealth Crit Chance and +25% of Ballistic as extra Pure Dmg until end of next Turn. Canceled by any movement.
|
 |
Hit Streak |
2 |
5 |
0 |
If your attack deals damage, start a Hit Streak or extend your Streak's duration. While on your Hit Streak, gain +3% Crit Chance per Hit in the Streak. Expires at end of next Turn or is canceled by movement or missed attack.
|
 |
Strike Zone |
1 |
5 |
0 |
Designate an area (10m radius) within 35m, and while enemies are inside the area they are debuffed with +10% Crit Vulnerability, -10% Kinetic Armor, -10% Ballistic Armor and -10% Evasion. Area lasts for 2 Turns. Cancels enemy Overwatch when first activated.
|