Icon |
Name |
Charges |
Recharge Turns |
Action Point Cost |
Description
|
|
Snapshot |
1 |
5 |
0 |
If you attack with a Pistol or Revolver while covered by an enemy's Reaction shot Talent (Overwatch), you aim and fire so quickly that no enemy is able to interrupt and you gain +10% Crit Chance until end of next Turn.
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|
Flush |
1 |
4 |
0 |
Any enemy targeted (hit or miss) by this attack is debuffed with -10% Kinetic Armor, -10% Ballistic Armor and -25% Cover Bonus for remainder of the Turn.
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|
Linkwatch |
1 |
5 |
0 |
Until your next Turn, using a Pistol or Revolver weapon gain +10 degree increased firing angle while taking up to # reaction shots (2 + shots by AP) at enemies moving or attacking in your weapon's Overwatch Arc.
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|
Pin Down |
1 |
4 |
0 |
Any enemy targeted (hit or miss) by this attack is debuffed with -10% Evasion and -35% Move Speed until end of next Turn.
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|
Gunsmoke Drift |
1 |
4 |
0 |
When missed by enemy attack, instantly gain +3 Initiative and +1 Action Point.
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|
Quickdraw |
1 |
5 |
1 |
Immediately end your action and buff yourself with +10% Crit Chance, +10% Evasion and +8 Initiative until end of next Turn.
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|
Trigger Vector |
1 |
4 |
1 |
Buff yourself with +10% Evasion, +1 Move Points and ability to Ignore All Recoil while attacking for remainder of the Turn. Canceled if you miss or are hit by an attack.
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|
Ricochet |
1 |
5 |
2 |
Skillfully ricochet your bullet off a wall or object within 0m to hit a target within 6m of the impact from an unexpected direction or hit an altogether unseen target. Your attack is made with +25% Crit Dmg and +25% Stealth Crit Dmg.
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|
Twin Iron |
1 |
5 |
3 |
Fire both your Pistols or Revolvers at a single target, using average of weapon stats (Accuracy, Armor Shred, Critical Hit) but combined Damage. Your attack is made with +15% Armor Shred.
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|
Cover Me |
1 |
4 |
2 |
Engage Cover Me to scrambled for nearby cover without triggering Reaction shots (Overwatch) moving up to 2 AP (Sprinting speed) without generating Recoil.
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|
Fanning |
1 |
5 |
3 |
Rapidly cocking your Revolver's hammer and firing, attack multiple targets as if your Revolver was a Full Auto weapon with as many Full Auto Shots as you have bullets loaded. Your attacks are made with +10 degree increased firing angle and -30% Full Auto Dmg.
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|
Fingertrick |
1 |
5 |
1 |
Buff yourself with +10% Ballistic Dmg and while Buff is active, every time you fire a Revolver in Single Shot mode, instantly reload one bullet. Buff and reload last until end of next Turn. Does not work with Fanning or Gun Kata.
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|
Thrown Bullet |
1 |
4 |
1 |
Throw a bullet up to 12m. Any enemies within 4m of your chosen point will immediately become Suspicious, rotate toward it and move to investigate it on their next action. The distracted enemies are debuffed Inability to hear the sounds of any movements (but can hear gunfire) for remainder of the Turn.
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|
Called Shot |
1 |
6 |
0 |
Lock on to your target with precision aim and shoot true. Your ranged attack gains +25% Crit Dmg and your attack is guaranteed at least a Glancing Hit.
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|
Hold Up |
1 |
5 |
1 |
Surprise an Unaware or Suspicious enemy you can see within 15m with a drawn and ready Pistol or Revolver, immediately debuffing them with Stunned (skips Turn) and -10% Evasion for until end of next Turn. Canceled if debuffed target is attacked.
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|
Gun Kata |
1 |
5 |
3 |
Fire both your Pistols or Revolvers in a wide firing arc, attacking multiple targets as if your weapons combined to a Full Auto weapon. Each target is targeted by an attack of the combined weapons, using an average of weapon stats (Accuracy, Armor Shred, Critical Hit) but combined Damage. Your attacks are made with +45 degree increased firing angle.
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