Classes

From Cyber Knights: Flashpoint Wiki

Each mercenary starts with a single Class. Each Class has a tree of Talent nodes which you can Train. Each node can either grant a Talent, an upgrade to a Talent, or other important bonuses like additional Gear slots or permanent Attribute improvements.

Multi-Class[edit | edit source]

Each merc can pick a second Class to multi-class. The merc starts by training the root node of the class tree and then may split their Training and Talent Points across either class tree as desired.

Cyber-Class[edit | edit source]

Some classes are considered cyber-classes which indicates that they require a specific type of cybernetic Implant in the merc as a prerequisite to Train in the Class at all. For example, you can only train as a Vanguard if you have a Chameleon Skin cybernetic implant. Undergoing Surgery for the required Implant automatically adds the cyber-class as a secondary Class. If the merc already has a second Class, the Implant cannot be added until the existing second class is removed.