Icon |
Name |
Charges |
Recharge Turns |
Action Point Cost |
Description
|
 |
Jamkit |
1 |
4 |
1 |
Disable a Level 1 Security Device within 12m until end of next Turn.
|
 |
K-Protocol |
1 |
5 |
1 |
Target any Security Device within 5m and immediately erases up to 2 Security Tally created now or later this Turn (yellow marks).
|
 |
Domeshot |
1 |
5 |
0 |
If Semiauto attack hits, debuff your Unarmored target (0 Protection Points) with Stunned (skips Turn) for remainder of the Turn.
|
 |
Bodybag |
1 |
6 |
2 |
Hides a dead body within 3m under an illusory projection. Body Timer still runs, but if and when someone comes looking for this lost agent, the body will not be discovered.
|
 |
Anticipation |
2 |
5 |
0 |
Predict exact movement of patrolling enemy within 25m and debuff with +10% Crit Vulnerability until end of next Turn.
|
 |
Counter Static |
1 |
5 |
0 |
Debuff an enemy drone within 25m, jamming its sensekit so it cannot detect teammates (while Unaware or Suspicious) and applying -25% Move Speed for next 2 Turns.
|
 |
Refract |
1 |
5 |
1 |
Project an 8m long illusory reflection field (blocks sight and attacks but not movement) within 6m until end of next Turn.
|
 |
Lure |
1 |
4 |
1 |
Create a distracting noise within 15m. Any enemies within 5m of your chosen point will immediately become Suspicious, rotate toward it and move to investigate it on their next action.
|
 |
Taunt |
1 |
4 |
1 |
Please ignore this placeholder Talent which will be added in the future.
|
 |
Synapse Short |
1 |
4 |
0 |
When scoring a critical hit, debuff target and nearby enemies within 6m with -25% ALL Accuracy for until end of next Turn. Cancels enemy Overwatch.
|
 |
Glasswalker |
1 |
4 |
0 |
When the Security Level rises, immediately buff yourself and teammates within 25m with +5 Initiative.
|
 |
Blend |
1 |
4 |
0 |
Engage Blend to become undetectable (sight, sound) and gain +25% Stealth Crit Chance until end of next Turn, canceled by any movement or attack.
|
 |
Overdrive |
1 |
4 |
0 |
If an enemy spots you during their action and has not Spotted your team before, gain +10 Initiative for remainder of the Turn. If your Initiative becomes highest, it immediately becomes your action.
|
 |
Projection |
1 |
4 |
4 |
Engage Projection to become undetectable (sight, sound) while using up to 4 AP to move (Sprinting speed) without generating Recoil. Does not avoid Laser Wires, Pressure Plates, Motion Detectors.
|
 |
Silence |
1 |
4 |
0 |
Engage Silence to make no sound while moving and gain +10% Move Speed for remainder of the Turn, canceled by any attack.
|