As you earn credits, you can upgrade and renovate your Safehouse. Each of the eight Trashed Rooms in your safehouse can be cleaned out, connected to utilities, and built into a new room type that will add new capabilities and expand your options within the game.
A fully built-out safehouse will cost a lot of credits, so you must balance base-building with other spending and upgrade opportunities such as weapons upgrades, mission leverage, medical services, cybernetics, and programs for hacking. There are more room types available than the safehouse has room slots to build within; you can remove and replace rooms you've built, but to be cost efficient and keep the rooms you want on-hand, you'll need to prioritize which rooms are important for your playstyle or current strategy. Sometimes you can build multiple rooms of the same type; this can be more cost-efficient than upgrading a single room to a very higher level.
Your three starting rooms -- Barracks, Command HQ, and Cold Storage -- provide essential functionality and cannot be removed. But like the rooms you build, they can be upgraded. Room layout matters only for Power utility max level and costs. There are no adjacency bonuses or staffing requirements for Cyber Knights: Flashpoint's base building system.
Utilities[edit | edit source]
There are three types of utilities in the Safehouse: power, cryo-cooling, and nano-scrubbers. Rooms require varying amounts of these utilities for each upgrade level. Cooling and power levels are specific to each room, while nano-scrubbers are a global resource. Each room has its own cooling and power levels and must be upgraded separately. Most room upgrades require a certain cooling and power level, and each upgrade of cooling or power must be started and paid for separately.
Power Wires[edit | edit source]
Power is distributed down and out from the Command HQ -- you'll need to power an inner room on the left or right of the elevator shaft before you can power the outer room adjacent to it. Each room's Power level is affected by this layout as well. To upgrade the power of one of the outer rooms to level 2 for example, the inner room next to it needs to be upgraded to level 2 first.
The maximum power level is determined by the Command HQ. To upgrade the power of any rooms beyond level 3, you'll first need to upgrade the Command HQ room and its power level.
Cryogenic Cooling[edit | edit source]
The cooling capacity of each room can be upgraded independently, regardless of where the room is located within the safehouse. Only the maximum cooling level is restricted, determined by the Cold Storage room. To upgrade any room's cryo-cooling beyond level 2, you'll first need to upgrade your Cold Storage.
Nano-Scrubbers[edit | edit source]
You'll need to turn at least one room into a Nano-Scrubber to filter out nano-pollution that other rooms generate once they're built, which increases as they're upgraded. The nano-scrubbing capacity of the Safehouse must be equal or greater to the total nano-pollution your rooms are producing; if the capacity would be insufficient for a new room or upgrade, it cannot be built until your increase your nano-scrubbing capacity.
It's best to build your first Nano-Scrubber room on the middle level adjacent to the elevator. Because Nano-Scrubbers are rooms you'll upgrade to a high level, it's cost-efficient to build them in an inner-room slot, instead of in an outer room slot where you'd have to first upgrade the power level of a different inner room higher than it needs in order to get the power level of your Nano-Scrubber high enough.
Safehouse Building Tasks[edit | edit source]
At the beginning of the game you can perform two safehouse building tasks at a time. This limit is determined by the Command HQ level -- upgrade it to allow more tasks to run simultaneously.
For any room already built (including the three essential rooms on the top level), click the room then press R (or click the "Manage Room" button in the upper left) to view details about upgrading the room, its power wires, or its cryo-cooling. Any Safehouse building task will require time (ranging from hours to weeks) and cash (ranging from under $4k to over $10,000,000).
Clean Up[edit | edit source]
A "Trashed Room" needs to be cleared out before any utility connections or construction can be done. Clicking on the room will open a button to initiate the Clean Up task. When the task is completed, the Trashed Room will convert to a Clean Room, ready for construction.
Build Room[edit | edit source]
In a Clean Room, options for Build Module are on the left. All available rooms will be listed. Some room types only allow a single instance in the Safehouse--if you have already constructed that room type, the option will not appear on the list for a Clean Room. Building a room will require a certain amount of time and money, and some amount of Power, Cryo-cooling, and usually Nano-Scrubbing capacity. Requirements which are not met are marked in red.
Upgrade Utilities[edit | edit source]
The upper right side of the Manage Room screen has options for upgrading Power Wires or Cryogenic Cooling. A warning will display if max Power or max Cryo Cooling has been reached, indicating that Command HQ or Cold Storage must be upgraded first.
Upgrade Room[edit | edit source]
Once a room has been built, if you go to its Manage Room screen you'll see an option on the upper left to upgrade the room. It will display how much time, Money, power, and cryo-cooling would be needed. Selecting the option will display in the lower left corner how the room attributes would change with this upgrade. The upgrade option also provides a button to Uninstall. Uninstalling will convert the room back to a Clean Room, ready for a different room to be built. Any Power Wire or Cryo-cooling upgrades you've made will remain.
Build Bench[edit | edit source]
Some rooms house benches, providing the ability to perform one or more operations in the room. The number of benches possible is limited by the upgrade level of the room. A button below the Upgrade Room button will initiate a Build Bench task.
Room Types[edit | edit source]
Base Building can construct a wide range of room types in the Safehouse. The Safehouse cannot fit every possible room type; there are more room types than rooms available. A Safehouse can hold multiple Nano-Scrubber rooms or multiple NanoFab rooms, but all other room types are limited to one instance.
- Barracks: Required; upgrade to increase the maximum number of mercs in the squad.
- Command HQ: Required; upgrade to increase the number of simultaneous upgrade tasks and the maximum power capacity.
- Cold Storage: Required; upgrade to increase the size of file sets that can be minted and the maximum cryo cooling level.
- Nano-Scrubber: Cleans nano-pollution generated by other rooms; upgrade to increase the maximum total nano-pollution that can be processed.
- Field Ops Center: Produces one token every few days (initially 10 days); use the tokens to provide new Leverage types for Missions.
- Hacking Station: Produces one token every few days; use the tokens to provide new leverage types for hacking Missions.
- Underworld Hub: Produces tokens; use the tokens to improve Legwork, and (at higher levels) attract new Recruits and Contacts.
- Counter-Intel Pod: Produces tokens; use the tokens to reduce heat and Head Hunters, or to generate new hacking Missions.
- Simstream Detox: Put a merc in a destressing tank for an extended virtual vacation to reduce their stress.
- Simstream Trainer: Put a merc into a trainer pod to undergo an extended training session; they will gain some Experience Points from any Missions the squad executes during the training session.
- Triage Clinic: Automatically reduces Injury recovery time and grants Wound Res bonuses against Wounds for all mercs returning from a Mission.
- NanoFab: Craft new Weapons, Weapon Mods, Armor, and Items from Nano-Bearing Substrate Cubes and Blueprints.
Example Upgrade Sequence[edit | edit source]
Suppose a room on the outer lower left room which requires power 3, cooling 2, and produces 6 pollution. The upgrade requires power 4, cooling 3, and produces 8 nano-pollution. Depending on what has already been built, any of the following upgrades may be necessary in order to upgrade the room:
- Upgrade Command HQ to generate at least 4 power
- Upgrade Cold Storage to generate at least 3 cryo cooling
- Upgrade the power in the Nano-Scrubber room to at least 3
- Upgrade the Nano-Scrubber room to clean at least 8 nano-pollution
- Upgrade the inner lower left room to power 4
- Upgrade the outer lower left room to power 4
- Upgrade the outer lower left room to cooling 3
- Upgrade the outer lower left room
Each upgrade requires time and money. Upgrading a room from Trashed to maximum room level will cost a few million Creds.