Field Ops Center

From Cyber Knights: Flashpoint Wiki

Field Ops Center room

Field Ops Center[edit | edit source]

The Field Ops Center provides the Cyber Knight a digital nerve center for exploiting the weaknesses of mission targets. With this the mercenary team can gain Leverage by exploiting the target environment, manipulating adversaries, and creating unique advantages that set your missions up for success or enhanced profits.

The Tokens granted by the Field Ops Center can be traded for Leverages for almost any mission.

Module Name Level Cost Build Turns Power Needed Cryo Needed Pollution Max Tokens Time To Generate Token Token Level
Field Ops Center 1 $40K 6 Days 1 2 6 2 10 Days 1
Field Ops Center 2 $100K 9 Days 2 2 10 3 8 Days and 12 Hours 2
Field Ops Center 3 $200K 12 Days 3 3 12 4 7 Days 3
Field Ops Center 4 $1M 15 Days 4 4 16 5 6 Days 4
Field Ops Center 5 $1M 18 Days 5 4 24 6 5 Days and 12 Hours 5
Field Ops Center 6 $1.50M 21 Days 5 5 28 7 5 Days 6
Field Ops Center 7 $3M 24 Days 6 6 30 8 4 Days and 12 Hours 6
Field Ops Center 8 $6M 27 Days 7 6 34 9 4 Days and 6 Hours 6
Field Ops Center 9 $10M 30 Days 7 6 38 10 4 Days 6


Field Ops Tokens[edit | edit source]

The Field Ops Center generates tokens which can be redeemed for Leverage or other modifications of a mission. Some options may have the tag "Upgrade Ready", which indicates that the Face talent Field Coordination can boost the Leverage. The following benefits can be purchased with a Field Ops Token:

Alarm Malfunction[edit | edit source]

Active Leverage that triggers a delay of one Security Escalation. Calculate a weakness that allows the team to start the mission during a weekly AI reboot.

Delay Heist[edit | edit source]

Push the deadline of this task back by 2d. Use tradecraft to gain extra time to complete this heist.

Unexpected Flyover[edit | edit source]

Active Leverage that debuffs all enemies with -6 Move Detection Radius for 3 turns. Trigger a scheduling error that puts the target site in the path of an incredibly loud hover transport, making it hard to hear anything. Requires Level 3 Center.

Inject Credit Chips[edit | edit source]

Create 2 additional CredChips. Requires Level 2 Center.

Inject Loot Files[edit | edit source]

Create 2 additional File datachips. Requires Level 3 Center.

System Malfunction[edit | edit source]

Active Leverage that disables all Level 1 security devices for 2 Turns. Calculate a weakness that allows the team to trigger a maintenance reboot on the security net. Requires Level 2 Center.