Field Ops Center[edit | edit source]
The Field Ops Center provides the Cyber Knight a digital nerve center for exploiting the weaknesses of mission targets. With this the mercenary team can gain Leverage by exploiting the target environment, manipulating adversaries, and creating unique advantages that set your missions up for success or enhanced profits.
The Tokens granted by the Field Ops Center can be traded for Leverages for almost any mission.
| Module Name | Level | Cost | Build Turns | Power Needed | Cryo Needed | Pollution | Max Tokens | Time To Generate Token | Token Level |
|---|---|---|---|---|---|---|---|---|---|
| Field Ops Center | 1 | $40K | 6 Days | 1 | 2 | 6 | 2 | 10 Days | 1 |
| Field Ops Center | 2 | $100K | 9 Days | 2 | 2 | 10 | 3 | 8 Days and 12 Hours | 2 |
| Field Ops Center | 3 | $200K | 12 Days | 3 | 3 | 12 | 4 | 7 Days | 3 |
| Field Ops Center | 4 | $1M | 15 Days | 4 | 4 | 16 | 5 | 6 Days | 4 |
| Field Ops Center | 5 | $1M | 18 Days | 5 | 4 | 24 | 6 | 5 Days and 12 Hours | 5 |
| Field Ops Center | 6 | $1.50M | 21 Days | 5 | 5 | 28 | 7 | 5 Days | 6 |
| Field Ops Center | 7 | $3M | 24 Days | 6 | 6 | 30 | 8 | 4 Days and 12 Hours | 6 |
| Field Ops Center | 8 | $6M | 27 Days | 7 | 6 | 34 | 9 | 4 Days and 6 Hours | 6 |
| Field Ops Center | 9 | $10M | 30 Days | 7 | 6 | 38 | 10 | 4 Days | 6 |
Field Ops Tokens[edit | edit source]
The Field Ops Center generates tokens which can be redeemed for Leverage or other modifications of a mission. Some options may have the tag "Upgrade Ready", which indicates that the Face talent Field Coordination can boost the Leverage as described in the Safehouse Face Talents section.
The following is a partial list can be purchased with a Field Ops Token:
Alarm Malfunction[edit | edit source]
"Secured by Brave Star, a corrupt officer takes a bribe to prevent any Sec AI Escalations until the end of next Turn."
- Active Leverage:
- Blocks Sec AI from Escalation until end of next Turn.
Face upgrade:
- Active Leverage; Blocks Sec AI from Escalating Security Level for next 2 Turns
Calibration Capture[edit | edit source]
"Use tradecraft to calculate the exact calibration on the enemy's reactive armor, allowing you to tune your shots."
- Passive Leverage
- At start of stage, Debuff all enemies with -50% Ballistic / Kinetic Armor for first 2 Turns.
Calibration Exposure[edit | edit source]
"An insider slips you the exact calibration on the enemy's reactive armor, allowing you to tune your shots."
- Upgraded version of Calibration Leak
- Active Leverage
- Debuff all enemies with -25% Ballistic / Kinetic Armor for next 3 Turns.
- Requires Field Coordination
Calibration Leak[edit | edit source]
"An insider slips you the exact calibration on the enemy's reactive armor, allowing you to tune your shots."
- Active Leverage
- Debuff all enemies with -25% Ballistic / Kinetic Armor for next 2 Turns.
Face upgrade changes this to Calibration Exposure.
Delay Heist[edit | edit source]
"Use tradecraft to gain extra time to complete this heist"
- Automatic Leverage
- Push the deadline of this task back by 2d.
Upgrading the room raises duration.
Drop Hotter[edit | edit source]
"Use careful planning and precise timing to gain a powerful buff at start of each stage"
- Upgraded version of Hot Drop
- Passive Leverage
- At start of stage, buff all teammates with +2 Move Points for first 2 Turns.
- Requires Field Coordination
Dynamic Armor Tune[edit | edit source]
"Access to the enemy's security files grants the ability to pre-tune Reactive Armor to briefly catch them off guard"
- Passive Leverage
- At start of stage, Debuff all enemies with -30% Damage for first 4 Turns.
Elite Nanoflake Disguise[edit | edit source]
"Pre-planning, simulation and intel can enable successful development of a nanoflake disguise kit tuned to the opponent's security network."
- Upgraded version of Nanoflake Disguise
- Passive Leverage
- At start of stage, buff all teammates with a powerful disguise to fool enemies and security for the first 2 Turns.
- Requires Field Coordination
Extended Flyover[edit | edit source]
"An induced scheduling error puts the opposition directly in the path of an incredibly loud hover transport, making it hard to hear anything"
- Upgraded version of Unexpected Flyover
- Active Leverage
- Debuff all enemies with -6m Move Detection Radius for next 4 Turns.
- Requires Field Coordination
Hot Drop[edit | edit source]
"Use careful planning and precise timing to gain a powerful buff at start of each stage."
- Passive Leverage
- At start of stage, buff all teammates with +2 Move Points for first Turn.
Face upgrade changes this to Drop Hotter
Hype Advantage[edit | edit source]
"When planning meets opportunity, the team can gain a major surge in momentum and speed"
- Active Leverage
- Buffs all teammates with +4 Initiative, +2 AP and +1 Move Point until the end of the Turn.
Hype Booster[edit | edit source]
- At the end of mission, gain bonus XP and Hype
- Requires 3 Tokens
- Requires Field Coordination Upgrade
Inject Credit Chips[edit | edit source]
"Use deception, trickery and a little bit of forensic accounting to ensure someone else’s illicit payday is waiting for us, resulting in more Cred Chips in lootboxes."
- Automatic Leverage
- Create 2 additional CredChips
Upgrading room increases the number of CredChips.
Inject Loot Files[edit | edit source]
"Use manipulation, corruption and good old-fashioned graft to ensure a few accidental delays, resulting in more Faction files in lootboxes"
- Automatic Leverage
- Create 2 additional File datachips
Upgrading room raises the number of datachips.
Inject Rich Credit Chips[edit | edit source]
"Use deception, trickery and a little bit of forensic accounting to ensure someone else’s illicit payday is waiting for us, resulting in more Cred Chips in lootboxes"
- Automatic Leverage
- Create 3 additional high-value CredChips
- Requires 2 Tokens
Upgrading room raises the number of CredChips.
Inject Set Files[edit | edit source]
"Use manipulation, corruption and good old-fashioned graft to ensure a few accidental delays, resulting in more pieces of file sets in lootboxes"
- Automatic Leverage
- Create 3 additional set File datachips
- Requires 2 Tokens
- Note that these added Files are V-Chip parts
Upgrading room raises the number of datachips.
Leaked Loot Manifest[edit | edit source]
"Insider agrees to share asset manifests."
- Automatic Leverage
- Reveals all Lootbox contents for all stages.
- Requires 2 Tokens
- Requires Field Coordination upgrade
Mad Dash[edit | edit source]
"Pre-planning, simulation and intel can enable that sudden, final push to the objective – or escape – that can make all the difference."
- Active Leverage
- Buff all teammates with +2 Move Points until the end of the Turn.
Manipulated Diversion[edit | edit source]
"Manipulated by the Face, a local gang kicks up a violent distraction to delay reinforcements at the opportune moment."
- Active Leverage
- Cancels any reinforcement deployment by Sec AI for next 3 Turns. Cannot prevent arrival of Head Hunters, VIP Hunters or enemy VIP Bodyguards.
- Requires 2 Tokens
- Requires Field Coordination upgrade
Misdirection[edit | edit source]
"Insider can patch up some mistakes, even after the fact."
- Active Leverage
- Erases up to 4 Sec Tally committed by previous Turns (blue marks)
- Requires Field Coordination upgrade
Nanoflake Disguise[edit | edit source]
"Pre-planning, simulation and intel can enable successful development of a nanoflake disguise kit tuned to the opponent's security network."
- Passive Leverage
- At start of stage, buff all teammates with a powerful disguise to fool enemies and security for the first turn.
Face upgrade change this to Elite Nanoflake Disguise.
Overwhelming Advantage[edit | edit source]
"Buff of AP and MP that applies automatically on the first turn."
- Upgraded version of Planned Advantage
- Passive Leverage
- At start of stage, buff all teammates with +4 Initiative, +2 AP and +1 Move Point for first 2 Turns.
- Requires Field Coordination
Planned Advantage[edit | edit source]
"Buff of AP and MP that applies automatically on the first turn."
- Passive Leverage
- At start of stage, buff all teammates with +4 Initiative, +2 AP and +1 Move Point for first Turn.
Face upgrade changes this to Overwhelming Advantage.
Precomputed Targets[edit | edit source]
"With enough intel about the threats on the ground, team coordination can reach unparalleled heights."
- Active Leverage
- Buffs all teammates with +25% Critical until the end of the Turn.
Rapid Rush[edit | edit source]
"When planning meets opportunity, the team can gain a major surge in momentum and speed"
- Active Leverage
- Buffs all teammates with +25% Move Speed and +1 Move Point until end of the Turn.
Reactive Armor Tune[edit | edit source]
"Access to the enemy’s security files grants the ability to pre-tune Reactive Armor to briefly catch them off guard."
- Passive Leverage
- At start of stage, Debuff all enemies with -30% Damage for first 3 Turns.
Face upgrade changes this to Dynamic Armor Tune
System malfunction[edit | edit source]
"Insider pulls the plug on the entire security net."
- Active Leverage
- Disable all Level 1 security devices for next 2 Turns.
Unexpected Flyover[edit | edit source]
"An induced scheduling error puts the opposition directly in the path of an incredibly loud hover transport, making it hard to hear anything"
- Active Leverage
- Debuff all enemies with -6m Move Detection Radius for next 3 Turns.
Face ugrade changes this to Extended Flyover.