Hacking Station

From Cyber Knights: Flashpoint Wiki

Safehouse Hacking Station room

Hacking Station[edit | edit source]

The Hacking Station is a room you can build in your Safehouse. It is equipped with quantum computing cores and stealth signal transceivers that offer obfuscated access to the net's most guarded hosts. From here your hacker can gain Leverages on missions involving hacking by gathering intel on network layouts, precomputing advantageous software routines and manipulating the hosts targeted by those missions.

The Tokens granted by the Hacking Station can be traded to gain Leverages on missions involving hacks.

Module Name Level Cost Build Turns Power Needed Cryo Needed Pollution Max Tokens Time To Generate Token Token Level
Hacking Station 1 $40K 4 Days 1 0 2 2 10 Days 1
Hacking Station 2 $100K 6 Days 2 1 4 2 8 Days 2
Hacking Station 3 $200K 8 Days 3 2 6 3 8 Days 3
Hacking Station 4 $500K 10 Days 4 3 8 3 7 Days 4
Hacking Station 5 $1M 12 Days 5 3 12 4 6 Days 5
Hacking Station 6 $1.50M 14 Days 5 4 15 5 5 Days and 12 Hours 5


Hacking Tokens[edit | edit source]

The Hacking Station generates tokens that can be redeemed for leverage in the Matrix. The following benefits can be purchased with Hacking Tokens:

Name Description Cost Room Level Mission Types
Bespoke Deck Armor Active Leverage that buffs Hacker with +10 Deck Armor for 2 Turns. A precompiled armor construct distorts a host's lethal biofeedback in all forms (against deck and hacker hit points). 1 Token Level 1 Solo Hack

Raid

Calibraged RIPR DX Active Leverage that buffs Deck with +50 IO Speed and +10 Matrix AP for 3 Turns. A precompiled custom deck compression rig briefly increases your deck's IO by exploiting internal host routines. 1 Token Level 1 Solo Hack

Q-Gap Spike

Custom Corruption Active Leverage that buffs Hacker with +25 Matrix Damage for 2 Turns, -5 Connection Health Per Turn. A precompiled custom offensive suite temporarily increase your deck's ability to damage IC at the cost of connection damage. 1 Token Level 1 Solo Hack

Kill 3 Captains Bodyguard Raid

Custom Deck Shield Active Leverage that buff cyberdeck with +30 Deck Shield (Temp Cyberdeck Health) for duration of hack. A precompiled custom deck defense increase your deck's shielding from the host's biofeedback. 1 Token Level 1 Q-Gap Spike
Inject Matrix Accounts Create 2 additional valuable Accounts on Matrix hosts in this mission. With some careful network interference, we can improve our chances of finding valuable financial instruments. 1 Token Level 2 Q-Gap Spike
Matrix Data Map Active Leverage that reveals one Matrix Host's data nodes. Advance snooped on the matrix network can reveal all the data nods in a matrix host. 1 Token Level 2 Kill 3 Captains

Raid

Pemex MemBooster Passive Leverage that adds +100 IO for 3 turns at the start of each hack. Use a temporary cyberboost program to temporarily increase a cyberdeck's performance. 1 Token Level 2 Solo Hack
Quantum Ping Active Leverage that reveals the location of the CPU on the current Matrix Host. With some quiet network sniffing in advance, we can pinpoint host's CPU in the matrix network. 1 Token Level 3 Q-Gap Spike
Quantum Reverb Active Leverage that reduces Quantum Security Tally on all Matrix Hosts. Advance snooping catches enough of the quantum signals from the on-site matrix to cause a major DDoS spike, causing all Matrix hosts to reset their Security Tally. 2 Tokens Level 3 Solo Hack

Kill 3 Captains Bodyguard Raid

Quantum Sonar Active Leverage that reveals one Matrix node map. Advance snooping on the matrix network can reveal the node types in a matrix host. 2 Tokens Level 3 Kill 3 Captains

Raid

Quantum Timewalk Active Leverage to reduce Quantum Security Tally on a Matrix Host. Calculate a resonant quantum waveform that can be used to reset a single host's security memory once. 1 Token Level 2 Solo Hack

Q-Gap Spike