Bugs[edit | edit source]
How do I report an in-game bug?[edit | edit source]
To report a game bug: While still in game, press F10 to use the in-game reporting system. Please provide details of the actions/steps that led up to the bug so we can reproduce them.
If you are unable to report a bug immediately (such as not having an internet connection), it is okay to report the bug later through the game, setting things up to be as similar as possible and writing detailed reproduction notes!
Computer System and Network[edit | edit source]
Where are the saved games stored?[edit | edit source]
Windows[edit | edit source]
Both saved games and game logs are stored here (you can copy and paste this directly into your File Explorer address bar):
%USERPROFILE%\AppData\LocalLow\TreseBrothersGames\CyberKnights\
Mac OS[edit | edit source]
Saved games are stored here:
~/Library/Application Support/TreseBrothersGames/CyberKnights/
Game Logs are stored here:
~/Library/Logs/TreseBrothersGames/CyberKnights/
Linux[edit | edit source]
Both saved games and game logs are stored here:
~/.config/unity3d/TreseBrothersGames/CyberKnights/
Unity Command Line Arguments[edit | edit source]
Cyber Knights: Flashpoint is developed with Unity 2021 and therefore you can use all the standard command line arguments to control which monitor the game plays on, screen resolution and window sizing as well as a host of other options.
For example, you can use the following command line arguments to play the game in windowed mode, at 1920x1080 on your first monitor:
screen-fullscreen 0 -screen-width 1920 -screen-height 1080 -monitor 1
The full list of arguments can be found here: Unity command line arguments
Cyber Knights: Flashpoint supports an additional argument -disableJoysticks for players that wish to turn off all attached controllers, racing wheels, pedals, flight sticks and so forth.
To apply command line arguments to Steam, right click on the game and choose Properties. Then enter the desired arguments into the Launch Options field.
Do I need to give the game permission to communicate over my network?[edit | edit source]
It is helpful if you give Cyber Knights: Flashpoint permission to communicate over your network, so that we can collect in anonymous game analytics and automatic crash data.
Game Play[edit | edit source]
Why can't I find more recruits?[edit | edit source]
There are a very limited number of recruits currently available in the game. Each recruit is hand-crafted, sometimes with a selection of starting traits for you to choose from for them. More recruitable characters will be added to the game over time.
Recruits can come from 3 sources:
- events on the timeline--a merc recommends a former colleague.
- Underworld Hub--you look for a merc of a particular class, in exchange for a token.
- reward for certain missions--the team helps someone who then wants to join.
As of v1.6.41, there are only 4 potential recruits available: a soldier and a vanguard who become available on the timeline, a soldier who can be hired through the Underworld Hub, and a hacker who can be rescued from a prison in the Sibling Breakout storyline. More recruitable characters will be coming soon.
Behind-the-scenes[edit | edit source]
All or most recruits (and the initial merc members, too) are drawn from submissions by Kickstarter backers. Designing recruitable characters was a kickstarter reward at the $250 level. At the $500 level, supporters could provide pictures of themselves to be used as facial models for their recruitable character submission.