Cold Storage[edit | edit source]
The Cold Storage module provides a system capable of holding quantum data and manufacturing blueprint matrices. It is here that the team stores stolen digital goods and can offer them to interested buyers. Integrated into the Cold Storage module is a Cryopump which provides cooling for the quantum data pool and can be piped to other modules in the safehouse. Upgrading the Cold Storage raises the maximum CryoPump level for other modules and raises the maximum restrictions for NanoFab Blueprint crafting and File Set creation.
| Module Name | Level | Cost | Build Turns | Power Needed | Cryo Needed | Pollution | Cryo Pump Max | File Set Max Size | Blueprint Craft Max |
|---|---|---|---|---|---|---|---|---|---|
| Cold Storage | 1 | $20K | 3 Days | 1 | 0 | 0 | 2 | 2 | 1 |
| Cold Storage | 2 | $40K | 4 Days | 2 | 1 | 4 | 3 | 3 | 2 |
| Cold Storage | 3 | $100K | 4 Days | 2 | 2 | 6 | 3 | 3 | 3 |
| Cold Storage | 4 | $100K | 5 Days | 3 | 2 | 8 | 4 | 3 | 4 |
| Cold Storage | 5 | $200K | 5 Days | 3 | 3 | 10 | 4 | 4 | 4 |
| Cold Storage | 6 | $200K | 8 Days | 4 | 3 | 14 | 4 | 4 | 5 |
| Cold Storage | 7 | $500K | 8 Days | 4 | 3 | 18 | 4 | 5 | 5 |
| Cold Storage | 8 | $1M | 12 Days | 5 | 4 | 22 | 5 | 5 | 5 |
| Cold Storage | 9 | $1.50M | 12 Days | 5 | 4 | 26 | 6 | 5 | 5 |
Cold Storage Menu[edit | edit source]
Cold Storage contains memory banks storing the digital goods collected by the team--Blueprints, Files, and Accounts. Goods are displayed as a grid of icons, showing the name, the power level, the rarity, file size, and the base price of each item. Some also show a glyph identifying the originating Faction. A set of buttons at the top will filter which type of digital good, or all types, are displayed in the grid. An extra button will show File Sets--sets of Files which can be merged to mint new Files.
Selecting a digital good in the grid will open a display on the right with additional metadata about the item. Buttons on the top right can be used to compare it with another item, or to sell it for cash or Favors.
Bookmarks and bulk sell[edit | edit source]
Each item has a small flag in the upper right which is initially grey. This is a bookmark, which enables flexible grouping and bulk sell. To use it, select an item and press C or click the bookmark button. The color of the flag will cycle through blue, red, yellow, orange and magenta, then back to grey.
There is a section at the top of the filter sidebar which controls the display of bookmarked items. By default, all items are displayed regardless of whether they have a bookmark or what color it may be. You can control which items are displayed by clicking the checkmarks in the filter. For example, to display only items with a blue bookmark, uncheck "all" and check "blue". To display only items without a red bookmark, check "all" and uncheck "red".
Once you have added some bookmarks and done a selection, you can bulk sell all the visible items. This applies to only one tab at a time; using bulk sell for accounts will never sell blueprints, etc. Close the filter sidebar and then long press spacebar or click the bulk sell button. This does some computations for you, and then presents a preview of what will be bulk sold. For each item displayed, it will find the buyer with the highest price, and add up all the prices to give you a total. Note that high value items which can be sold for favors or influence will be excluded from the sale. You can still sell them separately.
When using this feature, be careful! If you set some bookmarks but don't set the filter to display them, *everything in this tab* will be sold! The preview shows the number of items that will be sold. If you expected only 5 items but it will sell 50 items, don't accept!
The bulk sell feature is especially helpful for the accounts tab. Even without setting any bookmarks, you can use bulk sell to sell all the accounts which are only good for cash. This will never sell any account which is valuable enough to sell for favors to any contact, and it will never sell accounts which grant influence. Players who micro-manage the file tab may find it helpful to sell duplicate files, after setting the appropriate bookmarks and filtering.
Blueprints[edit | edit source]
Blueprints are templates that can be used to craft Weapons, Weapon Mods, Armor, and consumable Items. Crafting is done in a crafting room. Blueprints can be used for crafting a limited number of times. The value of a Blueprint is based on the value of the crafted item(s) multiplied by the number of times the Blueprint can be used but is always less than what could be gained by selling the crafted items.
Blueprints can be sold to Contacts, often for quite a bit of Money. Selling an Epic Blueprint to a Contact gives them +10% Influence; a Legendary Blueprint gives them +20% Influence.
Files[edit | edit source]
Files are text and multi-media documents of various File Types. They include dossiers, research reports, invoices, corporate records, Program code, encrypted communication tokens for potential Contacts, and more.
Selecting a File will display additional metadata about the file. Faction Origin lists the Faction which created the File; most Files can be traced to a specific Faction. If the File can be merged with other files, the File Set is listed. And each File has a text description of the contents of the File. Many descriptions give insight into the lore and secrets of the Faction and the New Boston Zone. The description is determined by a combination of the File name, Faction, and rarity.
Most File names include a roman numeral, e.g. Corporate Invoices I, Corporate Invoices II, etc. Each of these is a different type of File, with a different set of descriptions and possibly a different base value. The base value of a File is determined by the File name (or type) and the rarity. A Rare File has twice (2x) the value of a Common File of the same type; an Epic File is three times (3x) the value of a Common; and a Legendary File is four times (4x) the value of a Common File of the same type. Power level has a small impact on the value of a File, around 10% per level. Faction has no impact on the value of a File but may impact who is interested.
Above the grid of Files is a Filter button which can filter for minted Files, Files with a Use button, and whether or not the File is part of a File Set.
File Sets[edit | edit source]
File Sets are groups of Files which can be merged into more valuable Files. A File Set is composed of one each of two to five different File Types. Faction, rarity and power level does not impact which Files can be merged, but rarity can affect the value of the resulting File. The list of File Types includes information on File Sets and the Files which can be minted from File Sets.
In the File Sets filter, the File Sets which have at least one component available in Cold Storage are displayed in a grid. If all necessary components are available, the grid icon is highlighted in yellow. The File Set name is identical to the name of the output File. The grid also shows how many different File types are needed for a set, how many of the needed File types are in Cold Storage, and the base price of the output File not counting rarity. The base price of the output File is between 150% and 200% of the sum of the base prices of the input File types, based on the specific File. For example, the base price of Experimental Personnel is 150% the sum of the base prices of the three files that make it, while the base West Side Gang Memes is 167% the sum of the base prices of the two files that make it. Merging File Sets is a good way to get items valuable enough to be sold for Favors. Most important, minted Files will add +20% Influence to the Contact that buys them, regardless of the rarity. Only minted Files get this Influence bonus.
Selecting a File Set will open a display on the right listing which Files will be merged. If one of the required File types is not available, it will be marked Missing. For the File types which are available, the rarity of the selected File will display. If more than one copy of the required File type is available, the rarity will appear brightly illuminated. Clicking on an illuminated File allows the player to select which of the available copies of that type to use in the merge.
A button labeled Mint on the upper right initiates the merge, or mint. The selected Files are deleted from Cold Storage and the newly minted output File is added to Cold Storage. The Faction, power level, and rarity of the output File is determined randomly from the input Files. For example, if two Common Files are merged with an Epic File, the output has 67% chance of being Common and 33% chance of being Epic. Note that this means merging one Epic or Legendary File with Common Files has a chance of minting a File with less value than the components! On average, minting that set would result in greater value but in extreme cases a specific result might be less.
The Level of a minted File adds 10% to the value of the File per Level. The level of the minted File will be the average of the input Files, rounded down. Depending on the distribution of Levels in the input Files, rounding down could result in a small loss in average expected value on the order of a few percent. Careful selection of input File Levels to make sure the average Level is an integer can avoid this loss.
The power level of the Cold Storage room places a limit on the number of Files which can be merged. At power level 1, only File Sets composed of two Files can be minted. Trying to mint a File Set requiring too many Files triggers a message that the Cold Storage needs to be Upgraded.
Files with Use options[edit | edit source]
Some minted Files have additional functionality; such Files have a button on the upper right labeled Use.
- A Source Code File can be turned into a Program that can be installed into a Cyberdeck or sold
- A V-Chip can be converted into a new Contact
- Some files (Vulnerable Hosts Assessment and Matrix Security Debrief) Files can generate a new hacking Mission. The Rarity of the minted File affects the size and difficulty of the resulting Matrix.
Accounts[edit | edit source]
Accounts are stolen bank account numbers. In addition to the account number, the Account lists which Faction owns the account, and a description of the Account Type. Accounts have no use other than selling for cash or Favors, and for gaining Influence. Selling an Epic Account to a Contact gives them +10% Influence; a Legendary Account gives them +20% Influence.