Contacts

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Contacts are the power-players and people of note you've encountered in your career. Gun runners, gang leaders, shady corporate executives, Bravestar officers, and more.

Contacts can offer missions and provide services (e.g. medical treatment and cybersurgery, selling weapons and armor, purchasing stolen files), with increasing benefit depending on their Influence and Power Level.

Contact Attributes[edit | edit source]

Power Level[edit | edit source]

Personal level of development. TODO

Influence[edit | edit source]

TODO

Trust[edit | edit source]

TODO

Favors[edit | edit source]

Contacts can owe your Knight some number of favors. Favors can be used to unlock leverage options on missions, or be exchanged for goods worth up to a certain amount depending on the contact.

Favors can be earned:

  • as a reward for completing missions or optional objectives
  • by selling something of particular value to the contact
  • by having contacts with traits like 'Under our Thumb' or 'Indebted' which will generate X number of contacts each month

Obligations[edit | edit source]

Obligations are the inverse of favors and may be called in by the contacts to force the player to do something or greatly damage the relationship.

Contact Tags[edit | edit source]

TODO