
The Dockyard Smuggler is a potential starting character for the mercenary squad.
Backstory[edit | edit source]
You once had a steady job at the New Boston Docks, but started taking the Fenian gang's creds to help smuggle wetware from the labs in Peru. When a gang boss burned their rival with a tip-off to UNA Customs, you got caught in the bust, fired and black-listed. With a record and no prospects, you had little left except criminal connections and a desire for revenge.
+3 Strength, +1 Reaction and +5 Wound Res
Source[edit | edit source]
This Cyber Knight can be selected during initial game start in the Create Your Knight Screen. The initial name and code name are randomly generated.
Starting Attributes[edit | edit source]
These Attributes come from the character Backstory and may be modified by the Starting Traits in the Create Your Knight Screen. In addition, the Create Your Knight Screen allows 12 free points to be assigned to Attributes.
- Reaction: 1
- Strength: 3
- Will: 0
- Tech: 0
Starting Traits[edit | edit source]
Create Your Knight screen allows the player to choose a Trait from the following:
- Cutthroat Fighter 1: +1 Strength, +1 Reaction, +10% Crit Chance and +25 Crit Dmg
- Handshaker 1: +2 Strength, +20 Hit Points, +5% Melee Accuracy and +5% Kinetic Pure Dmg Upgrade
- Dockyard Q-Sec 1: +2 Tech, When Hacking gain 80/qbps IO Speed and +2 Turns jamming for Security Devices from Matrix
Create Your Knight screen allows the player to choose another Trait from the following:
- Reinforced Spine 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with adaptive nanometallic micronodules that now reinforce your spine and form a protective barrier. +2 Strength and +50 Hit Points
- Deep-Wire 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with an accelerated neural co-processor. +2 Reaction, +5% Evasion and +5% Move Speed
- Mil-Spec Matrix 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with mil-sec hardened Q-BUS, ready to integrate with a Matrix Link. +2 Tech, When Hacking gain +2 Cyberdeck Armor and +20% ALL Matrix Dmg
- Trigger by Wire 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with additional military augmentations, making you deadly with any weapon. +1 Reaction, +1 Will, +4% Crit Chance and +10% Ballistic Damage
- Ballistics Coprocessor 1: +2 Tech, +8% Crit Chance and +5% Ballistic Dmg
Tags[edit | edit source]
The Cyber Knight will start with the following Tags:
- Faction Insider: Due to your connections and history, you are capable of operating inside Fenian territory without undue attention.
- Faction-Ex: Left Fenian without burning so many bridges that you are unable to operate there.
- Smuggler Routes: Knows the ways in and out of the city that smugglers often use.
- Dockside Scavenger: A lot of strange things come in with the crews of deep sea vessels and you've always been interested in the oddities and relics.
- Revenge: Hates and wants vengeance against <random Fenian Contact>. <Contact> tipped off the customs agents who ended your career and your above-the-level life.
Create Your Knight screen has no options for choosing further Tags.
Starting Cybernetic[edit | edit source]
Create Your Knight screen allows the player to choose a Starting Cybernetic from the following:
- Dermal Plating 1: +60% Hit Points, +10% Wound Res and -6% Move Speed
- Matrix Link: grants Hacker class, -5% Wound Res
- Display Link: -5 Stress Res, +3 All Ranged Accuracy, +6% Crit Chance and +25% Crit Dmg
- Synaptic Accelerator 1: -5% Wound Res, +5% Evasion and +2 Initiative