Betrayed Detective

From Cyber Knights: Flashpoint Wiki

The Betrayed Detective is a potential starting character for the mercenary squad.

Backstory[edit | edit source]

An ex-Brave Star detective who refused to back down on a corruption scheme investigation. You were sent on a raid that turned into an ambush and took three bullets. A colleague save your life, but your idealism died that day and you left the force. A short stint as a private investigator did not work out but led you deeper into the shadows.

+2 Will, +2 Tech and +5% Wound Res

Source[edit | edit source]

This Cyber Knight can be selected during initial game start in the Create Your Knight Screen. The initial name and code name are randomly generated.

Starting Attributes[edit | edit source]

These Attributes come from the character Backstory and may be modified by the Starting Traits in the Create Your Knight Screen. In addition, the Create Your Knight Screen allows 12 free points to be assigned to Attributes.

  • Reaction: 0
  • Strength: 0
  • Will: 2
  • Tech: 2

Starting Traits[edit | edit source]

Create Your Knight screen allows the player to choose a Trait from the following:

  • Determined Hound 1: +2 Will, +1 Initiative and +5% bonus to any Legwork undertaken by a merc on your team.
  • Lasting Injuries 1: +2 Strength, +50 Hit Points, -5% Wound Res and +2% XP Gained
  • Corp Peacekeeper 1: +2 Reaction, +5% Assault Rifle Accuracy (AR) and +10% Ballistic Dmg

Create Your Knight screen allows the player to choose another Trait from the following:

  • Reinforced Spine 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with adaptive nanometallic micronodules that now reinforce your spine and form a protective barrier. +2 Strength and +50 Hit Points
  • Deep-Wire 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with an accelerated neural co-processor. +2 Reaction, +5% Evasion and +5% Move Speed
  • Mil-Spec Matrix 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with mil-sec hardened Q-BUS, ready to integrate with a Matrix Link. +2 Tech, When Hacking gain +2 Cyberdeck Armor and +20% ALL Matrix Dmg
  • Trigger by Wire 1: Sometime in the past, another owner modified the Cyber Knight's computer now implanted in your spine with additional military augmentations, making you deadly with any weapon. +1 Reaction, +1 Will, +4% Crit Chance and +10% Ballistic Damage
  • Ballistics Coprocessor: +2 Tech, +8% Crit Chance and +5% Ballistic Dmg

Tags[edit | edit source]

The Cyber Knight will start with the following Tags:

  • Faction Insider: Due to your connections and history, you are capable of operating inside Brave Star territory without undue attention.
  • Faction-Ex: Left Brave Star without burning so many bridges that you are unable to operate there.
  • Scars of Betrayal: Bears the scars of betrayal and won't forget it any time soon.
  • MilSec Protocols: Well-informed and practiced at the rules and channels for milsec escalations.
  • Enemy: Has an enemy, <random Brave Star Contact>. You believe that <Contact> was the one who had you ambushed to hide corruption within the force.

Create Your Knight screen has no options for choosing further Tags.

Starting Cybernetic[edit | edit source]

Create Your Knight screen allows the player to choose a Starting Cybernetic from the following:

  • Dermal Plating 1: +60% Hit Points, +10% Wound Res and -6% Move Speed
  • Matrix Link: grants Hacker class, -5% Wound Res
  • Display Link: -5 Stress Res, +3 All Ranged Accuracy, +6% Crit Chance and +25% Crit Dmg
  • Synaptic Accelerator 1: -5% Wound Res, +5% Evasion and +2 Initiative