Wreckspire (Map)

From Cyber Knights: Flashpoint Wiki


A crumbling old building dominates and overlooks an abandoned interchange, once a vibrant vein of commerce in the undercity now lost to ruin.

Missions

Minimum Power Level:     PL0+

A Mission Stage with this map may be named:

  • Burnt Out Hoverpad
  • Crumbling Rooftop
  • Dilapidated HQ
  • District Towers (for Eleventh Hour only)
  • Highrise Ruin
  • Wrecked Spire


The following Proc-Gen Missions can use this Map:

  • Bodyguard
  • Hardened Target
  • Kill 3 Captains
  • Q-Gap Spike
  • Siege


The following Storyline Missions can use this Map:


Notes

The description and stage names of this map are not unique. Three maps share this description, "A crumbling old building dominates ...", and also share most of their stage names with each other: Wreckspire (Map), Dusted Hover-Evac (Map), and Blown Out Flat (Map).

Trivia:The Alpha playtesters ran a job on an early version of the Wreckspire map. The mission was a variation on the 'hold the zone' objective in which the enemy did not start out Alerted. The mercs were able to use stealth to approach the zone, or rush fast to seize it. The zone was the top of the bridge in the middle of the map covering most of its length, so grabbing it fast was viable - the altitude and low walls gave a distinct advantage while holding one end of the zone. Unfortunately, enemies could come up the stairs on the far side and enter the zone, resetting progress unless they were killed immediately. Holding both ends would give up some mutual support. This variation on 'hold the zone' does not exist in the game currently.

Spoilers

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Reveal/Hide OTHER SPOILERS
In Eleventh Hour stage 1, the team must either hack the Matrix to open the elevator to stage 2 or must kill a Captain to take their Red Key then use the key at a panel to the left of the elevator.