| Storyline: | Project 'Battletank' Implants |
| A posthumous message points to lost cyberware technology. | |
| Type of Storyline: | Power Play |
| Repeatable: | Unique |
| Era of Storyline: | Any |
| Minimum PL: | 3 |
This Storyline has the following additional prerequisites:
- anyone who sells Cyberware of any kind
The following jobs may be part of this Storyline:
- Wired Crossover (spike a CPU after disabling three power stations)
- Left To Rot (LEGWORK: find location of prisoner)
- The Sixth, The Last (Two stage mission: traverse a level, then free a prisoner)
- new service Project 'Battletank' Implants
- new Warmachine recruit Battletank: the Sixth
This storyline requires a Power Play by a Contact with one of the following:
- anyone who sells Cyberware of any kind
The power play starts with a request from your contact: "With your help, we can make my Power Play and steal the bioprint for the failed Rook Tech battletank cybernetic project." There is a long dialog with back story; Rook Technologies created five heavily cybered soldiers, but they went berserk and had to be killed. The researcher, who is your contact's friend, hid the detailed plans in the firmware of a sixth soldier, whose name is randomly generated. We will call her "Six". (Not "Eleven" and not "Seven of Nine" :-) ) Six is in prison, and your goal is to find her and free her. Then your contact can get the plans and offer advanced cyber implants based on that "battletank" technology.
The first step is to collect information, either via a mission or legwork. The legwork is "Left To Rot", 7 day duration, one attempt. The mission "Wired Crossover" is to spike a CPU in an abandoned power substation, set in the Logistics Base map. This mission has a twist; the hack cannot start until three power stations in different corners of the map are activated. It may be helpful, if risky, to send one merc after each station while sending the hacker to the matrix terminal.
A dialog for the second mission appears on the timeline, so you can have a breather if needed.
The second mission, "The Sixth, The Last" is a two stage prison break. The first stage is to traverse a level, set on the Sector 01 Interchange map. The second stage is a prison break, set on the Cyber Research Site map. Both stages take place on random maps. The prisoner is Six, who is a warmachine with a full set of implants. Assuming you succeed at the prison break and she is not killed, she will be available to recruit to your team. Regardless of that outcome, your contact has access to the "Project Battletank Implants" service. The details of the recruit are here. Cyberware Types shows all the implants offered by the service.