
Zasha, the Ex-UKF with Banned Neuro, is a potential member of the mercenary squad.
Once a professional athlete in the UKF, <Cybersword>'s neural treatment was banned leaving her permanently unable to compete.
Has a Doper connect, Jhurio, who slings combat drugs, enhancements and can help <Cybersword> with <his/her> unfinished neural treatments. During <his/her> 2 years in the UKF, <Cybersword> killed the son of a Syndicate Soldier, Hartzek, in league competition. Ever since he discovered <Cybersword> dropped out of the UKF, he's been gunning for <him/her>.
Backstory[edit | edit source]
Once a professional fighter in the Ultimate-Kill-Fight (UKF) league, you were banned for your neural treatment. You've been in the media circus and are still strong, fast and tough as nails but prone to injury.
+3 Strength, +4 Reaction, +2 Will, +1 Tech, -5% Wound Res and +2% Melee Accuracy
Source[edit | edit source]
This Cybersword can be selected for the squad during game start. The last name is randomly generated but the default first name is Zasha.
Starting Attributes[edit | edit source]
These Attributes come from the character Backstory and may be modified by the Starting Traits.
- Reaction: 4
- Strength: 3
- Will: 2
- Tech: 1
Starting appearance[edit | edit source]
To return Zasha to her default appearance, copy this text to the clipboard and select "import" from hr appearance tab:
---BEGIN CYBER KNIGHTS APPEARANCE---
CNa+b2vknDU2Dyz0kn9ak+wn36R60VvHcywlUD2JZMo865BKLct5/E1294RbpDMMYKnGakMPjWgwITd8i+PuyLvG1SvfB75/TgiUIpHImnOErz2N9l9jAY6XqnGefVmsoU+Tb4iEMo2OGoTCd5tG8DO7/D80LQRKWlYjuma2d8e+Z1qcnerZzuGSXz513s0PK/HBIbcbxVciytFrM1A8hZgQtNeiFmhJQdyUPbpLAgd8sB70BrN31XFlzqDB0CIWhlCZUuKf0yp67VUy7TgcuXc5MYHhIKblnjhV9aytjtbStxLXs/WhkgU/W/SNifMncBenQOD3hGkG1/YvCqWKErnju/iML5h24HEp9zrzZUnXBYxKcRnCtvLytneoWcY6mxZdI6Qj4PhNwR/CBLIe6Jw5s5q8Zk5vrwNGoJiNtE2fZnlfOO8oUNwQi9h8mHJIL3sfth5tL6cria3+QyG1zuG1HJbd2/Yh3T89V72eoZJSKmU/6d+qbQToxmy9TNxztqWrQuFKjWH6Jd39qERvIEKDRIOmfC8B7iW6BCrg5UrrPQaULL1R3SHZCXbc/UqYGgQ18IireviF+iv4aUlzj2kZsthmnEXJnOYb90qpCDM=
---END CYBER KNIGHTS APPEARANCE---
Starting Traits[edit | edit source]
The Cybersword will start with the following Traits:
- Grit 1: +20% Hit Points and +2% Wound Res
- Bouncer 1: +1 Strength, +1 Will and +20 Hit Points
Game start has no options for choosing further Traits. The Cybersword will quickly gain the following Trait:
- Neuro Rot 1: -15 Hit Points, -4% Wound Res and -5% Move Speed
A Storyline is in development to treat this negative Trait. Until that Storyline is released, the Trait can neither get better nor get worse.
Tags[edit | edit source]
The Cybersword will start with the following Tags:
- Faction of Origin: Faction of Origin is Indie.
- Indie: Faction: Independent
- Neural Treatment: A multi-year neural treatment is unfinished and poses the major risk of neural decline if not completed.
- Faction of Origin: Faction of Origin is Los Zagales.
- Raised on the Streets: Faction: Raised on the Streets.
- Los Zagales: Faction: Los Zagales
- Trusts: Has established a lasting trust with <Jhurio> (Doper contatact). It is because of <Jhurio> that <Cybersword> is alive and able to receive the treatments to stave off neuro-rot.
- Wronged: Has done wrong to Hartzek (Syndicate Soldier contact) that will not be forgotten or forgiven. <Cybersword> killed Hartzek's son in a UKF match.
Game start has no options for choosing further Tags.