Ex-UKF with Banned Neuro

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Zasha, the Ex-UKF with Banned Neuro, is a potential member of the mercenary squad.

Once a professional athlete in the UKF, <Cybersword>'s neural treatment was banned leaving her permanently unable to compete.

Has a Doper connect, Jhurio, who slings combat drugs, enhancements and can help <Cybersword> with <his/her> unfinished neural treatments. During <his/her> 2 years in the UKF, <Cybersword> killed the son of a Syndicate Soldier, Hartzek, in league competition. Ever since he discovered <Cybersword> dropped out of the UKF, he's been gunning for <him/her>.

Backstory[edit | edit source]

Once a professional fighter in the Ultimate-Kill-Fight (UKF) league, you were banned for your neural treatment. You've been in the media circus and are still strong, fast and tough as nails but prone to injury.

+3 Strength, +4 Reaction, +2 Will, +1 Tech, -5% Wound Res and +2% Melee Accuracy

Source[edit | edit source]

This Cybersword can be selected for the squad during game start. The last name is randomly generated but the default first name is Zasha.

Starting Attributes[edit | edit source]

These Attributes come from the character Backstory and may be modified by the Starting Traits.

  • Reaction: 4
  • Strength: 3
  • Will: 2
  • Tech: 1

Starting appearance[edit | edit source]

To return Zasha to her default appearance, copy this text to the clipboard and select "import" from hr appearance tab:

---BEGIN CYBER KNIGHTS APPEARANCE---

CNa+b2vknDU2Dyz0kn9ak+wn36R60VvHcywlUD2JZMo865BKLct5/E1294RbpDMMYKnGakMPjWgwITd8i+PuyLvG1SvfB75/TgiUIpHImnOErz2N9l9jAY6XqnGefVmsoU+Tb4iEMo2OGoTCd5tG8DO7/D80LQRKWlYjuma2d8e+Z1qcnerZzuGSXz513s0PK/HBIbcbxVciytFrM1A8hZgQtNeiFmhJQdyUPbpLAgd8sB70BrN31XFlzqDB0CIWhlCZUuKf0yp67VUy7TgcuXc5MYHhIKblnjhV9aytjtbStxLXs/WhkgU/W/SNifMncBenQOD3hGkG1/YvCqWKErnju/iML5h24HEp9zrzZUnXBYxKcRnCtvLytneoWcY6mxZdI6Qj4PhNwR/CBLIe6Jw5s5q8Zk5vrwNGoJiNtE2fZnlfOO8oUNwQi9h8mHJIL3sfth5tL6cria3+QyG1zuG1HJbd2/Yh3T89V72eoZJSKmU/6d+qbQToxmy9TNxztqWrQuFKjWH6Jd39qERvIEKDRIOmfC8B7iW6BCrg5UrrPQaULL1R3SHZCXbc/UqYGgQ18IireviF+iv4aUlzj2kZsthmnEXJnOYb90qpCDM=

---END CYBER KNIGHTS APPEARANCE---

Starting Traits[edit | edit source]

The Cybersword will start with the following Traits:

  • Grit 1: +20% Hit Points and +2% Wound Res
  • Bouncer 1: +1 Strength, +1 Will and +20 Hit Points

Game start has no options for choosing further Traits. The Cybersword will quickly gain the following Trait:

  • Neuro Rot 1: -15 Hit Points, -4% Wound Res and -5% Move Speed

A Storyline is in development to treat this negative Trait. Until that Storyline is released, the Trait can neither get better nor get worse.

Tags[edit | edit source]

The Cybersword will start with the following Tags:

  • Faction of Origin: Faction of Origin is Indie.
  • Indie: Faction: Independent
  • Neural Treatment: A multi-year neural treatment is unfinished and poses the major risk of neural decline if not completed.
  • Faction of Origin: Faction of Origin is Los Zagales.
  • Raised on the Streets: Faction: Raised on the Streets.
  • Los Zagales: Faction: Los Zagales
  • Trusts: Has established a lasting trust with <Jhurio> (Doper contatact). It is because of <Jhurio> that <Cybersword> is alive and able to receive the treatments to stave off neuro-rot.
  • Wronged: Has done wrong to Hartzek (Syndicate Soldier contact) that will not be forgotten or forgiven. <Cybersword> killed Hartzek's son in a UKF match.

Game start has no options for choosing further Tags.