Underworld Haven (Map)

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Missions

Minimum Power Level:     PL0+

A Mission Stage with this map may be named:

  • D-Cartel Hideout


The following Proc-Gen Missions can use this Map:

    This map is not used in Proc-Gen Missions


The following Storyline Missions can use this Map:


Notes

Haven Smokeout was the first Mission added to Early Access and the map is nearly unchanged from Alpha. This means that it has several specially coded features that would not be permitted in more recent maps. Some of these unique features cause surprises that make it daunting for new players.

Trivia:An early version of the Underworld Haven map was released to the Alpha playtesters. It was used to playtest a theft job almost identical to Haven Smokeout, the first mission in the Syndicate Debts origin story. Many of the unique features of the original Alpha version of mission and map remain, which causes some issues for both players and developers.

Spoilers

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The center of the map is "covered" by a "tin" roof. When the team gets close enough, the roof is removed and interior revealed. Guards within the roofed area are not revealed until the team enters the building. This is a unique feature which is never used on any other map and poses unusual difficulties and expectations for new players. A magenta flashing zone appears beyond the covered section. This is the exit zone for the Wireghost who is a Secondary Objective in the Haven Smokeout mission. If the Wireghost is Alerted, they will run toward that exit. If they reach the exit, they disappear from the map and the Secondary Objective fails. Note that the team cannot exit through the magenta zone.