Soldier Reference

From Cyber Knights: Flashpoint Wiki

Talent List

Icon Name Charges Recharge Turns Action Point Cost Description
Overwatch 2 5 0 Until your next Turn, gain +10% Ballistic Dmg while taking up to # reaction shots (1 + shots by AP) at enemies moving or attacking in your weapon's Overwatch Arc. Your Initiative for the next Turn is set at your current Initiative - 2.
Covering Fire 1 4 3 Any enemy targeted (hit or miss) by this Full Auto attack is debuffed with -25% ALL Accuracy, -1 Action Point and -1 Move Points until end of next Turn.
Splatt-Patt 1 4 3 Make a Full Auto attack with +10 degree increased firing angle and immediately Recover 4 Recoil.
Red Dot 1 4 1 By drawing attention to your current position, the targeted enemy within 20m will immediately become Suspicious, rotate toward you and move to investigate on their next action. Target is also debuffed with -5% Evasion and -1 Initiative for remainder of the Turn.
Crosshair Lock 1 8 1 Buff yourself with +25% All Ranged Accuracy and +25% Crit Chance for your next attack, expires at end of next Turn.
Iron Grip 1 3 0 Immediately Recover 12 Recoil and gain +10% of Ballistic as extra Pure Dmg for remainder of the Turn.
Plaster-Cross 1 4 0 This Burst Fire attack gains extra +25% Armor Shred.
Entrench 1 5 1 Designate an area (5m radius) within 10m, and all teammates inside or entering this area gain +20% Built-in Armor and +15% Cover Bonus until end of next Turn.
Coordinated Charge 1 5 0 Buff yourself and any teammates within 10m with +2 Initiative and +1 Move Points for remainder of the Turn.
Marker Sights 1 3 0 Debuff an enemy within 25m with -15% Evasion until end of next Turn. Cancels enemy Overwatch.
Run and Gun 1 3 0 When moving after attacking, gain +10% All Ranged Accuracy, +10% Ballistic Dmg and +10% Dmg vs Drones until end of next Turn. At max, activates once per Turn.
Savagery 1 6 0 When killing a target, gain +15% Crit Chance and +15% of Ballistic as extra Pure Dmg until end of next Turn. At max, activates once per Turn.
Roll With It 1 4 0 When taking damage from an attack, instantly reduce Damage by 50%.
Pop-Slot 1 6 2 For Full Auto weapons, rapidly reload your current weapon for only 2 AP.
Recoup 1 4 0 When scoring a critical hit, gain +1 Action Point and +1 Move Points for remainder of the Turn. At max, activates once per Turn.