Sniper Reference

From Cyber Knights: Flashpoint Wiki

Talent List

Icon Name Charges Recharge Turns Action Point Cost Description
Deathwatch 2 5 0 Until your next Turn, using a Single Shot weapon gain +10% All Ranged Accuracy while taking up to # reaction shots (1 + shots by AP) at enemies moving or attacking in your weapon's Overwatch Arc. Your Initiative for the next Turn is set at your current Initiative - 2.
Pathfinder 1 5 1 Engage Pathfinder to make no sound while moving and gain +25% Move Speed for remainder of the Turn, canceled by any attack.
Empty Lung 1 4 2 Engage Empty Lung to use up to 2 AP to move (Sprinting speed) without generating Recoil or canceling buffs usually canceled by movement (such as Hit Streak).
JTAC 1 5 0 Designate an area (6m radius) within 35m, and while teammates are inside the area they gain +10% ALL Accuracy and +10% Crit Chance. Area lasts for 2 Turns.
Perimeter-Eye 1 5 0 Scope a visible enemy within 35m, and predict next movement of any enemies within 10m until end of next Turn. Cannot predict targets in active combat.
Weak Spot 1 5 0 This Single Shot attack gains extra +25% of Ballistic as extra Pure Dmg.
Rapid Ready 1 6 0 If this attack kills your target, immediately reload your Single Shot weapon and buff yourself with +10% of Ballistic as extra Pure Dmg for remainder of the Turn.
Skullshot 1 6 0 If this Single Shot attack kills your target, buff yourself with +3 Action Points for remainder of the Turn. At max, activates once per Turn.
Zeroed Sights 1 5 0 This Single Shot attack gains extra +10% Optimal Range (which can increase max range) and Ignore up to 16 Recoil.
Fleeting 1 4 0 When killing an Unaware or Suspicious target, immediately lower your Alarm Level to Hunted (enemies must re-acquire you) and gain +10% Accuracy against Unaware or Suspicious targets for remainder of the Turn. At max, activates once per Turn.
Quiet Kill 1 4 0 When killing an Unaware or Suspicious target, gain +10% All Ranged Accuracy and +15% Crit Chance until end of next Turn. At max, activates once per Turn.
Nest 1 5 0 Buff yourself with +25% Stealth Crit Chance and +25% of Ballistic as extra Pure Dmg until end of next Turn. Canceled by any movement.
Hit Streak 2 3 0 If your attack deals damage, start a Hit Streak or extend your Streak's duration. While on your Hit Streak, gain +5% Crit Chance per Hit in the Streak. Expires at end of next Turn or is canceled by movement or missed attack.
Strike Zone 1 5 0 Designate an area (6m radius) within 35m, and while enemies are inside the area they are debuffed with -10% Kinetic Armor, -10% Ballistic Armor and -10% Evasion. Area lasts for 3 Turns. Cancels enemy Overwatch when first activated.