Runner Shakedown (Storyline)

From Cyber Knights: Flashpoint Wiki


Storyline: Runner Shakedown
  A gun runner wants help arranging a source for foreign weaponry.
 
Type of Storyline: Power Play
Repeatable: Unique
Era of Storyline: Treaty of '31 (Era)
Minimum PL: 2

This Storyline has the following additional prerequisites:

  • to get the alternative solution Southie Slagga/Southie Strut: merc with FSC background, and a merc who can operate in FSC territory or has Raised on the Streets tag

The following jobs may be part of this Storyline:

  • Runner Shakedown (LEGWORK: bodyguard a gun runner during a stressful organization shakedown)
  • Slagga Smash (Take and hold a gang headquarters on behalf of a gun runner)
  • Southie Slagga (LEGWORK: connect with the faction to arrange a meet)
  • Southie Strut (Live-Wire Negotiation)
The following special rewards may result from this Storyline (Spoiler protected):
  • new service Imported Weaponry

Trivia:A couple months into the Alpha playtest, a new mission was added named Undercutter Job. The purpose was to test the 'hold the zone' objective. Undercutter Job used an early version of the Foundation Ruins map and was very similar to the Slagga Smash mission in the Runner Shakedown storyline. The map underwent many changes between Alpha and Early Access.

Reveal/Hide SPOILERS

This storyline has one legwork and one pure combat mission, although with a particular team setup the combat can be avoided. The reward is a huge increase in available weaponry, especially if it appears in the early or mid game.

The story line starts with Origami Joe asking "I need your backing on a risky business move". This leads to a legwork to bodyguard his gun runners, "Runner Shakedown". The mysterious "Herr Schweinchen" is introduced as a contact. Normally after this legwork there is a long pause in the timeline while Origami Joe considers his next move. Then he offers a combat mission "Slagga Smash". For some players, this may be the first pure combat mission. Pure combat missions require a different frame of mind; stealth doesn't matter, only long range firepower.

There is an alternative to the combat mission, if one of your mercs has a Free Streets Compact background. They will appear in a dialog to offer a meeting with the FSC leader instead. This requires a legwork "Southie Slagga", which can only be executed by a merc who can operate in FSC territory, or has the Raised On The Streets background. With the current initial merc team, only Liat has FSC background, but he is prohibited from FSC operations. He can offer the legwork but can't execute it. Dade has the right background, if he is available.

If you succeed at the legwork, then a mission "Southie Strut" is offered instead of "Slagga Smash". This is a tactical mission, but the main goal is to reach a dialog interaction with the FSC leader. This mission doesn't require any combat. You will gain a new contact in FSC. You can choose between offering two Obligations to the contact, or one Obligation and a $50k payment.

(todo: there is also an option to start combat during the negotiation. I haven't tried that.)

After either Slagga Smash or Southie Strut, Origami Joe sets up a gun running pipeline with Herr Schweinchen and gets two new traits, "imported weaponry level 3" and "imported weapon mods level 3". This unlocks some weapons which are very powerful compared to the initial level 1-2 weapons available in the market. In particular, the Kaza Raildart is a high power pistol which can replace the starting Defensor.