Here is a reference table for all leverage types.
Mission Leverage[edit | edit source]
Name | Type | Power Level | Rule | Description |
---|---|---|---|---|
Secret Access | Passive | 1 | Unlock stage | An insider leaves the right door open at the right time. |
Hacked Red Key | Converted | 2 | Grants Red Key for all stages. | A counterfeit authentication token opens doors on the inside. |
Suppressed Alarm | Active | 1 | Blocks Sec AI from Escalation until end of next Turn. | A corrupt insider takes a bribe to prevent any Sec AI Escalations until the end of next Turn. |
Scrambled Protocols | Active | 2 | Cancels any reinforcement deployment by Sec AI for next 2 Turns. | Insider agrees to delay reinforcement deployment. |
Radio Jammed | Active | 2 | Prevents enemy agents from communicating with Sec AI. | Insider agrees to jam internal communications. |
Camera Vision Reboot | Active | 1 | Disables all cameras and radar arrays until end of next Turn. | Insider schedules CCTV system restart that lasts until end of next Turn. |
Matrix System Patch | Active | 2 | Reduce Quantum Security Tally on all Matrix Hosts. | Insider schedules matrix host reboot at the right moment to reset all the registers and quantum security stacks. |
Camera Firmware Patch | Active | 2 | Disables all cameras and radar arrays for next 3 Turns. | Insider schedules CCTV system restart that lasts 3 turns. |
Alarm Malfunction | Active | 1 | Blocks Sec AI from Escalation until end of next Turn. | Secured by Brave Star, a corrupt officer takes a bribe to prevent any Sec AI Escalations until the end of next Turn. |
Dispatcher Scramble | Active | 1 | Cancels any reinforcement deployment by Sec AI until after end of next Turn. | A Brave Star officer on the take agrees to slow things down at the dispatcher when the request for security arrives |
CCAC Hover Drop | Passive | 1 | Unlock stage | Someone with CCAC clearance can help us arrange an advantageous hover drop into our target zone. |
Hacked Blue Key | Converted | 2 | Grants Blue Key for all stages. | A counterfeit authentication token opens doors on the inside. |
Hacked Gold Key | Converted | 3 | Grants Gold Key for all stages. | A counterfeit Gold authentication token grants access to a restricted loot area that cannot be opened by other means. |
Leaked Loot Manifest | Converted | 3 | Reveals all Lootbox contents for all stages. | Insider agrees to share asset manifests. |
Tactical Dominance | Active | 3 | Buff all teammates with +4 Initiative, +2 AP and +1 Move Point until end of Turn. | With enough intel about the threats on the ground, team coordination can reach unparalleled heights. |
Planned Advantage | Passive | 3 | At start of stage, buff all teammates with +4 Initiative, +2 AP and +1 Move Point for first Turn. | Buff of AP and MP that applies automatically on the first turn. |
Legwork Advantage | Passive | 0 | Unlock stage | By completing a timed legwork, we can gain an advantage |
Sigma 6 Sploitkit | Active | 1 | Erase Sec Tally equal to one entire Escalation (blue marks) and blocks next Escalation. | Over-the-air sploitkit reduces the current Security Level by 1 which blocks the next Escalation. |
Matrix Snoop | Passive | 1 | Reveals entire Matrix node maps in mission's first Stage (but not later Stages). | Someone has snooped on the matrix network here and can reveal the node types in all matrix hosts. |
Shortcut | Passive | 1 | Shortcut to the second stage. | An insider leaves the right door open at the right time. |
Stolen Red Key | Converted | 3 | Grants Red Key for all stages. | For maximum security facilities, only the original article will suffice. |
Stolen Blue Key | Converted | 2 | Grants Blue Key for all stages. | For maximum security facilities, only the original article will suffice. |
Sigma 7 Sploitkit | Active | 1 | Erase Sec Tally equal to one entire Escalation (blue marks) and blocks next Escalation. | Over-the-air sploitkit reduces the current Security Level by 1 which blocks the next Escalation. |
Sigma X Sploitkit | Active | 1 | Erase Sec Tally equal to one entire Escalation (blue marks) and blocks next Escalation. | Over-the-air sploitkit reduces the current Security Level by 1 which blocks the next Escalation. |
Blip | Active | 1 | Erases up to 4 Sec Tally created now or later this Turn (yellow marks). | Insider can negate a slip up, smoothing it over just as it happens. |
Misdirection | Active | 2 | Erases up to 4 Sec Tally commited by previous Turns (blue marks). | Insider can patch up some mistakes, even after the fact. |
Suppress Escalation | Active | 3 | Blocks Sec AI from Escalating Security Level for next 2 Turns. | Insider can tamp down rising security concerns and prevent any Sec AI Escalations for 2 Turns. |
SensorNet DDOS | Active | 1 | Erases up to 5 Sec Tally created now or later this Turn (yellow marks). | An outside hacker compromises local matrix to DDOS attack the Sec AI's Sense-Net at the right moment. |
Violent Diversion | Active | 2 | Cancels any reinforcement deployment by Sec AI for next 2 Turns. | Local gang kicks up a violent distraction to delay reinforcements at the opportune moment. |
Biochip Fritz | Active | 2 | Adds 2 Turns to delay before dead enemies are noticed missing. | A glitch in the system slows down missing agent alerts. |
Wave Recalibration | Active | 2 | Disables all motion detectors for next 2 Turns. | Insider schedules wave system maintenance recalibration. |
Trip Wire Down | Active | 2 | Disables all trip wires for next 2 Turns. | Insider powers down trip wires. |
System Malfunction | Active | 3 | Disable all Level 1 security devices for next 2 Turns. | Insider pulls the plug on the entire security net |
Total System Malfunction | Active | 5 | Disable all Level 1 and Level 2 security devices for next 2 Turns. | Insider pulls the plug on the entire security net |
Unplug Cameras | Active | 1 | Disables all cameras and radar arrays until the end of next Turn. | Even underworld dens of thieves rely on security systems. Someone on the inside is paid off to snap the camera connection. |
Quantum Reverb | Active | 2 | Reduce Quantum Security Tally on all Matrix Hosts. | An outside hacker catches enough of the quantum signals from the on-site matrix to cause a major DDOS spike, causing all Matrix hosts to reset their Security Tally |
Quantum Echo | Active | 1 | Reveals entire Matrix node maps in mission's first Stage (but not later Stages). | Someone has snooped on the matrix network here and can reveal the node types in all matrix hosts. |
Quantum Sonar | Active | 1 | Reveals Matrix node map for current host. | A precompiled custom network scanner that can scan one host's map once the Hacker is connected. |
Matrix Data Map | Active | 1 | Reveals Matrix data node locations for current host. | A precompiled custom network scanner that can scan one host's map once the Hacker is connected. |
Bespoke Deck Armor | Active | 3 | Buffs Hacker with +10 Deck Armor for next 2 Turns. | A precompiled armor construct weakens a host's lethal feedback in all forms (against deck and hacker hit points) |
Customized Deck Shield | Active | 3 | Immediately buffs Deck with +30 Deck Shield. | A precompiled custom deck defense increase your deck's shielding from the host's lethal feedback |
Quantum Timewalk | Active | 2 | Reduce Quantum Security Tally on the connected Matrix Host. | The hacker computes a Quantum timewave calibrated to reset quantum state on a matrix host, enough to to a single Matrix hosts to reset the Security Tally |
Quantum Link Scanner | Active | 1 | Reveals Matrix device control node locations on the connected Matrix Host. | A precompiled custom network scanner that can scan one host's device control nodes once the Hacker is connected. |
Calibrated Deck Shield | Passive | 3 | At start of any hack, immediately buffs Deck with +30 Deck Shield. | A precompiled custom deck defense increase your deck's shielding from the host's lethal feedback |
Calibrated Overclock | Active | 3 | Buffs Hacker with +15 Matrix AP for 2 Turns, -5% Connection Health Per Turn. | A precompiled custom deck hop-up temporarily increases your deck's operational clock at the cost of connection damage |
Custom Corruption | Active | 3 | Buffs Hacker with +25 Matrix Damage for 2 Turns, -5% Connection Health Per Turn. | A precompiled custom offensive suite temporarily increase your deck's ability to inflict corrupt IC at the cost of connection damage |
Calibrated RIPR DX | Active | 3 | Buffs Deck with +50 IO Speed and +10 Matrix AP for 3 Turns. | A precompiled custom deck compression rig increase your deck's IO by exploiting internal host routines |
Hype Rush | Active | 2 | Buff all teammates with +8 Initiative until end of Turn. | Enough pre-planning and simulation can prepare a team to respond with lightning coordination to threats. |
Pemex IO Doubler | Passive | 2 | At start of any hack, buff the Hacker with +100 Cyberdeck IO for next 3 Turns. | With enough Intel about the architecture of a Matrix Host, a clever hacker can engineer a temporary boost to IO speeds by exploiting connection protocols |
Mad Dash | Active | 2 | Buff all teammates with +2 Move Points until the end of the Turn. | Pre-planning, simulation and intel can enable that sudden, final push to the objective - or escape - that can make all the difference. |
Hot Drop | Passive | 3 | At start of stage, buff all teammates with +2 Move Points for first Turn. | Use careful planning and precise timing to gain an powerful buff at start of each stage |
Precomputed Aimpoints | Passive | 3 | At start of stage, buff all teammates with +25% Critical for first Turn. | With enough intel about the threats on the ground, team coordination can reach unparalleled heights. |
Nanoflake Disguise | Passive | 3 | At start of stage, buff all teammates with a powerful disguise to fool enemies and security for the first turn. | Pre-planning, simulation and intel can enable successful development of a nanoflake disguise kit tuned to the opponent's security network. |
Precomputed Targets | Active | 3 | Buffs all teammates with +25% Critical until the end of the Turn. | With enough intel about the threats on the ground, team coordination can reach unparalleled heights. |
Hype Advantage | Active | 3 | Buffs all teammates with +4 Initiative, +2 AP and +1 Move Point until the end of the Turn. | When planning meets opportunity, the team can gain a major surge in momentum and speed |
Rapid Deployment | Passive | 3 | At start of stage, buff all teammates with +25% Move Speed and +1 Move Point for first Turn. | Use careful planning and precise timing to gain an powerful buff at start of each stage |
Rapid Rush | Active | 3 | Buffs all teammates with +25% Move Speed and +1 Move Point until end of the Turn. | When planning meets opportunity, the team can gain a major surge in momentum and speed |
Lazy Shift | Passive | 3 | At start of stage, debuff all enemies with -25% Move Speed and -2m Move Detection Radius for first 3 Turns. | The crew running security is definitively the B-team and everything is moving slow and lazily tonight. |
Faulty Equipment | Active | 3 | Debuff all enemies with -25% Accuracy and -10% Dmg for next 2 Turns. | An insider tampers with the enemy security squad's equipment in advance of their shift. |
Calibration Leak | Active | 3 | Debuff all enemies with -25% Ballistic / Kinetic Armor for next 2 Turns. | An insider slips you the exact calibration on the enemy's reactive armor, allowing you to tune your shots. |
Bribed Shift | Passive | 3 | At start of stage, debuff all enemies with -25% Move Speed, -2m Move Detection Radius and -2 Initiative for first 3 Turns. | Money sliding sideways through the Syndicates can reach almost anywhere, bribing the right blade at the right time. |
Calibration Capture | Passive | 2 | At start of stage, Debuff all enemies with -50% Ballistic / Kinetic Armor for first 2 Turns. | Use tradecraft to calculate the exact calibration on the enemy's reactive armor, allowing you to tune your shots. |
Unexpected Flyover | Active | 3 | Debuff all enemies with -6m Move Detection Radius for next 3 Turns. | An induced scheduling error puts the opposition directly in the path of an incredibly loud hover transport, making it hard to hear anything |
Reactive Armor Tune | Passive | 3 | At start of stage, Debuff all enemies with -30% Damage for first 3 Turns. | Access to the enemy's security files grants the ability to pre-tune Reactive Armor to briefly catch them off guard |
Sluggish Piloting | Active | 3 | Debuff all enemy drones with -25% Move Speed and -5 Initiative for next 2 Turns. | Spikes in interference and downed relays can reduce an operator's ability to keep a drone moving. |
Guns Jammed | Active | 3 | Debuff all enemy drones with -50% Accuracy for next 2 Turns. | An insider tampers with the enemy drone's equipment in advance of their deployment. |
Feedback Loop | Active | 3 | Stun all enemy drones (skips Turn) until the end of the Turn. | Triggered from inside the network, a feedback loop can have debilitating effects on an operator. |
Protocol Overload | Active | 3 | Debuff all enemy Turrets with -25% Move Speed and -5 Initiative for next 2 Turns. | Spikes in interference and downed relays can reduce an operator's ability to keep a drone moving. |
Jammed Ammo | Active | 3 | Stun one enemy Turret (skips Turn) until the end of the Turn. | An insider tampers with the enemy drone's equipment in advance of their deployment. |
Systemwide Malfunction | Active | 3 | Stun all enemy Turrets (skips Turn) until the end of the Turn. | Triggered from inside the network, a feedback loop can have debilitating effects on an operator. |
Extra Coverage | Passive | 3 | Allows +1 additional Merc to deploy on this job | With some extra distraction and interference, we're able to make our entrance with a slightly larger squad |
Rapid Transport | Passive | 3 | Allows +1 additional Merc to deploy on this job | With a connection willing to provide transport at a minute's notice, we can drop-in with an extra pair of boots |
CPU Reveal | Active | 3 | Reveals the location of the CPU on the connected Matrix Host. | With some quiet network sniffing in advance, we can pinpoint host's CPU in the matrix network |
IO Flush | Active | 2 | Resets your IO Buffer to 0 for the Turn. | Having a precompiled trick up the sleeve can give a split-millisecond advantage to refire it all |
Delay Truck | Converted | 1 | Delays target truck by 1 Turn. | A 404-X verification error causes the truck to require a re-registration and re-scanning at the entrance to the waystation. The truck will automatically take an extra Turn to pass verification. |
Reboot Truck | Active | 1 | Delays target truck by 1 Turn. | An outside hacker hijacks the truck's dispatcher, sending billions of new destinations until the truck reboots. When activated, the truck will not move at the end of the Turn. |
Hot Intercept | Passive | 3 | At start of stage, buff all teammates with +3 Move Points for first Turn. | With just enough warning before the start of the siege, your mercs can scramble for cover or high ground. |