Mission Leverage Types

From Cyber Knights: Flashpoint Wiki

Here is a reference table for all leverage types.

Mission Leverage[edit | edit source]

Name Type Power Level Rule Description
Secret Access Passive 1 Unlock stage An insider leaves the right door open at the right time.
Hacked Red Key Converted 4 Grants Red Key for all stages. A counterfeit authentication token opens doors on the inside.
Suppressed Alarm Active 1 Delays one Security Escalation. Insider agrees to delay one Security Escalation.
Scrambled Protocols Active 2 Cancels any reinforcement deployment by Sec AI for 2 Turns. Insider agrees to delay reinforcement deployment.
Radio Jammed Active 2 Prevents enemy agents from communicating with Sec AI. Insider agrees to jam internal communications.
Camera Vision Reboot Active 1 Disables all cameras and radar arrays until end of next Turn. Insider schedules CCTV system restart that lasts until end of next Turn.
Matrix System Patch Active 2 Reduce Quantum Security Tally on all Matrix Hosts. Insider schedules matrix host reboot at the right moment to reset all the registers and quantum security stacks.
Camera Firmware Patch Active 2 Disables all cameras and radar arrays for 3 Turns. Insider schedules CCTV system restart that lasts 3 turns.
Alarm Malfunction Active 1 Delays one Security Escalation. Secured by Brave Star, a corrupt officer on the take can ensure some alarms never go off.
Dispatcher Scramble Active 1 Cancels any reinforcement deployment by Sec AI for 1 Turn. A Brave Star officer on the take agrees to slow things down at the dispatcher when the request for security arrives
CCAC Hover Drop Passive 1 Unlock stage Someone with CCAC clearance can help us arrange an advantageous hover drop into our target zone.
Hacked Blue Key Converted 3 Grants Blue Key for all stages. A counterfeit authentication token opens doors on the inside.
Hacked Gold Key Converted 3 Grants Gold Key for all stages. A counterfeit Gold authentication token grants access to a restricted loot area that cannot be opened by other means.
Leaked Loot Manifest Converted 3 Reveals all Lootbox contents for all stages. Insider agrees to share asset manifests.
Tactical Dominance Active 3 Buff all teammates with +4 Initiative, +2 AP and +1 Move Point until end of Turn. With enough intel about the threats on the ground, team coordination can reach unparalleled heights.
Planned Advantage Passive 3 At start of stage, buff all teammates with +4 Initiative, +2 AP and +1 Move Point for first Turn. Buff of AP and MP that applies automatically on the first turn.
Legwork Advantage Passive 0 Unlock stage By completing a timed legwork, we can gain an advantage
Sigma 6 Sploit Active 1 Delays one Security Escalation. Over-the-air sploitkit can delay one Security Escalation.
Matrix Snoop Passive 1 Reveals entire Matrix node maps in mission's first Stage (but not later Stages) Someone has snooped on the matrix network here and can reveal the node types in all matrix hosts.
Shortcut Passive 1 Shortcut to the second stage. An insider leaves the right door open at the right time.
Blip Active 1 Erases up to 4 Sec Tally created now or later this Turn (yellow marks). Insider can negate a slip up, smoothing it over just as it happens.
Misdirection Active 2 Erases up to 4 Sec Tally commited by previous Turns (blue marks) Insider can patch up some mistakes, even after the fact.
Suppress Escalation Active 3 Delays Sec AI from Escalating Security Level for 2 Turns. Insider can tamp down rising security concerns, at least for a time.
SensorNet DDOS Active 1 Erases up to 5 Sec Tally created now or later this Turn (yellow marks). An outside hacker compromises local matrix to DDOS attack the Sec AI's Sense-Net at the right moment.
Violent Diversion Active 2 Cancels any reinforcement deployment by Sec AI for 2 Turns. Local gang kicks up a violent distraction to delay reinforcements at the opportune moment.
Biochip Fritz Active 2 Adds 2 Turns to delay before dead enemies are noticed missing. A glitch in the system slows down missing agent alerts.
Wave Recalibration Active 2 Disables all motion detectors for 2 Turns. Insider schedules wave system maintenance recalibration.
Trip Wire Down Active 2 Disables all trip wires for 2 Turns. Insider powers down trip wires.
System Malfunction Active 3 Disable all Level 1 security devices for 2 Turns Insider pulls the plug on the entire security net
Total System Malfunction Active 5 Disable all Level 1 and Level 2 security devices for 2 Turns Insider pulls the plug on the entire security net
Unplug Cameras Active 1 Disables all cameras and radar arrays until end of next Turn. Even underworld den of thieves rely on security systems. Someone on the inside is paid off to snap the camera connection.
Quantum Reverb Active 2 Reduce Quantum Security Tally on all Matrix Hosts. An outside hacker catches enough of the quantum signals from the on-site matrix to cause a major DDOS spike, causing all Matrix hosts to reset their Security Tally
Quantum Echo Active 1 Reveals entire Matrix node maps in mission's first Stage (but not later Stages) Someone has snooped on the matrix network here and can reveal the node types in all matrix hosts.
Quantum Sonar Active 1 Reveals Matrix node map for current host. A precompiled custom network scanner that can scan one host's map once the Hacker is connected.
Matrix Data Map Active 1 Reveals Matrix data node locations for current host. A precompiled custom network scanner that can scan one host's map once the Hacker is connected.
Bespoke Deck Armor Active 3 Buffs Hacker with +10 Deck Armor for 2 Turns A precompiled armor construct weakens a host's lethal feedback in all forms (against deck and hacker hit points)
Customized Deck Shield Active 3 Buffs Deck with +30 Deck Shield for duration of hack A precompiled custom deck defense increase your deck's shielding from the host's lethal feedback
Quantum Timewalk Active 2 Reduce Quantum Security Tally on the connected Matrix Host. The hacker computes a Quantum timewave calibrated to reset quantum state on a matrix host, enough to to a single Matrix hosts to reset the Security Tally
Quantum Link Scanner Active 1 Reveals Matrix device control node locations for current host. A precompiled custom network scanner that can scan one host's device control nodes once the Hacker is connected.
Calibrated Deck Shield Passive 3 At start of any hack, buffs Deck with +30 Deck Shield A precompiled custom deck defense increase your deck's shielding from the host's lethal feedback
Calibrated Overclock Active 3 Buffs Hacker with +15 Matrix AP for 2 Turns, -5% Connection Health Per Turn A precompiled custom deck hop-up temporarily increases your deck's operational clock at the cost of connection damage
Custom Corruption Active 3 Buffs Hacker with +25 Matrix Damage for 2 Turns, -5% Connection Health Per Turn A precompiled custom offensive suite temporarily increase your deck's ability to inflict corrupt IC at the cost of connection damage
Calibrated RIPR DX Active 3 Buffs Deck with +50 IO Speed and +10 Matrix AP for 3 Turns A precompiled custom deck compression rig increase your deck's IO by exploiting internal host routines
Hype Rush Active 2 Buff all teammates with +8 Initiative until end of Turn. Enough pre-planning and simulation can prepare a team to respond with lightning coordination to threats.
Pemex IO Doubler Passive 2 At start of any hack, buff the Hacker with +100 Cyberdeck IO for 3 turns. With enough Intel about the architecture of a Matrix Host, a clever hacker can engineer a temporary boost to IO speeds by exploiting connection protocols
Mad Dash Active 2 Buff all teammates with +2 Move Points until the end of the Turn. Pre-planning, simulation and intel can enable that sudden, final push to the objective - or escape - that can make all the difference.
Hot Drop Passive 3 At start of stage, buff all teammates with +2 Move Points until the end of the Turn. Buff of MP that applies automatically on the first turn.
Precomputed Aimpoints Passive 3 At start of stage, buff all teammates with +25% Critical until the end of the Turn. With enough intel about the threats on the ground, team coordination can reach unparalleled heights.
Nanoflake Disguise Passive 3 At start of stage, buff all teammates with a powerful disguise to fool enemies and security for the first turn. Pre-planning, simulation and intel can enable successful development of a nanoflake disguise kit tuned to the opponent's security network.
Precomputed Targets Active 3 Buffs all teammates with +25% Critical until the end of the Turn. With enough intel about the threats on the ground, team coordination can reach unparalleled heights.
Hype Advantage Active 3 Buffs all teammates with +4 Initiative, +2 AP and +1 Move Point for 1 Turn. Buff of AP and MP that applies to all team members when activated.
Rapid Deployment Passive 3 At start of stage, buff all teammates with +25% Move Speed and +1 Move Point for first Turn. Buff of Move Speed and MP that applies automatically on the first turn.
Rapid Rush Active 3 Buffs all teammates with +25% Move Speed and +1 Move Point for 1 Turn Buff of Move Speed and MP that applies to all team members when activated
Lazy Shift Passive 3 At start of stage, debuff all enemies with -25% Move Speed and -2m Move Detection Radius for first 3 Turns. The crew running security is definitively the B-team and everything is moving slow and lazily tonight.
Faulty Equipment Active 3 Debuff all enemies with -25% Accuracy and -10% Dmg for 2 Turns. An insider tampers with the enemy security squad's equipment in advance of their shift.
Calibration Leak Active 3 Debuff all enemies with -25% Ballistic / Kinetic Armor for 2 Turns. An insider slips you the exact calibration on the enemy's reactive armor, allowing you to tune your shots.
Bribed Shift Passive 3 At start of stage, debuff all enemies with -25% Move Speed, -2m Move Detection Radius and -2 Initiative for first 3 Turns. Money sliding sideways through the Syndicates can reach almost anywhere, bribing the right blade at the right time.
Calibration Capture Passive 2 At start of stage, Debuff all enemies with -50% Ballistic / Kinetic Armor for 2 Turns. Use tradecraft to calculate the exact calibration on the enemy's reactive armor, allowing you to tune your shots.
Unexpected Flyover Active 3 Debuff all enemies with -6m Move Detection Radius for 3 Turns. An induced scheduling error puts the opposition directly in the path of an incredibly loud hover transport, making it hard to hear anything
Reactive Armor Tune Passive 3 At start of stage, Debuff all enemies with -30% Damage for first 3 Turns. Access to the enemy's security files grants the ability to pre-tune Reactive Armor to briefly catch them off guard
Sluggish Piloting Active 3 Debuff all enemy drones with -25% Move Speed and -5 Initiative for 2 Turns. Spikes in interference and downed relays can reduce an operator's ability to keep a drone moving.
Guns Jammed Active 3 Debuff all enemy drones with -50% Accuracy for 2 Turns. An insider tampers with the enemy drone's equipment in advance of their deployment.
Feedback Loop Active 3 Stun all enemy drones (skips Turn) for 1 Turn. Triggered from inside the network, a feedback loop can have debilitating effects on an operator.
Extra Coverage Passive 3 Allows +1 additional Merc to deploy on this job With some extra distraction and interference, we're able to make our entrance with a slightly larger squad
CPU Reveal Active 3 Reveals the location of the CPU on the current Matrix host With some quiet network sniffing in advance, we can pinpoint host's CPU in the matrix network
IO Flush Active 2 Resets your IO Buffer to 0 for the Turn Having a precompiled trick up the sleeve can give a split-millisecond advantage to refire it all
Delay Truck Converted 1 Delays target truck by 1 Turn A 404-X verification error causes the truck to require a re-registration and re-scanning at the entrance to the waystation. The truck will automatically take an extra Turn to pass verification.
Reboot Truck Active 1 Delays target truck by 1 Turn An outside hacker hijacks the truck's dispatcher, sending billions of new destinations until the truck reboots. When activated, the truck will not move at the end of the Turn.