| Storyline: | K-177 Implants |
| A contact tries to steal biodata for advanced cyber implants. | |
| Type of Storyline: | Power Play |
| Repeatable: | Unique |
| Era of Storyline: | Any |
| Minimum PL: | 3 |
This Storyline has the following additional prerequisites:
- anyone who sells Cyberware of any kind
The following jobs may be part of this Storyline:
- Clinic Watch (LEGWORK: observe a set of McKellen clnics)
- Clued Spike (Solo hack to spike CPU and deploy a virus)
- Architect Option (Two stage mission: spike CPU, hack four loot items)
- new service K-177 Implants
- one merc gains either K-177 Titan Serum trait or K-177 Ghost Serum trait
This storyline requires a Power Play by a Contact with one of the following:
- anyone who sells Cyberware of any kind
As with all Power Plays, the option to start a Power Play mission will not appear in Influence Limit until the squad is Power Level 3. In addition, this story line requires a Power Play by a Contact with a contact who has any cyber implant service, including Cyberware, Imported Cyberware, and Street Wetware. The storyline has two stages: acquiring the location of the secret lab, and infiltrating it to steal the data.
The initial dialog for the contact is "I need your help quickly -- this power play to steal advanced cybernetics won't last". The dialog offers a choice between a hack mission (Clued Spike) or a legwork (Clinic Watch) to find the location of the secret lab. You can sign up for both and do either one. Once you finish one, the other silently ends. The hack job is generally faster than the legwork.
Completing the first step grants a mission "Architect Option". This is a two-stage mission. The first stage is a standard four person "spike the CPU" mission on the Gene Vault map; the exits are locked until the spike is completed. When your hacker first clicks on the terminal, there is a popup dialog where your Face announces that an alarm was triggered and more reinforcements are incoming. Like, a lot of reinforcements.
The second stage of Architect Option is a "hack four loot items" mission on the Decommissioned Core map, with some additional information. Your face tells you that there are two terminals, each with two of the loot items, and you *must* get all four parts in order to get the mission reward. This makes it a little more challenging.
The second stage also has a unique feature: a cybersuite which offers a one-time upgrade to one merc. Scroll around the map to find it. Here is a screenshot.
One merc can enter this area, and get a dialog. You can select one of two permanent upgrades: TITAN (+2 strength and +30 HP) or GHOST (+2 reaction and +10% evade), or you can back out safely. If you choose either option, it is applied immediately. But! For six turns, the merc will have a -3 AP debuff. This means they will move very slowly, which is a problem if you want to exit the map quickly.
When the mission is done, your contact will have a new trait "architecture bioprint thief" and the new service K-177 Spec Wetware. See the Cyberware Types page for details of the implants; the service has four levels.
