Grenade Unofficial Reference

From Cyber Knights: Flashpoint Wiki

Notes:

This is an unofficial table created by a player using the game files. Information may be incorrect. See the "last modified" date in the footer; items added or changed after this date will not be shown.

This table lists all the grenades: demolition consumables, plus the shock mine, plus the grenades that enemies use. Rather than including the text description, I have added separate fields for each relevant statistic.

Name PL/Rarity Charges Range AoE Noise Ballistic Kinetic Pure Duration Service SpecialEffect
HE Grenade 1/COMN 1 15 5 70 0 100 100 N/A Street Military Items 2
Concussion Grenade 2/COMN 1 16 8 50 0 0 0 2 Street Military Items 3
Smoke Grenade 2/COMN 1 16 5 0 0 0 0 N/A Street Military Items 2
Street Frag 2/COMN 1 16 8 70 0 240 0 N/A Street Military Items 1
Shock Mine 2/RARE 2 16 3 0 0 0 0 2 Milsec Items 1
Frag Grenade 3/COMN 1 18 8 80 0 280 0 N/A Street Military Items 1
HTE Grenade 4/COMN 1 15 5 70 0 120 125 N/A Street Military Items 4
Micro Grenades 4/COMN 3 20 8 25 0 95 0 N/A Milsec Items 3
PXE Grenade 4/COMN 1 18 8 70 320 0 0 N/A Street Military Items 3
HE Micro Grenades 5/COMN 3 20 5 50 0 50 50 N/A None
XTE Grenade 5/COMN 1 12 4 70 0 225 125 N/A None
Armor Melta Enemy 2 20 5 90 0 0 50 N/A None Shreds -1
Poison Cloud Enemy 1 20 5 60 0 0 0 2 None Poison damage 20
Shrapnel Bleeder Enemy 2 16 5 90 0 0 40 3 None Poison damage 20; Move speed -10%
Silk Field Enemy 1 20 5 60 0 0 0 2 None Move speed -50%; -4 Init
Stall Grenade Enemy 2 18 6 60 0 0 30 2 None Move speed -40%; -4 Init
Stunbomb Enemy 2 20 5 60 0 0 30 2 None Move speed -25%; -1 AP