Going Offworld (Storyline)

From Cyber Knights: Flashpoint Wiki


Storyline: Going Offworld
  Smuggle an unmarked crate onto a transport shuttle leaving for orbit
 
Type of Storyline: Side Job
Repeatable: Repeatable
Era of Storyline: Any
Minimum PL: 0

This Storyline has the following additional prerequisites:

  • Contact with offworld smuggling operations

The following jobs may be part of this Storyline:

  • Going Offworld (LEGWORK: smuggle crate onto shuttle)
The following special rewards may result from this Storyline (Spoiler protected):
  • favors, influence

Reveal/Hide SPOILERS

A Contact needs an unmarked crate added to the cargo bay of one of the upcoming transport shuttles leaving New Boston for a constellation space station in near orbit.

The story line has only one legwork which will either pass or fail. This legwork appears in multiple variations (IDs 2013, 3001, 3002).

If it succeeds: Grease enough palms for the crate to find a spot. The shipment makes it offworld and the contact's smuggling network is strengthened.

If it fails: The wrong security officer catches wind of our moves. The shipment is seized and the contact's operation may be compromised.