Face Reference

From Cyber Knights: Flashpoint Wiki

Talent List

Icon Name Charges Recharge Turns Action Point Cost Description
Care and Feeding 1 120 0 Whenever a team member has a Hype or Stress Limit Break, spend a charge to reroll a new set of options for the Limit Break.
Co-Conspire 1 120 0 Pick a Contact to work with directly and spend a charge to immediately find a job that will benefit you both.
Efficiency Grind 1 120 0 At any Safehouse room that generates tokens, spend a charge to gain a Safehouse Room Token instantly.
Opposition Research 2 80 0 During Mission Planning, can activate a Leverage that grants map knowledge.
Puppetmaster 1 120 0 Whenever you help steer a Contact's Influence Limit Break, spend a charge to increase the level of all of the Contact's Services as a single Limit Break result.
Insider Hustle 1 0 0 In the Safehouse Counter-Intel Room at Level 4 or above, this passive Talent allows you to spend Tokens to gain Favors with Contacts from Street (Gang/Indie) Factions.
Bait the Trap 1 120 0 During Mission Planning, spend a charge to increase the chance that Head Hunters attempt to collect on their bounty during this job by +20% + (2% per 1 Cunning).
Field Coordination 1 120 0 In the Safehouse Field Ops Room, spend a charge to focus team coordination on a mission, both upgrading up to 9 existing Field Ops Leverages and adding unique Leverages including Field Ops.
Armwork 1 120 0 Whenever considering a Legwork, you may spend a charge so that the Face can attempt any Legwork with the base success chance of 40%.
Hand-picked 1 0 0 Whenever you encounter a potential recruit (through story or Underworld Hub), this passive Talent allows the recruit to gain +2 starting Levels (up to maximum of Knight's level).
Pressure Drop 1 120 0 During Mission Planning, spend a charge to activate a Leverage that reduces Heat generated by the job by 6 + (1 per 2 Cunning).
Pulling Strings 1 120 0 Whenever a Contact has a Influence or Exposure Limit Break, you may spend a charge to reroll a new set of options for the Limit Break. Any additional options added by Favors will also be rerolled.
Dealmaker 1 0 0 Whenever a Contact offers a job, you use this passive Talent to automatically negotiate a better deal based on the job's Contact and their Faction. Bonuses include +10% bonus on all Job Payments.
Digital Coordination 1 120 0 In the Safehouse Hacking Station Room, all Leverages gain Hacking.
Handbrake 1 120 0 During Mission Planning, spend a charge to activate a Leverage that delays a job's deadline by 1 day + (6 hrs per 1 Cunning). A job can only be delayed twice by any source.