Cyber Knight Reference

From Cyber Knights: Flashpoint Wiki

Talent List

Icon Name Charges Recharge Turns Action Point Cost Description
Lookahead 2 5 0 Quantum Lookahead at a zone (10m radius) within 25m, debuffing with -2 Initiative and predicting next movement of any enemy who passes into the zone until end of next Turn. Cannot predict targets in active combat.
Tactical Surge 1 6 0 Buff yourself and any teammates within 25m with +2 Action Points immediately for their next actions in the Turn order.
Interference Spike 1 4 1 Debuff an enemy within 25m with -6 Initiative for remainder of the Turn. Cancels enemy Overwatch.
Precomputed Advantage 1 4 1 Buff yourself or a teammate within 25m with +8 Initiative immediately. Initiative bonus is applied when rolling Initiative for the next Turn.
Sync 1 6 0 All teammates within 15m who have Action Points remaining in this Turn jump to your Initiative +1 and you may Yield to allow them to take their actions.
Security Scramble 1 4 1 Disable a Level 1 Security Device within 18m until end of next Turn. Target a disabled device to further delay its re-activation.
Quantum Assault 1 4 0 If this attack hits the enemy drone, debuff your target with -10% All Ranged Accuracy, -2 Action Points and -2 Move Points until end of next Turn.
Disentangle 1 4 0 Debuff an enemy drone within 25m, jamming its sensekit so it cannot instantly report its own death or detect teammates (while Unaware or Suspicious) and applying -6 Initiative for next 2 Turns.
Centering 1 4 0 Buff yourself or a teammate within 25m with +15% Evasion and +15% Cover Bonus until end of next Turn.
Atomic Stutter 1 4 1 Debuff an enemy within 12m with Stunned (skips Turn) until end of next Turn. Cancels enemy Overwatch.
Rewind 1 6 1 Buff a teammate within 15m and immediately add +1 Charge to any recharging Talents. This cannot be used on yourself and does not affect Cybernetic Talents.
Ult-Pump 1 6 0 Immediately Heal 50 HP and gain +25% Crit Chance, +4 Initiative and +2 Action Points for remainder of the Turn.
Cardio Jolt 1 6 0 When Bleeding Out after an attack, immediately Heal 60 HP (canceling Bleeding Out) and gain +4 Initiative and +2 Action Points until end of next Turn.
Downer 1 4 0 When scoring a critical hit, debuff target and nearby enemies within 6m with -10% Evasion and -2 Initiative until end of next Turn. Cancels enemy Overwatch. At max, activates once per Turn.
Stopgap 1 4 0 If an attack Shreds your armor, gain Shred-Immune Armor, +15% Kinetic Armor and +15% Ballistic Armor until end of next Turn. At max, activates once per Turn.
Steamroll 1 4 0 When killing a target, buff yourself and any teammates within 25m with +10% Ballistic/Kinetic Dmg, +10% Dmg vs Drones and +10% Move Speed for remainder of the Turn. At max, activates once per Turn.
Unflinching Stare 1 4 0 When taking damage, debuff attacker with -25% ALL Accuracy until end of next Turn.