CyberProgram Unofficial Reference

From Cyber Knights: Flashpoint Wiki

Notes:

This is an unofficial table created by a player using the game files. Information may be incorrect. See the "last modified" date in the footer; programs added or changed after this date will not be shown.

In the Service column, there are some programs which are clearly marked as having "no service". There are others that have a service ID, but the game doesn't give any name for it; the service is shown like "Unknown_5". Programs with either of these values will never be available in the market.

The Mint column indicates whether the program can be obtained by minting a file set. The Loot column indicates whether the program can be obtained from a loot box in a shadow site mission. The OneShot column indicates whether the program is available as a "One Shot" program by using the Face Digital Coordination talent in the Hacking room.

There are some programs which appear to be completely unavailable: no valid service, not available by minting, not available by looting, and not a OneShot. We "assume" these are not available anywhere in the game but may be related to services or story lines to be added later.

If you see any errors or you have data which is missing from the table, please post in the discord "wiki to-do list" channel.

Name PL/Rarity MAP Cost Rating Charges Size Cost Service Mint Loot OneShot Description
Attack I 1/COMN 5 3 2 80 $5K Programs 1 Remove 38-50 HP from target IC of any type.
Berzerker 1/COMN 5 3 5 80 $40K None OneShot Remove 38-50 HP from target IC of any type.
Deception I 1/COMN 4 3 2 60 $5K Programs 1 Permanently Disables a target Active IC.
Degrade I 1/COMN 2 4 2 100 $40K None Examines current and linked matrix nodes for type and any resident IC or Files.
Disarm I 1/COMN 4 3 2 60 $5K Programs 1 Permanently Disables a target Trap IC.
Scan I 1/COMN 3 3 4 60 $5K Programs 1 Examines current and linked matrix nodes for type and any resident IC or Files.
Sleaze I 1/COMN 3 3 3 60 $5K Programs 1 Permanently Disables a target Passive IC.
Starfish I 1/RARE N/A 4 0 340 $40K None Loot Load this Utility program into Active Memory to gain +25/qpbs IO Speed, +2 NYI_SecEscBlock and +2 NYI_SecTallyBlock for as long as the Utility program stays loaded.
Attack II 2/COMN 5 5 2 160 $75K Programs 2 Remove 52-70 HP from target IC of any type.
Data Filter I 2/COMN N/A 4 0 60 $75K Programs 2 Load this Utility program into Active Memory to gain -10 Matrix AP and +8 Deck Armor for as long as the Utility program stays loaded.
Data Sieve I 2/COMN N/A 4 0 50 $95K Utility Programs 1 Load this Utility program into Active Memory to gain -10 Matrix AP, +40/qpbs IO Speed and +5 Deck Armor for as long as the Utility program stays loaded.
Deception II 2/COMN 2 4 3 100 $75K Programs 3 Permanently Disables a target Active IC.
Decoy I 2/COMN N/A 4 0 80 $75K Programs 2 Once loaded, this program prevents IC or the Matrix Security Escalations for unloading your other programs by always volunteering to be unloaded. Load this Utility program into Active Memory to gain +2 Deck Armor and +10 Deck Shield (Temp Health) for as long as the Utility program stays loaded.
Decoy I (HOT) 2/COMN N/A 4 0 80 $107K Utility Programs 1 Once loaded, this program prevents IC or the Matrix Security Escalations for unloading your other programs by always volunteering to be unloaded. Load this Utility program into Active Memory to gain +40/qpbs IO Speed, +2 Deck Armor and +10 Deck Shield (Temp Health) for as long as the Utility program stays loaded.
Degrade II 2/COMN 2 5 3 160 $75K None Examines current and linked matrix nodes for type and any resident IC or Files.
Disarm II 2/COMN 2 4 3 100 $75K Programs 3 Permanently Disables a target Trap IC.
Ethertrace Scan 2/COMN 1 3 9 40 $75K None OneShot Examines current and linked matrix nodes for type and any resident IC or Files.
Scan II 2/COMN 2 4 6 100 $75K Programs 2 Examines current and linked matrix nodes for type and any resident IC or Files.
Sleaze II 2/COMN 2 4 4 100 $75K Programs 3 Permanently Disables a target Passive IC.
Trace Vector I 2/COMN N/A 4 0 60 $63K Programs 2 Load this Utility program into Active Memory to gain +10% Matrix Dmg for as long as the Utility program stays loaded.
Cloak I 2/RARE N/A 5 0 80 $75K Rootmaker Programs 4 Load this Utility program into Active Memory to gain Mitigate any Q-Sec Tally increase by -1 (minimum of 1/action) for as long as the Utility program stays loaded.
Starfish II 2/RARE N/A 6 0 380 $75K None Loot Load this Utility program into Active Memory to gain +25/qpbs IO Speed, +3 NYI_SecEscBlock and +3 NYI_SecTallyBlock for as long as the Utility program stays loaded.
Tunnel I 2/RARE N/A 5 0 80 $75K None
Attack III 3/COMN 5 6 3 220 $120K Programs 3 Remove 68-90 HP from target IC of any type.
Davis Mask 3/COMN N/A 4 8 60 $120K None OneShot Permanently Disables a target Passive IC.
Deception III 3/COMN N/A 5 4 120 $120K Rootmaker Programs 4 Permanently Disables a target Active IC.
Decoy II 3/COMN N/A 5 0 100 $120K Programs 3 Once loaded, this program prevents IC or the Matrix Security Escalations for unloading your other programs by always volunteering to be unloaded. Load this Utility program into Active Memory to gain +4 Deck Armor and +15 Deck Shield (Temp Health) for as long as the Utility program stays loaded.
Decoy II (HOT) 3/COMN N/A 5 0 100 $154K Utility Programs 2 Once loaded, this program prevents IC or the Matrix Security Escalations for unloading your other programs by always volunteering to be unloaded. Load this Utility program into Active Memory to gain +40/qpbs IO Speed, +4 Deck Armor and +15 Deck Shield (Temp Health) for as long as the Utility program stays loaded.
Degrade III 3/COMN 2 6 4 220 $120K None Examines current and linked matrix nodes for type and any resident IC or Files.
Devil Trick 3/COMN N/A 4 8 60 $120K None OneShot Permanently Disables a target Active IC.
Disarm III 3/COMN N/A 5 4 120 $120K Rootmaker Programs 4 Permanently Disables a target Trap IC.
Icepick 3/COMN N/A 4 7 100 $120K None OneShot Permanently Disables a target Trap IC.
Marauder Vector 3/COMN N/A 5 0 60 $78K None OneShot Load this Utility program into Active Memory to gain +20% Matrix Dmg for as long as the Utility program stays loaded.
Nuke I 3/COMN 8 4 2 260 $120K Programs 2 Remove 45-60 HP from every IC in the node.
Quantum Compressor 3/COMN N/A 5 0 180 $120K Unknown_5 Load this Utility program into Active Memory to gain +100/qpbs IO Speed, Damage Connection -4% and Add +2 to any Q-Sec Tally increase for as long as the Utility program stays loaded.
Rapid Attack I 3/COMN 5 8 8 180 $120K Rootmaker Programs 5 Remove 19-25 HP from target IC of any type.
Rapid Attack II 3/COMN 5 8 10 200 $120K None Loot Remove 19-25 HP from target IC of any type.
Scan III 3/COMN 1 5 8 140 $120K Programs 3 Examines current and linked matrix nodes for type and any resident IC or Files.
Sleaze III 3/COMN N/A 5 5 120 $120K Rootmaker Programs 4 Permanently Disables a target Passive IC.
Trace Vector II 3/COMN N/A 5 0 100 $78K Programs 3 Load this Utility program into Active Memory to gain +20% Matrix Dmg for as long as the Utility program stays loaded.
Cloak II 3/RARE N/A 6 0 100 $120K Rootmaker Programs 5 Load this Utility program into Active Memory to gain Mitigate any Q-Sec Tally increase by -2 (minimum of 1/action) for as long as the Utility program stays loaded.
Dragline I 3/RARE N/A 6 0 500 $120K Rootmaker Programs 4 Mint Load this Utility program into Active Memory to gain +3 Disabled Turns for Security Devices from Matrix for as long as the Utility program stays loaded.
Starfish III 3/RARE N/A 8 0 420 $120K None Load this Utility program into Active Memory to gain +25/qpbs IO Speed, +4 NYI_SecEscBlock and +4 NYI_SecTallyBlock for as long as the Utility program stays loaded.
Tunnel II 3/RARE N/A 6 0 100 $120K None
Bespoke IO Compressor 4/COMN N/A 5 0 60 $300K None OneShot Load this Utility program into Active Memory to gain +100/qpbs IO Speed, Damage Connection -4% and Add +2 to any Q-Sec Tally increase for as long as the Utility program stays loaded.
Data Filter II 4/COMN N/A 5 0 120 $300K Utility Programs 2 Load this Utility program into Active Memory to gain -15 Matrix AP and +15 Deck Armor for as long as the Utility program stays loaded.
Deception IV 4/COMN N/A 5 5 140 $300K None Permanently Disables a target Active IC.
Decoy III 4/COMN N/A 6 0 100 $304K Programs 4 Once loaded, this program prevents IC or the Matrix Security Escalations for unloading your other programs by always volunteering to be unloaded. Load this Utility program into Active Memory to gain +6 Deck Armor and +20 Deck Shield (Temp Health) for as long as the Utility program stays loaded.
Decoy III (HOT) 4/COMN N/A 6 0 120 $348K Utility Programs 3 Once loaded, this program prevents IC or the Matrix Security Escalations for unloading your other programs by always volunteering to be unloaded. Load this Utility program into Active Memory to gain +80/qpbs IO Speed, +6 Deck Armor and +20 Deck Shield (Temp Health) for as long as the Utility program stays loaded.
Diamond Coat 4/COMN N/A 5 0 120 $300K None OneShot Load this Utility program into Active Memory to gain -15 Matrix AP and +15 Deck Armor for as long as the Utility program stays loaded.
Disarm IV 4/COMN N/A 6 5 180 $300K None Permanently Disables a target Trap IC.
Nuke II 4/COMN 8 8 2 400 $300K Programs 3 Remove 60-80 HP from every IC in the node.
Nuke II (FAS) 4/COMN 8 8 2 400 $300K None Mint Remove 68-90 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +80/qpbs IO Speed and Damage Connection -2%.
Rapid Attack III 4/COMN 5 9 10 220 $300K None Loot Remove 30-40 HP from target IC of any type.
Scan IV 4/COMN 1 6 10 140 $300K Rootmaker Programs 6 Examines current and linked matrix nodes for type and any resident IC or Files.
Sleaze IV 4/COMN N/A 6 6 120 $300K None Loot Permanently Disables a target Passive IC.
Cloak III 4/RARE N/A 8 0 120 $300K Rootmaker Programs 6 Load this Utility program into Active Memory to gain Mitigate any Q-Sec Tally increase by -3 (minimum of 1/action) for as long as the Utility program stays loaded.
Dragline II 4/RARE N/A 8 0 160 $300K Rootmaker Programs 6 Load this Utility program into Active Memory to gain +4 Disabled Turns for Security Devices from Matrix for as long as the Utility program stays loaded.
Nuke II (HOT) 4/RARE 8 6 2 400 $300K Unknown_5 Mint Remove 60-80 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +100/qpbs IO Speed and Damage Connection -6%.
Tunnel III 4/RARE N/A 7 0 120 $300K None
Acme Pocket Nuke 5/COMN 8 4 2 80 $450K None OneShot Remove 45-60 HP from every IC in the node.
Attack IV 5/COMN 2 7 3 300 $450K Programs 4 Remove 90-120 HP from target IC of any type.
Attack IV (HOT) 5/RARE 2 8 3 440 $450K Unknown_5 Remove 90-120 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +100/qpbs IO Speed and Damage Connection -8%.
Cloak III (HOT) 5/RARE N/A 8 0 120 $450K None Loot Load this Utility program into Active Memory to gain +60/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -4 (minimum of 1/action) for as long as the Utility program stays loaded.
Dragline III 5/RARE N/A 10 0 200 $450K Rootmaker Programs 7 Load this Utility program into Active Memory to gain +6 Disabled Turns for Security Devices from Matrix for as long as the Utility program stays loaded.
Dragline III (HOT) 5/RARE N/A 10 0 200 $450K None Loot Load this Utility program into Active Memory to gain +60/qpbs IO Speed and +6 Disabled Turns for Security Devices from Matrix for as long as the Utility program stays loaded.
Attack V 6/COMN 2 9 5 540 $600K Unknown_5 Remove 120-160 HP from target IC of any type.
Backstabber 6/COMN 5 7 4 100 $600K None OneShot Remove 68-90 HP from target IC of any type.
Data Filter III 6/COMN N/A 8 0 280 $600K Utility Programs 3 Load this Utility program into Active Memory to gain -20 Matrix AP, -60/qpbs IO Speed and +22 Deck Armor for as long as the Utility program stays loaded.
Nuke III 6/COMN 8 10 2 520 $600K None Loot Remove 68-90 HP from every IC in the node.
Attack V (HOT) 6/RARE 2 9 4 540 $600K Unknown_6 Remove 120-160 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +100/qpbs IO Speed and Damage Connection -8%.
Corruption Rain 7/COMN 2 10 2 560 $700K None Remove 19-25 HP from every IC in the node.
Death Worm 7/COMN 6 10 2 560 $700K None Remove 75-100 HP from every IC in the node.
Folded Quantum Compressor 7/COMN N/A 6 0 340 $700K None Load this Utility program into Active Memory to gain +250/qpbs IO Speed, Damage Connection -12% and Add +4 to any Q-Sec Tally increase for as long as the Utility program stays loaded.
Helix-Fold Q-Compressor 7/COMN N/A 6 0 340 $700K None Loot Load this Utility program into Active Memory to gain +300/qpbs IO Speed, Damage Connection -8% and Add +2 to any Q-Sec Tally increase for as long as the Utility program stays loaded.
Threaded Quantum Compressor 7/COMN N/A 6 0 340 $700K Rootmaker Programs 7 Mint Load this Utility program into Active Memory to gain +250/qpbs IO Speed, Damage Connection -12% and Add +4 to any Q-Sec Tally increase for as long as the Utility program stays loaded.
Trace Vector III 7/COMN N/A 9 0 340 $700K Utility Programs 3 Load this Utility program into Active Memory to gain +35% Matrix Dmg and Add +4 to any Q-Sec Tally increase for as long as the Utility program stays loaded.
Attack III (FAS) 7/RARE 5 7 3 340 $700K Unknown_5 Mint Remove 68-90 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +50/qpbs IO Speed and Damage Connection -2%.
Death Worm (HOT) 7/RARE 6 10 2 560 $700K None Remove 75-100 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +100/qpbs IO Speed and Damage Connection -8%.
Deception III (FAS) 7/RARE N/A 8 4 220 $700K Unknown_6 Remove 0-0 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +50/qpbs IO Speed and Damage Connection -2%.
Disarm III (FAS) 7/RARE N/A 8 4 220 $700K Unknown_6 Remove 0-0 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +50/qpbs IO Speed and Damage Connection -2%.
Nuke I (FAS) 7/RARE 8 5 2 340 $700K Rootmaker Programs 7 Mint Remove 45-60 HP from target IC of any type. While this Hybrid-Utility is loaded in Active Memory, gain +50/qpbs IO Speed and Damage Connection -2%.