
"Midnight", the Corrupted Milsec Negotiator, is a potential member of the mercenary squad.
Once a successful Milsec negotiator, <Face> ended up in a Syndicate's pocket due to gambling debts. In a rapid fall from grace, <he/she> was forced into helping criminals pull off jobs and then was exposed for corruption. Kicked to the curb, <Face> has relied on <his/her> formidable negotiation skills on the street.
Has a connect, Zyrich, who is the owner of the exclusive Commonwealth Avenue gambling den and club, Hard Eights. <Face> still owes the Que Milieu Blade, Firebird, a residual 1 Obligations but you helped him pay off the actual debt.
Backstory[edit | edit source]
Once a successful Milsec negotiator, your gambling habit put in in a Syndicate's pocket. Once they forced you to start helping them with jobs, it wasn't long before you were caught and discharged for corruption. Working from the shadows, you've managed to pay off your debts so you can forge your own path ahead.
+3 Cunning, +6 Persuasion and +1 Handling
Source[edit | edit source]
This Face can be selected for the squad during game start. The name is randomly generated but the code name defaults to "Midnight".
Starting Attributes[edit | edit source]
These Attributes come from the character Backstory and may be modified by the Starting Traits.
- Cunning: 3
- Persuasion: 6
- Handling: 1
Starting Traits[edit | edit source]
The Face will start with the following Traits:
- Milsec Command 1: +1 Persuasion and +1 Handling
Game start has no options for choosing further Traits.
Tags[edit | edit source]
The Face will start with the following Tags:
- Faction Barred: Due to bad blood and history, you are incapable of executing Legwork inside Arrowhead Security territory without drawing the wrong kind of attention.
- Faction Exiled: Left Arrowhead Security and burned all the bridges and is unwilling to join any job working for Arrowhead Security.
- Gambler: Gravitates toward the high-stakes tables, gambling backrooms and Syndicate-owned casinos of the zone.
- Past Debts: Is known around to have accrued some big debts, even if they are now paid off.
- Protective: Is protective of <Zyrich> (Night Club Owner contact). For all the trouble that <Face> has gotten into there, <Face> still feels like <Zyrich>'s gambling den is a home and family.
- Grudge: Holds a grudge against <Firebird> (Syndicate Blade contact). <Face> harbors a well-hidden hatred for <Firebird>, having once been in the Syndicate Blade's pocket due to debt.