Contact Class Unofficial Reference

From Cyber Knights: Flashpoint Wiki

Notes:

Based on the known contact list I extracted a list of the classes and what faction groups they can appear in. For example, "Corp VP" can appear in megacorporations, while "Syndicate Blade" can appear in syndicates. Then using other background information, I generated a non-canon description of what the class does. "Soon", I will add information about what services they typically offer.

Biotech Researcher[edit | edit source]

Appears in: MegaCorporations

Description: Scientists working in cutting-edge biotech and cybernetic research labs for megacorporations. They have access to experimental medical items and cutting-edge biological technologies developed in corporate facilities. Some operate in the gray areas between legitimate research and illegal human experimentation.

Collector[edit | edit source]

Appears in: Street Factions

Description: Independent scavengers and traders who specialize in acquiring rare items, artifacts, and salvage from the wasteland or corporate sources. They maintain networks for finding specific goods and will buy almost anything of value. Their connections span the entire underworld marketplace.

Corp Splicer[edit | edit source]

Appears in: MegaCorporations, Syndicates

Description: Elite cybernetic surgeons employed by megacorporations or syndicates to install high-grade military and corporate implants. They have access to restricted deltaware and proprietary cybernetics unavailable to street doctors. Many maintain side businesses installing illegal tech for the right price.

Corporate Citizen[edit | edit source]

Appears in: MegaCorporations

Description: Full citizens of a megacorporation with common stock and protected status within corporate territory. They live above the level in corporate housing and have access to corporate resources and connections. Their loyalty to their corporation provides valuable intelligence and insider access.

Corporate VP[edit | edit source]

Appears in: MegaCorporations

Description: High-ranking executives in megacorporate power structures with significant influence over corporate operations and resources. They control budgets, personnel, and strategic decisions for their divisions. Some are willing to leverage their position for personal gain through shadow operations.

Detective[edit | edit source]

Appears in: Military Security

Description: Law enforcement investigators working for military security corporations like Brave Star. They navigate the complex jurisdictions of the New Boston Zone, pursuing cases across corporate and independent territories. Many are corrupt and willing to look the other way or provide information for the right incentive.

District Captain[edit | edit source]

Appears in: Military Security

Description: Mid-level commanders in military security forces responsible for entire districts within the dome. They coordinate patrol units, investigations, and security responses across their territory. Their position gives them significant power to ignore crimes or target specific individuals.

Doper[edit | edit source]

Appears in: Street Factions

Description: Street-level drug dealers and combat drug specialists who supply the underworld with performance enhancers and stimulants. They know the effects, sources, and markets for everything from combat stims to hacking drugs. Some also provide basic medical treatment using their pharmaceutical knowledge.

Drug Runner[edit | edit source]

Appears in: MegaCorporations, Military Security, Street Factions

Description: Smugglers and distributors who move combat drugs, medical supplies, and illegal pharmaceuticals across territorial boundaries. They maintain supply chains from corporate facilities, syndicate labs, or wasteland sources into the city. Their networks span from street level dealers to corporate clients.

Fabber[edit | edit source]

Appears in: Syndicates

Description: Syndicate-connected fabrication experts who manufacture weapons, equipment, and illegal technology using 3D printers and nano-assemblers. They can produce military-grade hardware and custom modifications outside corporate supply chains. Their workshops are essential for acquiring gear that can't be traced.

Fixer[edit | edit source]

Appears in: MegaCorporations, Street Factions

Description: Professional intermediaries who connect clients with services, information, and specialized equipment throughout the underworld. They maintain extensive contact networks and know how to navigate the complex web of corporate, syndicate, and independent factions. Their reputation depends on discretion and delivering results.

Gang Boss[edit | edit source]

Appears in: Street Factions

Description: Leaders of street gangs like Blue Ox, Fenian, and Los Zagales who control territory, criminal operations, and street soldiers. They command respect through violence and cunning, maintaining power in the harsh street-level economy. Their influence extends from drug trade to protection rackets across their neighborhoods.

Gun Runner[edit | edit source]

Appears in: MegaCorporations, Street Factions

Description: Arms dealers who traffic in weapons from street guns to military-grade hardware across faction boundaries. They source equipment from corporate arsenals, milsec stockpiles, and wasteland salvage operations. Their connections provide access to specialized weaponry and modifications unavailable through legal channels.

Hover Operator[edit | edit source]

Appears in: MegaCorporations, Military Security

Description: Pilots who operate hovertruck transport vehicles for high-risk cargo and personnel movement across the New Boston Zone. They know the routes, checkpoints, and how to navigate between corporate territories and independent zones. Their services are essential for moving people and goods that can't pass through official channels.

Marshal General[edit | edit source]

Appears in: Military Security

Description: The highest-ranking field commanders in military security organizations, responsible for major operations and strategic deployments. They control significant resources including special operations units and can authorize large-scale security actions. Their decisions shape the balance of power between factions in the zone.

Moneylender[edit | edit source]

Appears in: Syndicates

Description: Syndicate financiers who provide loans, manage illegal funds, and handle the financial operations of criminal enterprises. They track debts, collect obligations, and maintain the complex money flows that keep the underworld economy functioning. Cross them and you'll find yourself owing more than money.

Netwraith[edit | edit source]

Appears in: MegaCorporations, Street Factions

Description: Elite matrix hackers who specialize in infiltrating corporate networks, stealing data, and selling hot programs and cyberdecks. They operate deep in the matrix hunting for vulnerabilities and valuable information to sell to the highest bidder. Some maintain independent status while others work for corporations or syndicates.

Night Club Owner[edit | edit source]

Appears in: Street Factions

Description: Proprietors of entertainment venues that serve as neutral ground for underworld meetings and information exchange. They maintain connections across multiple factions and hear rumors from every corner of the zone. Their establishments provide both social space and cover for shadow operations.

Sector Commander[edit | edit source]

Appears in: Military Security

Description: High-ranking military security officers responsible for major sectors within a corporation's security apparatus. They command multiple district units and coordinate large-scale operations across extensive territories. Their authority extends to mobilizing significant military resources and declaring security states.

Security Chief[edit | edit source]

Appears in: Military Security

Description: Directors of security operations for private military contractors like Arrowhead Security. They oversee protection details, facility security, and tactical response teams for corporate and private clients. Many supplement their income by selling intelligence or providing backdoor access to secure locations.

Security Researcher[edit | edit source]

Appears in: MegaCorporations

Description: Corporate specialists who develop new security protocols, intrusion countermeasures, and anti-hacking technologies. They understand the latest matrix defenses and IC spawn systems being deployed across the zone. Some moonlight by selling security vulnerabilities or counter-measures to shadow operatives.

Shareholder[edit | edit source]

Appears in: MegaCorporations

Description: Members of megacorporate families who hold restricted stock and wield significant influence in corporate decision-making. They represent old bloodlines with deep connections to corporate power structures and political machinery. Their patronage can open doors throughout corporate territory or bring down dangerous attention.

Spec Ops CO[edit | edit source]

Appears in: Military Security

Description: Commanding officers of elite special operations units within military security forces. They lead the most dangerous operations including raids, extractions, and counter-insurgency missions against gangs and syndicates. Their tactical expertise and access to cutting-edge milsec gear makes them formidable allies or enemies.

Street Splicer[edit | edit source]

Appears in: Street Factions, Syndicates

Description: Underground cybernetic surgeons operating in street clinics who install basic implants and wetware for those who can't afford corporate facilities. They work with salvaged, stolen, or experimental cyberware often obtained from questionable sources. Many have connections to both street factions and syndicate supply networks.

Streetdoc[edit | edit source]

Appears in: MegaCorporations

Description: Back-alley medical practitioners who provide treatment, perform emergency surgery, and don't ask questions about how you got injured. They operate in the shadows treating criminals, mercenaries, and anyone who can't risk going to legitimate medical facilities. Their skills keep shadow operators alive when corporate medicine isn't an option.

Syndicate Blade[edit | edit source]

Appears in: Syndicates

Description: Elite enforcers and assassins working for criminal syndicates like D-Cartel or Que Milieu. They handle high-value targets, protect syndicate interests, and eliminate threats with professional precision. Their reputation for lethality makes them valuable contacts for wetwork and dangerous operations.

Syndicate Boss[edit | edit source]

Appears in: Syndicates

Description: High-ranking leaders in organized crime organizations who control major criminal operations including smuggling, protection, and illegal markets. They command networks of soldiers, connections across the underworld, and territory throughout the zone. Their influence rivals corporate power in many districts.

Syndicate Financier[edit | edit source]

Appears in: Syndicates

Description: Financial operators who manage syndicate assets, launder money, and handle the complex economic networks of organized crime. They move illicit funds through legitimate businesses and maintain the financial infrastructure that allows syndicates to compete with corporations. Their discretion and connections make them valuable for moving large amounts of untraceable credits.

Syndicate Soldier[edit | edit source]

Appears in: Syndicates

Description: Trained enforcers working for criminal syndicates, carrying out orders from gang bosses and syndicate leadership. They provide muscle for operations, guard syndicate territory and assets, and enforce the organization's will through violence. Better armed and trained than street gang members, they represent serious firepower.

Tech Router[edit | edit source]

Appears in: Street Factions

Description: Independent brokers who specialize in trafficking stolen technology, hot cyberdecks, and illegal security equipment. They connect thieves with buyers and know how to move high-tech merchandise through underground channels. Their networks span from street hackers to corporate buyers seeking deniable acquisitions.

Vudu Doc[edit | edit source]

Appears in: Street Factions

Description: Traditional healers who practice Nu-Vudu medical techniques combining ancient knowledge with modern combat drug expertise. They operate outside corporate medical systems, treating conditions with alternative methods and spiritual practices. Their connections to Nu-Vudu communities and unique pharmaceutical knowledge make them valuable contacts.

Warlord[edit | edit source]

Appears in: Street Factions

Description: Military leaders of anti-corporate resistance movements like Free Streets Compact who command organized forces fighting for independence. They control territory outside corporate jurisdiction and lead armed resistance against megacorporate expansion. Their cause and resources make them powerful allies in operations against corporate interests.