
Cyber Knights: Flashpoint support for modding is centralized around the game's Steam Workshop page.
| Warning: Modding is not yet live. It is in preview mode with first round of modders who are preparing mods! Exciting times and coming soon, so check back in a bit. |
For Players of Mods[edit | edit source]
Players who want to enjoy mods should head to the Workshop page, browse and Subscribe to mods. Then when you open Cyber Knights: Flashpoint you will see a Workshop button in the game which you can use to activate mods within your games

| Note: Once a mod is activated, it is activated for all saved games or new games you play within Cyber Knights: Flashpoint. If you've played or started a game with a mod, it is usually the best idea to keep playing that game with the mod turned on. |
For Makers of Mods[edit | edit source]
Resources for modders include:
- A Modding Quick Start guide to help you get started and iterating improvements/testing quickly
- The Modding Mod Uploader to create and upload mods
- The Modding Resources Download for up-to-date versions of the game's internal assets
- A list of helpful Modding Use Cases to get you started on the process
- Helpful guide to using the Modding Data tools, including the Data Parser
- The full schema used by the Modding Data Parser
- A starting Modding_Example_Project for any new Unity assets you want to create
Modding: Home · Quick Start Guide · Modkit Uploader · Example Project · Data Modding · Data Parser Schema · Use Cases · Download Modding Resources