Storylines

From Cyber Knights: Flashpoint Wiki

Storylines[edit | edit source]

Storylines, or Stories, are the various plots and subplots that take place during the game. Storylines advance through Dialog, Legwork, and Missions. Storylines can be big or small, affecting individual characters or changing the environment of the entire New Boston Zone. Storyline Missions are different from Proc-Gen Missions in that Story Missions are hand-crafted. They may use unique map levels and may offer unique rewards. Storylines and Storyline Missions have tags which the Casting Director can use, selecting whether a Storyline can proceed. Some Storylines allow the Casting Director to select an appropriate character to link to the story.

Some Storylines are brief, encompassing Dialog and a single Legwork. Others can take years and define the career of the Cyber Knight and their team. Players can usually choose to ignore Storylines, but there may be consequences. Large Storylines can be quite complex. The stories can branch, dead-end, remerge, and spin off independent stories. Decisions made during Dialog and Missions will lead the player through these branches. A player cannot experience all of the branches in a single playthrough. This is an important feature allowing each game playthrough to be different.

Origin Stories[edit | edit source]

Origin Stories center around the circumstances which gave the Cyber Knight their Quantum Rider implant. The rarity of the implant means that obtaining one always involves high-stakes negotiations, politics, and gambles. A new Cyber Knight attracts the attention of powerful forces looking to use, destroy, or ally with the team. Where did the implant come from? How did you pay for it? Who installed it? Who do you owe? The Origin Story explores these questions and the consequences.

When starting a new game, the player selects their Origin Story. Origin Stories are the most complex Storylines in the game. The player may have the opportunity to take a shortcut to close the Storyline before it develops very far, but following the branches of the Origin Story will give the player allies and enemies, opportunities, and a deeper interaction with the New Boston Zone.

List of Storylines[edit | edit source]

Storyline Name Type Description
Boosted Scientist New Contact A researcher comes to the squad for a corporate escape
Brother Dearest Merc Story A squad member guides the squad on an operation for private motives
Carnivore New Contact The squad needs a good connection to Brave Star
Child of the Belly Special Request A contact asks the squad to locate an errant child
Clinic Expansion Special Offer A doctor looks for investment in a new clinic
Dead Drop Hit Special Request A gun runner needs a shipment retrieved
New in Town New Contact The squad needs a connection to the new Megacorp coming to town
Ride Along Special Request A gun runner needs some protection on one of their routes
Runner Shakedown Special Request A gun runner wants help setting up a source for foreign weaponry
Sibling Breakout Merc Story A squad member wants to break a sibling out of prison
Snitch Out Snuff Obligation Call A contact calls in an Obligation asking for an assassination
Syndicate Debts Origin Story The squad borrowed $2000k from a Syndicate Financier to get a Quantum Rider

List of Storyline Missions[edit | edit source]

MISSION STORYLINE DESCRIPTION POTENTIAL REWARDS PREREQUISITES
Plan B Syndicate Debts Escape the Aug-Clinic after the Cyber Knight's surgery
Clinic Snitch Syndicate Debts LEGWORK: track the origin of the UltraTek hit squad at the Aug-Clinic Plan B
Thumb on Snitch Syndicate Debts LEGWORK: put the Biotech Researcher snitch under our thumb Biotech Researcher Contact Clinic Snitch
Forward Op Syndicate Debts steal as much as you can loot only Plan B
Haven Smokeout Syndicate Debts recover Q-Endpoint; optionally kill the Wireghost cash fee; Trust; +2 Favor Plan B
Competition Matrix Syndicate Debts LEGWORK: investigate Octane's precarious position within D-Cartel new story branch (currently locked) accept Haven Smokeout; cannot accept Zombie Origins
Zombie Origins Syndicate Debts LEGWORK: seek the Quantum Rider's origins new story branch (currently locked) accept Haven Smokeout; cannot accept Competition Matrix
Loophole Heist Syndicate Debts install Q-Endpoint in target system pay off $2000K debt Haven Smokeout
Smokescreen Syndicate Debts LEGWORK: run interferrence to throw the Head Hunters off-track reduce Head Hunters by 1 Loophole Heist
Cube Run Brother Dearest steal as much as you can; collect research secrets loot only merc with Ex-Matsumoto background
Carnivore Search Carnivore LEGWORK: hunt for a corrupt cop to get on the payroll Brave Star Contact Power Level 2
Carnivore Carnivore hack the heavily guarded containment core to steal the Sigma 6 trainer 1 Favor; Wireghost Contact Carnivore Search
Chem-Fac Depths Carnivore LEGWORK: sneak through the waste tunnels under the old chemical-factory alternative entrance to Carnivore mission accept Carnivore
Sigma Sploits Carnivore LEGWORK: create sploitkits from Sigma 6 trainer Sigma 6 sploiitkits Carnivore
Backtrace Bounty Carnivore Echos LEGWORK: trace a bounty to learn about Brave Star tracking technology Identify a Matrix source Carnivore
Bounty Counter-Hack Carnivore Echos Hack a Matrix Host for more Brave Star information Secret ledger file Backtrace Bounty
Sibling Breakout Sibling Breakout break a teammate's sibling out of jail Hacker recruit Power Level 1
Dead Drop Hit Dead Drop Hit pick up a package, defend against waves of gangers E-rifle Power Level 2+; Gun Runner Contact with a registered Faction enemy
Biochip Fry Dead Drop Hit LEGWORK: unlock e-rifle E-rifle Dead Drop Hit; refuse to turn over e-rifle
Ride Along Ride Along LEGWORK: spelunk with and protect weapon smugglerrs 1 Favor
Clinic Expansion Clinic Expansion NO MISSION; invest in a dedicated clinic access to a dedicated clinic Treaty of '31 Era
Dock Connections Clinic Expansion LEGWORK: work the docks to find some cheap Warner-Braun biomedical imports 20% off price of Clinic Expansion Clinic Expansion offered
New in Town New in Town LEGWORK: make a contact in Warner-Braun Global Warner-Braun Contact Treaty of '31 Era
Runner Shakedown Runner Shakedown LEGWORK: bodyguard a gun runner during a stressful organization shakedown Treaty of '31 Era; Power Level 2+
Slagga Smash Runner Shakedown take out the slagga gang attacking the Gun Runner's teams cash fee; level 3 weapons and mods Runner Shakedown
Southie Slagga Runner Shakedown LEGWORK: connect with the Free Streets Compact to arrange a meet accept Slagga Smash; merc raised on the streets or involved with Free Streets Compact
Southie Strut Runner Shakedown Live-Wire Negotiation with Free Street Compact cash fee; level 3 weapons and mods Southie Slagga
Truck Job Boosted Scientist Load a virus payload to a server aboard a truck cash fee Power Level 3+
404-X Spike Boosted Scientist CPU Spike job unlock Leverage for Truck Job accept Truck Job
Snitch Snuff Out Snitch Snuff Out Obligation Call, assassinate target resolve 1 Obligation Power Level 2+; owe Obligation to a Contact
Child of the Belly Child of the Belly LEGWORK: Locate someone in the Belly Favors, drug dealer Contact
Fixture in the VIP Booth Fixture in the VIP Booth LEGWORK: Send the Face to impress visitors at a night club Trust with Club owner and a new Contact Treaty of '31 Era
Long Night Out Fixture in the VIP Booth LEGWORK: 1 or 2 mercs join the Face at a local night club New Traits Fixture in the VIP Booth (simultaneous)
Bioweapon Traces Eleventh Hour LEGWORK: Locate a young person carrying secret tech for his father Locate the target Treaty of '31 Era
Eleventh Hour Eleventh Hour Break someone out of a dark site interrogation unit Scourge recruit Bioweapon Traces
Heartbreak Rush Heartbreak Rush Plant fake evidence on a Matrix host
Heartbreak Fake Heartbreak Rush LEGWORK: fabricate a luxurious lifestyle for a target Heartbreak Rush (simultaneous)