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====Cameras==== Cameras can also detect your team visually. Cameras have a vision cone which is marked in the [[HUD]] with a red outline filled with translucent red fading with distance. The vision cone is depicted at waist level. There are two types of cameras. The most common type, the short-range camera, typically has a vision cone 90 degrees wide and 10m long. The other is a long-range camera with a narrower vision cone and more than 20m long. Long-range cameras are frequently inactive until the [[Security AI]] decides to activate them during a security escalation. Both types of cameras are typically oriented to the cardinal directions. Cameras can be mounted high on a wall or on top of tall poles. Cameras will often rotate once a turn. Some cameras rotate back and forth. Pole-mounted cameras in the middle of a room may rotate in a full circle; the most common direction for rotation is clockwise. Cameras are blocked or obstructed by the same things as guard vision. Blocked and obstructed regions of the vision cone are '''not''' depicted in the [[HUD]]. The height of the camera lets them see over some obstacles. This can make it hard to tell whether a particular location or movement path will be detected by the camera. A warning will display if the camera might see you, but it may signal false positives. A merc will automatically duck behind cover if a guard looks in their direction, but there is no automatic protection from cameras. A merc will not automatically toggle to crouch mode if a camera swings in their direction. If a moving camera sweeps past a merc, briefly putting the merc in the detection zone, the camera can spot the mercenary. The sectors between the cardinal directions of a long-range camera are not safe. The area below the camera mount is a blind spot. This blind spot is not depicted in the [[HUD]]. A merc can safely pass through a camera vision cone if they keep close to the camera mount. If a camera spots a merc, the pending [[security tally|Security Tally]] is raised by one or more points and the camera will send a notice to the [[Security AI]] at the end of the turn. The [[alert status|Detected Status]] of the merc may be increased. The Security AI will usually send a guard on the next turn to investigate; the guard's [[alert status|Alert Status]] will be raised to Alerted. Alerted guards will not return to their post or patrol.
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