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===Speed=== Speed is a sometimes-neglected tactic for stealth. Moving quickly can reduce the time it takes to reach [[Objectives]], keeping the [[security level|Security Level]] lower than if you creep everywhere. It also enables mercs to reach a wider range of cover and hiding places. Sprinting helps mercs keep ahead of patrols or quickly cross a patrol path before the enemy gets there. In general, it is a good idea to run when it won't be detected. At the same time, a team should avoid over-extending movement. Using the full Action Points for movement and ending a turn exposed to discovery is a lot riskier than moving a slightly shorter distance and ending behind cover. Sometimes the risk is worth it, sometimes it is not. If a merc plans to creep close to an enemy, they can run up to the edge of the Move Detection Radius before toggling to sneak mode. Splitting up is another way to boost the effective speed of your team. If the team has several [[Objectives]], reaching more than one at a time is a way to reduce the duration of the mission, keeping [[security level|Security Level]] low and making it safer. Balance this against the risk of one party falling into deep trouble without support from the other parties. Make sure that the split parties have the [[Talents]] and [[Traits]] that will keep each one safe. If an enemy has heard a noise or a [[Security devices|security device]] has been triggered, sprinting can get the merc out of the area before someone investigates. Sometimes it is worth it to permit an enemy to hear a merc sprinting or to trigger a [[Security devices|security device]] if you can get away and reach a goal quicker. And sometimes it is time to throw away stealth and make a dash to the exit. It usually does not matter for victory conditions if the enemy discovers you. Getting out quickly with little or no damage is often better than trying to sneak through to the end and risk a deadly confrontation. Several [[Talents]] can boost movement speed by adding [[Action Points]], adding [[Movement Points]], or improving [[Move Speed]]. The most powerful are talents that give a boost to the entire team, such as [[Tactical Surge]]. Heavy [[armor]] will impose a movement penalty, reducing [[Move Speed]]. Characters and mission teams focusing on stealth may want to use lighter armor that does not inhibit movement.
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