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===Killing=== A team can kill isolated enemies. This serves several possible functions. A stealth kill can eliminate an enemy who is in your best path to a mission [[Objectives|Objective]]. Killing guards will reduce the variables to track and reduce the risk of detection. A few early kills can improve your advantages for a later loud assault on a goal. If a merc is in imminent danger of being detected, a quick kill can keep the [[Security AI]] from learning of intrusion. Killing a guard will remove all pending [[security tally]] from that guard and prevent any security update which has not already been sent to the [[Security AI]]. If a merc is Spotted but there are no enemies left who are Alerted or higher to their presence, the merc's [[Detected Status]] will drop to Hunted. A merc can never drop back to Hidden once they have been Hunted. But this means that if you can kill all the enemies who know about the intruders before more enemies are Alerted, the team can sink back into obscurity. Killing can be done with a quick assault or by ambush. There are several methods for ambush. Team members can sneak close to an enemy or hide near their predicted path, then strike when close. A merc can deliberately make a distracting sound and draw an enemy into an ambush. A guard moving toward the source of a noise will use the shortest route. Note that most guards will not move through closed doors; this may affect the route they take. A merc can trigger a [[Security devices|security device]], accidentally or deliberately, then lay an ambush along the predicted path of the guard that the [[Security AI]] sends to investigate. Once the target is close enough, the team can perform a stealth kill. Killing is not a long-term solution. The [[Security AI]] will typically notice a guard hasn't checked in after four (4) turns and send someone to investigate. This will also add one or more points to pending [[security tally]]. Killing also runs the risk that your strike does not take the enemy down before they send a report to the [[Security AI]], or that another enemy will see or hear your attack. If an enemy discovers a dead guard, their [[alert status|Alert Status]] will rise to Alerted and pending [[security tally]] is raised by one or more points. Certain [[Talents]], [[equipment]], and [[Leverage]] can delay notification that someone is missing, or hide or destroy the body.
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