Toggle search
Search
Toggle menu
Notifications
Toggle personal menu
Editing
Security
(section)
From Cyber Knights: Flashpoint Wiki
Views
Read
Edit
Edit source
View history
associated-pages
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Enemies== Guards and [[drones]] are collectively known as enemies. Enemies rely on sight and sound to detect intruders. They may be posted in a specific location, sometimes turning to scan an area, or they may be assigned to a patrol route. Patrol routes are fixed--an enemy will loop through a route repeatedly. Guards and [[drones]] have an [[Alert Status]] indicating how aware they are of intrusion. Guards and [[drones]] will also attack intruders. They are critical components in the [[Security AI|Security AI's]] active and passive defense systems. If an enemy detects something, they will engage or investigate. If they hear something, their [[Alert Status]] will rise to Suspicious. Pending security tally will increase one or more points. The enemy will send a report to the [[Security AI]] at the end of the turn. The [[Security AI]] may send instructions to a guard or drone, for instance to investigate a report or look for a missing guard. This will raise their [[Alert Status]] to Alerted. They will leave their assignment to follow the instructions.
Summary:
Please note that all contributions to Cyber Knights: Flashpoint Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Cyberknightswiki.tresebrothers.com:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)