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Missions and Legwork
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== Victory == At the end of the mission, a Victory screen (or possibly a Failure screen) displays. The screen will display all the rewards earned, loot gathered, Experience Points gained, and [[Heat]] accumulated. === Rewards === Rewards are specified in the Mission Planning page. The Victory screen will list all rewards earned or failed, including bonus rewards for meeting special conditions. Each mercenary in the team receives a portion of any cash fee earned from the contractor, whether or not the mercenary was deployed on the Mission. The percentage varies from 2% to 4%, depending on the mercenary. Certain conditions such as [[Discontent]] may change the percentage that a mercenary demands. The remaining cash fee after distributing pay to the mercenaries goes into the communal account in the [[Safehouse]]. === Experience Points === Experience Points, or XP, are earned on every Mission. The XP rewarded is determined the [[Power Level (Missions)|Power Level]] of the mission. Some Missions reward bonus XP for Secondary [[Objectives]] such as completing the Mission in a short time frame or with low [[Security Level]]. Experience Points are NOT affected by mercenary actions during the mission, such as enemy kills, hacking successes, etc. The XP listed is rewarded to each mercenary that survives the mission; it is not split among them. XP is not affected by the number of mercenaries on the mission; taking fewer mercenaries will not increase the amount that each one gets at the end. The XP that each mercenary gains is modified by the personal XP bonus they may have. For instance, a [[Hype Limit Break]] may grant a bonus to all XP gained for a month. === Power Level === The [[Power Level (Safehouse)|Power Level of the squad]] will increase by a flat value based on the [[Power Level (Missions)|Power Level of the Mission]]. === Heat === All missions generate some [[Heat]], determined by the final [[Security Level]] when the team exited the Mission. Heat is calculated by [[Security Level]] x 2, with a minimum of 2 and a maximum of 14. Pure combat Missions generate a fixed 8 [[Heat]].
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