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Missions and Legwork
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== Starting a Mission == Missions are initiated by a [[Dialog]], usually triggered by an [[Event]] on the [[Timeline]] or by completing a [[Legwork]] or another Mission. In the [[Dialog]], either a [[Contact]] or a member of the team suggests a mission opportunity. [[Storyline Missions]] will often have a [[Dialog]] option to decline. [[Proc-Gen Missions]] do not have an option to decline. If the Mission is not declined, a [[Mission Event]] will appear on the [[Timeline]]. The player may choose to ignore any [[Mission Event]] on the [[Timeline]] and let it expire. Declining or allowing a Mission to expire may have consequences such as [[Discontent]] in a mercenary, loss of [[Trust]] in a [[Contact]], or other changes in relationships. At any time before the Mission expires, the player may click the [[Mission Event]] to open the [[Command HQ]] Screen. Alternatively, clicking the [[Command HQ]] in the [[Safehouse]] will also open the Command HQ Screen. This will allow the purchase of [[Leverage]], selection of alternative paths, and a mission team before starting the Mission. The mission begins with a [[Dialog]] between the [[Face]] and the team, giving additional details on the conditions, environment, and goals at the site. After the [[Dialog]], the rest of the mission is controlled by the [[HUD]] interface.
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