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Missions and Legwork
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== Types of Missions == === Storyline Missions === [[Storylines|Storyline]] Missions are hand-crafted by the game's developers and cover interesting plot points. A [[Storylines|Storyline]] Mission is part of a [[Storylines|Storyline]], a series or web of Missions and/or [[Legwork]] driven by character backstories, Contact schemes, and the changing environment of the [[New Boston Zone]]. Many [[Storylines]] have only [[Dialog]] and a single Mission or [[Legwork]]. Other Storylines may have alternate branches depending on the player's choices. Story Missions will sometimes have multiple stages. Some stages may be optional or only available under certain circumstances. Each stage is a map that you must traverse to achieve some [[Objectives]]. An example is sneaking through the sewers to avoid detection and then using a service elevator to show up in the second map where the heist is to be performed. Another example is a side-area with extra loot which was unlocked by pre-mission [[Legwork]]. [[Storylines|Storyline]] Missions will have some procedurally generated elements. The contact offering a Mission or the target [[Factions|Faction]] may be determined randomly from eligible choices. The contents of [[Lockboxes]], Matrix [[IC]], and Matrix storage [[Nodes]] are determined when the Mission is generated and placed in the [[Timeline]]. If a specific loot item or target enemy is part of the Mission [[Objectives]], the location of the item or enemy may be randomized. The locations of guards may be randomized. This helps each playthrough feel different. === Procedurally Generated Missions === "Proc-gen" Missions use a map from a set of reserved maps combined with a goal type. The base maps are not procedurally generated; they are handcrafted like all the other maps. But some features may be procedurally generated: start-points, exits, security devices, patrols, lockboxes, etc. Mixing and matching an [[Objectives|Objective]] with a map layout produces a huge number of possible Missions, with further variety provided by alternative start- and end-points. Mission names are generated randomly from two lists of name parts, producing names like ''Maltese Strike'' and ''Chinatown Crash''. Proc-gen missions are offered by [[Contacts]], usually for a cash fee. In addition, loot will be available from hacking or [[lockboxes]]. Some missions such as Raids are purely for the loot. Completing missions for [[Contacts]] will raise their [[Power Level (Missions)|Power Level]], [[Influence]], and [[Trust]]. All missions will also provide [[Experience Points]]. Some types of proc-gen missions are available only in certain [[Eras]]. At this time, the number of maps and types of proc-gen missions is quite limited. More mission goal types and maps are expected in the near future for proc-gen combinations. === Types of Proc-Gen Missions === {| class="wikitable" |+ !TYPE !DESCRIPTION !POTENTIAL REWARD !PREREQISITES |- |Assassination |Kill a guarded VIP on their way to an exit |Cash fee |[[Power Level (Safehouse)|Power Level]] 2 |- |Battle Strike |Assault a guarded site and kill waves of reinforcements; pure combat |Cash fee |Treaty of '31 Era; [[Power Level (Missions)|Power Level]] 1, or [[Power Level (Missions)|Power Level]] 2 to target Brave Star |- |Bodyguard |Escort a courier across a dangerous area |Cash fee | |- |CPU Spike |Spike a CPU; this is a solo mission for a Hacker with a time limit |Cash fee | |- |Kill 3 Captains |Kill up to three designated high-level targets |Cash fee | |- |Lootbox Hunt |Retrieve up to three Files from lockboxes |Cash fee | |- |Matrix Hunt |Find three paydata files |Cash fee | |- |Q-Gap Spike |Pass through a dangerous gang zone to spike a CPU |Cash fee | |- |Raid |Steal as much loot as you can |Loot only | |- |Siege |Kill waves of attackers from a defensive position; pure combat |Cash fee |[[Power Level (Safehouse)|Power Level]] 3, or [[Power Level (Safehouse)|Power Level]] 5 to target MilSec [[Factions]] |}
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