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Missions and Legwork
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== Legwork == Legwork is a term for activities mercs can do outside of the safehouse. Legwork is a kind of mini-mission. A single mercenary is sent to do a job off-screen for a few days. Examples of Legwork are casing a joint, following a target, or investigation. Legwork is associated with a Storyline but usually does not have a cash reward. Opportunities for Legwork usually come during a [[Dialog]]. The [[Dialog]] may have been initiated specifically to present the Legwork opportunity. If more than one Legwork is offered in the same [[Dialog]], only one of the Legworks can be chosen. Like other major decisions in a [[Dialog]], this represents a branch point in the [[Storylines|Storyline]]. The other source for Legwork is on the Mission Planning page. Some forms of [[Leverage]] require Legwork rather than paying a [[Contacts|Contact]] or using a [[Favor]]. The probability of success in Legwork is determined by the nature of the job and the traits and history of the mercenary assigned. For instance, the Sleuth trait might be particularly useful on a job covering the tracks the team left on the last mission, giving that mercenary a 78% chance of success. When accepting a Legwork, a list of available mercenaries with appropriate traits is displayed to choose from, along with their success probability. Some Legwork allow only one attempt, others allow up to three attempts. If three attempts are allowed, the second attempt will have a higher probability of success (halfway between the first attempt and 100%), and the third attempt will have 100% probability. Each successive attempt is started automatically after failure and adds more time to the duration. Each time, the success of Legwork is evaluated at the end of the duration. Be aware when selecting a mercenary for Legwork that they will be unavailable for other missions until the Legwork is completely finished. Pay attention to the duration of the Legwork and whether multiple attempts are possible. Don't send a mercenary who will be needed soon for a mission. The Legwork takes place completely off-screen. The (current) duration of the Legwork appears on the Timeline. The result of the Legwork is rolled at the end of the duration. The reward for Legwork varies widely. Sometimes the reward is simply improving relations with a mercenary or a [[Contacts|Contact]]. The [[Contacts|Contact]] offering Legwork may offer a fee or [[Favor]]. Legwork may provide a new [[Contacts|Contact]], a new Mission, [[Leverage]] for a Mission, or another Legwork opportunity. The mercenary performing the Legwork gains a small amount of [[Experience Points]]. The mercenary can also gain [[Stress]], [[Hype]], [[Traits]], and even [[Injuries]]. Legwork, especially failed Legwork, can generate [[Heat]]. Legwork is always optional but can be important for reaching story content.
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