German Connection (Storyline)

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Storyline: German Connection
  A night club owner wants prestige and new connections to German contacts by demonstrating association with a Cyber Knight.
 
Type of Storyline: Side Job
Repeatable: Unique
Era of Storyline: Treaty of '31 (Era)
Minimum PL: 1

This Storyline has the following additional prerequisites:

  • night club owner Contact

The following jobs may be part of this Storyline:

  • Fixture in the VIP Booth (LEGWORK: Send the Face to impress visitors at a night club)
  • Long Night Out (LEGWORK: 1 or 2 mercs join the Face at a local night club)
The following special rewards may result from this Storyline (Spoiler protected):
  • new Warner-Braun Contact
  • mercs gain Friend trait with each other
  • Night Club Owner contact gains German Connection trait
  • Night Club Owner gains special power play tag Illicit Nexus

Reveal/Hide SPOILERS
The story line starts with a timeline entry from the Contact Owyn: "I might be on the edge of forging the German Connection in this town". She invites the Face to a party at her club where the leadership of the new mega-corporation Warner-Braun will be. You can commit the Face and up to two additional mercs to the Legwork If the Legwork fails the first or second time, it will try again. The Legwork for the Face is guaranteed to succeed after the third try at the latest. When the Face's Legwork finishes successfully, Owyn introduces a new Contact from Warner-Braun. The class of the Contact is random; Corporate VP, Spec Ops CO, and Dockmaster are among the possible results. Owyn also gains two new traits, one of which can lead to a Power Play. If any additional mercs are sent along with the Face, they will each get a roll for success. On failure, the merc gains +10% to +20% Stress plus one of the following: a new trait Club Life and +1% Pay Rate, or an Injury for several days. On success, the merc gains -10% to -30% Stress as well as some hype. As with all Legwork, the mercs also gains an additional +10% Hype from success. In addition, if two mercs are sent, they each gain the Friend Trait with each other.