Here is a reference table for all cyberware types. (The table is automatically extracted from game files and uploaded by the dev team.)
Cyberware[edit | edit source]
| Name | Slot | Code | Effect | Recover | PL, Rarity | Service | Cost |
|---|---|---|---|---|---|---|---|
| Dermal Plating 1 | Skin Slot | 1_2_1 | +60 Hit Points, -6% Move Speed and +10% Wound Res | 9d | PL1 COMN |
Cybernetics (R1) | $102K |
| Dermal Plating 2 | Skin Slot | 1_2_2 | +85 Hit Points, +5% Built-in Armor, -10% Move Speed and +12% Wound Res | 10d | PL3 COMN |
Cybernetics (R3) | $198K |
| Dermal Plating 3 | Skin Slot | 1_2_3 | +110 Hit Points, +5% Built-in Armor, -12% Move Speed and +15% Wound Res | 12d | PL5 RARE |
Project 'Battletank' Implants (R2) | $948K |
| Dermal Plating 4 | Skin Slot | 1_2_4 | +160 Hit Points, +5% Built-in Armor, -15% Move Speed and +18% Wound Res | 14d | PL7 RARE |
Project 'Battletank' Implants (R4) | $2.45M |
| Dermal Lacing | Skin Slot | 1_3_1 | +75 Hit Points, +6% Kinetic Armor, +6% Ballistic Armor and +15% Wound Res | 14d | PL6 RARE |
Imported Cybernetics (R4) | $1.42M |
| Dermal Sheathe 1 | Skin Slot | 1_3_1 | +10% Built-in Armor, +5% Evasion and -10% Wound Res Talent: Buff yourself with Invulnerability to ALL Damage (up to 2 hits) for remainder of the Turn. |
14d | PL3 RARE |
Project 'Battletank' Implants (R1) | $274K |
| Dermal Sheathe 2 | Skin Slot | 1_3_2 | +10% Built-in Armor, +7% Evasion and -15% Wound Res Talent: Buff yourself with Invulnerability to ALL Damage (up to 3 hits) for remainder of the Turn. |
14d | PL5 RARE |
Project 'Battletank' Implants (R2) | $924K |
| Dermal Sheathe 3 | Skin Slot | 1_3_3 | +10% Built-in Armor, +10% Evasion and -20% Wound Res Talent: Buff yourself with Invulnerability to ALL Damage (up to 4 hits) for remainder of the Turn. |
21d | PL6 EPIC |
Project 'Battletank' Implants (R3) | $1.42M |
| Chameleon Sheathe | Skin Slot | 1_4_1 | Grants Job: Vanguard +20% Stealth Crit Dmg |
12d | PL2 RARE |
Cybernetics (R2) | $85K |
| Chameleon S-Mesh | Skin Slot | 1_4_2 | Grants Job: Vanguard +25% Stealth Crit Dmg and +8% Evasion |
15d | PL4 RARE |
Cybernetics (R4) | $522K |
| Chipped Reflexes 1 | Spinal Slot | 2_5_1 | +2 Initiative, +0.2 Action Points, +2% Move Speed, Cancels up to -5% Move Speed Penalty and -10% Stress Res | 5d | PL2 COMN |
Street Wetware (R2) | $164K |
| Chipped Reflexes 2 | Spinal Slot | 2_5_2 | +3 Initiative, +0.3 Action Points, +3% Move Speed, Cancels up to -5% Move Speed Penalty and -15% Stress Res | 7d | PL3 COMN |
Street Wetware (R3) | $282K |
| Chipped Reflexes 3 | Spinal Slot | 2_5_3 | +4 Initiative, +0.4 Action Points, +4% Move Speed, Cancels up to -10% Move Speed Penalty, -20% Stress Res and -10% Wound Res | 14d | PL5 RARE |
Gamma Clinic Treatments (R1) | $900K |
| Chipped Reflexes 4 | Spinal Slot | 2_5_4 | +6 Initiative, +0.5 Action Points, +5% Move Speed, Cancels up to -10% Move Speed Penalty, -25% Stress Res and -20% Wound Res | 30d | PL7 RARE |
Gamma Clinic Treatments (R3) | $2.40M |
| Wired Nerves 1 | Spinal Slot | 2_40_1 | +2 Reaction, -10 Hit Points, +3 Initiative, Cancels up to -8% Move Speed Penalty, -5% Stress Res and -10% Wound Res Talent: Buff yourself with +1 Action Point immediately. |
7d | PL4 RARE |
Gamma Clinic Treatments (R1) | $500K |
| Wired Nerves 2 | Spinal Slot | 2_40_2 | +3 Reaction, -15 Hit Points, +4 Initiative, Cancels up to -10% Move Speed Penalty, -10% Stress Res and -15% Wound Res Talent: Buff yourself with +2 Action Points immediately. |
10d | PL5 RARE |
Gamma Clinic Treatments (R2) | $900K |
| Wired Nerves 3 | Spinal Slot | 2_40_3 | +4 Reaction, -20 Hit Points, +5 Initiative, +1 Move Points, Cancels up to -12% Move Speed Penalty, -15% Stress Res and -20% Wound Res Talent: Buff yourself with +2 Action Points immediately. |
14d | PL7 EPIC |
Gamma Clinic Treatments (R3) | $2.40M |
| Wired Nerves 4 | Spinal Slot | 2_40_4 | +5 Reaction, -45 Hit Points, +5 Initiative, +1 Move Points, Cancels up to -15% Move Speed Penalty, -25% Stress Res and -25% Wound Res Talent: Buff yourself with +3 Action Points immediately. |
30d | PL8 EPIC |
Gamma Clinic Treatments (R4) | $10.20M |
| Chipped Skills 1 | Spinal Slot | 2_6_1 | +2 Tech, +2% Legwork Success, +5% XP Gained and -5% Stress Res | 5d | PL2 COMN |
Street Wetware (R2) | $140K |
| Chipped Skills 2 | Spinal Slot | 2_6_2 | +3 Tech, +3% Legwork Success, +8% XP Gained and -5% Stress Res | 7d | PL3 COMN |
Street Wetware (R3) | $250K |
| Chipped Skills 3 | Spinal Slot | 2_6_3 | +4 Tech, +6% Legwork Success, +9% XP Gained, -10% Stress Res and -10% Wound Res | 14d | PL4 RARE |
K-177 Spec Wetware (R1) | $500K |
| Chipped Skills 4 | Spinal Slot | 2_6_4 | +5 Tech, +10% Legwork Success, +10% XP Gained, -25% Stress Res and -20% Wound Res | 30d | PL5 RARE |
K-177 Spec Wetware (R2) | $900K |
| Delta Wire 1 | Spinal Slot | 2_8_1 | Grants Job: Warmachine +3 Will, +1 Initiative, +3% Move Speed, Cancels up to -3% Move Speed Penalty, -15% Stress Res and -15% Wound Res |
5d | PL2 COMN |
Cybernetics (R1) | $166K |
| Delta Wire 2 | Spinal Slot | 2_8_2 | Grants Job: Warmachine +4 Will, +2 Initiative, +5% Move Speed, Cancels up to -5% Move Speed Penalty, -20% Stress Res and -15% Wound Res |
7d | PL4 RARE |
Cybernetics (R3) | $526K |
| Delta Wire 3 | Spinal Slot | 2_8_3 | Grants Job: Warmachine +6 Will, +3 Initiative, +1 Move Points, +5% Move Speed, Cancels up to -8% Move Speed Penalty, -25% Stress Res and -20% Wound Res |
14d | PL6 RARE |
Gamma Clinic Treatments (R3) | $1.43M |
| Delta Wire 4 | Spinal Slot | 2_8_4 | Grants Job: Warmachine +8 Will, +4 Initiative, +1 Move Points, +5% Move Speed, Cancels up to -10% Move Speed Penalty, -30% Stress Res and -20% Wound Res |
21d | PL8 EPIC |
Gamma Clinic Treatments (R4) | $10.23M |
| MatrixLink 1 | Deep Brain Slot | 3_9_1 | Grants Job: Hacker -5% Wound Res, +3 Matrix AP |
5d | PL1 COMN |
Cybernetics (R1) | $96K |
| MatrixLink 2 | Deep Brain Slot | 3_9_2 | Grants Job: Hacker +1 Tech and -5% Stress Res, Repair 1% Connection, +6 Matrix AP and +2 Cyberdeck Armor |
10d | PL3 COMN |
Cybernetics (R3) | $130K |
| MatrixLink 3 | Deep Brain Slot | 3_9_3 | Grants Job: Hacker +1 Tech and -5% Stress Res, Repair 2% Connection, +10 Matrix AP and +4 Cyberdeck Armor |
14d | PL4 RARE |
Black Market Matrixware (R1) | $458K |
| MatrixLink 4 | Deep Brain Slot | 3_9_4 | Grants Job: Hacker +1 Tech and -5% Stress Res, Repair 3% Connection, +15 Matrix AP and +6 Cyberdeck Armor |
21d | PL6 RARE |
Black Market Matrixware (R3) | $1.36M |
| CombatLink 1 | Deep Brain Slot | 3_16_1 | +3% Crit Chance, +2% Evasion, -5% Stress Res and +5% Cybernetic Weapon Dmg | 14d | PL3 COMN |
Project 'Battletank' Implants (R1) | $276K |
| CombatLink 2 | Deep Brain Slot | 3_16_1 | +4% Crit Chance, +3% Evasion, -10% Stress Res and +9% Cybernetic Weapon Dmg | 21d | PL4 COMN |
Project 'Battletank' Implants (R2) | $526K |
| CombatLink 3 | Deep Brain Slot | 3_16_1 | +5% Crit Chance, +4% Evasion, -15% Stress Res and +12% Cybernetic Weapon Dmg | 30d | PL6 COMN |
Project 'Battletank' Implants (R3) | $1.43M |
| CombatLink 4 | Deep Brain Slot | 3_16_1 | +6% Crit Chance, +5% Evasion, -25% Stress Res and +15% Cybernetic Weapon Dmg | 30d | PL8 COMN |
Project 'Battletank' Implants (R4) | $10.23M |
| Cortex Wetware 1 | Deep Brain Slot | 3_41_1 | Grants Job: Wireghost -5% Stress Res, Mitigate any Q-Sec Tally increase by -1 |
5d | PL1 COMN |
Cybernetics (R1) | $96K |
| Cortex Wetware 2 | Deep Brain Slot | 3_41_1 | Grants Job: Wireghost +1 Tech and -5% Stress Res, -1% less Connection Burn (when using Skipjack), +20/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -1 |
10d | PL3 COMN |
Cybernetics (R3) | $148K |
| Cortex Wetware 3 | Deep Brain Slot | 3_41_1 | Grants Job: Wireghost +2 Tech and -10% Stress Res, -1% less Connection Burn (when using Skipjack), +30/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -1 |
14d | PL4 RARE |
Black Market Matrixware (R1) | $516K |
| Cortex Wetware 4 | Deep Brain Slot | 3_41_1 | Grants Job: Wireghost +3 Tech and -10% Stress Res, -2% less Connection Burn (when using Skipjack), +40/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -1 |
21d | PL6 RARE |
Black Market Matrixware (R3) | $1.37M |
| Nano-Hive | Fast Brain Slot | 4_13_1 | Grants Job: Agent EX +1 Tech, +25 Hit Points, -10% Stress Res and -10% Wound Res |
11d | PL2 COMN |
Cybernetics (R1) | $152K |
| Chem-Hive | Fast Brain Slot | 4_14_1 | Grants Job: Scourge +5% Kinetic Armor, +5% Ballistic Armor, -5% Stress Res and -5% Wound Res |
12d | PL2 COMN |
Cybernetics (R1) | $144K |
| Synaptic Accelerator 1 | Fast Brain Slot | 4_17_1 | +5% Evasion, +2 Initiative and -5% Wound Res | 7d | PL2 RARE |
Cybernetics (R2) | $122K |
| Synaptic Accelerator 2 | Fast Brain Slot | 4_17_2 | +2 Reaction, +1 Tech, +6% Evasion, +3 Initiative and -6% Wound Res | 10d | PL3 RARE |
Cybernetics (R3) | $210K |
| Synaptic Accelerator 3 | Fast Brain Slot | 4_17_3 | +2 Reaction, +2 Tech, +7% Evasion, +4 Initiative and -12% Wound Res | 14d | PL5 RARE |
K-177 Spec Wetware (R2) | $860K |
| Synaptic Accelerator 4 | Fast Brain Slot | 4_17_4 | +3 Reaction, +2 Tech, +8% Evasion, +5 Initiative and -18% Wound Res | 21d | PL7 EPIC |
K-177 Spec Wetware (R3) | $2.36M |
| Neural Toner 1 | Fast Brain Slot | 4_18_1 | +1 Initiative and -5% Wound Res, +10 Matrix AP and +60/qpbs IO Speed | 7d | PL1 COMN |
Cybernetics (R1) | $80K |
| Neural Toner 2 | Fast Brain Slot | 4_18_2 | +1 Tech, +2 Initiative and -6% Wound Res, +10 Matrix AP and +120/qpbs IO Speed | 10d | PL3 COMN |
Cybernetics (R3) | $146K |
| Neural Toner 3 | Fast Brain Slot | 4_18_3 | +1 Tech, +2 Initiative, -5% Stress Res and -8% Wound Res, +15 Matrix AP and +140/qpbs IO Speed | 21d | PL4 RARE |
Black Market Matrixware (R1) | $496K |
| Neural Toner 4 | Fast Brain Slot | 4_18_4 | +2 Tech, +3 Initiative, -5% Stress Res and -10% Wound Res, +20 Matrix AP and +160/qpbs IO Speed | 30d | PL5 RARE |
Black Market Matrixware (R2) | $896K |
| HeadMem 550X | Fast Brain Slot | 4_19_1 | +10% Stress Res and -5% Wound Res, +30/qpbs IO Speed and +80 qb | 10d | PL3 COMN |
Imported Cybernetics (R3) | $250K |
| HeadMem 650X | Fast Brain Slot | 4_19_2 | +15% Stress Res and -10% Wound Res, +40/qpbs IO Speed and +120 qb | 14d | PL4 COMN |
Imported Cybernetics (R4) | $500K |
| HeadMem 760X | Fast Brain Slot | 4_19_3 | +25% Stress Res and -15% Wound Res, +50/qpbs IO Speed and +160 qb | 21d | PL6 RARE |
Black Market Matrixware (R3) | $1.40M |
| HeadMem 800F3 | Fast Brain Slot | 4_19_4 | +30% Stress Res and -20% Wound Res, +80/qpbs IO Speed and +200 qb | 30d | PL8 RARE |
Black Market Matrixware (R4) | $10.20M |
| Aluminum Bone Grafts | Skeletal Slot | 5_23_1 | +3 Strength, +10 Hit Points and +10% Wound Res | 14d | PL1 COMN |
Cybernetics (R1) | $82K |
| Di-Aluminum Bone Grafts | Skeletal Slot | 5_23_2 | +4 Strength, +20 Hit Points, -5% Move Speed and +12% Wound Res | 21d | PL2 COMN |
Cybernetics (R2) | $126K |
| Steel Bone Grafts | Skeletal Slot | 5_23_3 | +5 Strength, +35 Hit Points, +10% Kinetic Dmg, -6% Move Speed and +15% Wound Res | 30d | PL3 COMN |
Imported Cybernetics (R3) | $236K |
| Titanium Bone Grafts | Skeletal Slot | 5_23_4 | +5 Strength, +50 Hit Points, +15% Kinetic Dmg, -8% Move Speed and +15% Wound Res | 45d | PL5 COMN |
Imported Cybernetics (R5) | $886K |
| Duranium Bone Grafts | Skeletal Slot | 5_23_5 | +6 Strength, +65 Hit Points, +18% Kinetic Dmg, -10% Move Speed and +25% Wound Res | 60d | PL6 RARE |
Project 'Battletank' Implants (R4) | $1.39M |
| M-Jak 1000 | Arms Slot | 6_26_1 | +3 Strength, +20% Kinetic Dmg, -15% Move Speed, -10% Stress Res and -10% Wound Res | 10d | PL2 COMN |
Cybernetics (R2) | $140K |
| M-Jak 2000 | Arms Slot | 6_26_2 | +4 Strength, +25% Kinetic Dmg, -10% Move Speed, -10% Stress Res and -10% Wound Res | 10d | PL3 COMN |
Cybernetics (R3) | $250K |
| Dual Haul MXP | Arms Slot | 6_26_1 | +2 Strength, -25% Move Speed, -10% Stress Res, -10% Wound Res and Merc can carry 2 Heavy Weapons at the same time | 10d | PL4 COMN |
Cybernetics (R4) | $500K |
| H3VI Haul | Arms Slot | 6_26_1 | +4 Strength, Ignore up to 3 Recoil, -25% Move Speed, -10% Stress Res, -10% Wound Res and Merc can carry 2 Heavy Weapons at the same time | 12d | PL5 COMN |
Omicron Rook Implants (R2) | $780K |
| XT-Jak 3000 | Arms Slot | 6_26_1 | +6 Strength, +25% Kinetic Dmg, +2% Built-in Armor, -10% Move Speed, -10% Stress Res and -10% Wound Res | 10d | PL4 COMN |
Omicron Rook Implants (R1) | $500K |
| XT-Jak 4000 | Arms Slot | 6_26_2 | +8 Strength, +30% Kinetic Dmg, +5% Built-in Armor, -10% Move Speed, -10% Stress Res and -10% Wound Res | 10d | PL6 COMN |
Omicron Rook Implants (R3) | $1.16M |
| Hand Blades 1 | Arms Slot | 6_27_1 | Talent: Attack an enemy within 2m with your Hand Blades 1 at base 65% Accuracy, causing 130 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 3d | PL1 COMN |
Cybernetics (R1) | $80K |
| Hand Blades 2 | Arms Slot | 6_27_2 | Talent: Attack an enemy within 2m with your Hand Blades 2 at base 65% Accuracy, causing 150 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 5d | PL3 COMN |
Cybernetics (R2) | $250K |
| Hand Blades 3 | Arms Slot | 6_27_3 | Talent: Attack an enemy within 2m with your Hand Blades 3 at base 65% Accuracy, causing 170 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 7d | PL5 COMN |
Project 'Battletank' Implants (R2) | $900K |
| Hand Blades 4 | Arms Slot | 6_27_4 | Talent: Attack an enemy within 2m with your Hand Blades 4 at base 65% Accuracy, causing 200 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 10d | PL7 COMN |
Project 'Battletank' Implants (R3) | $2.40M |
| Hand Razors 1 | Arms Slot | 6_27_1 | Talent: Attack an enemy within 2m with your Hand Razors 1 at base 70% Accuracy, causing 100 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +80% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 5d | PL1 COMN |
Street Wetware (R2) | $80K |
| Hand Razors 2 | Arms Slot | 6_27_2 | Talent: Attack an enemy within 2m with your Hand Razors 2 at base 72% Accuracy, causing 120 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +100% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 7d | PL3 COMN |
Street Wetware (R3) | $250K |
| Hand Razors 3 | Arms Slot | 6_27_3 | Talent: Attack an enemy within 2m with your Hand Razors 3 at base 74% Accuracy, causing 140 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +120% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 10d | PL5 COMN |
Project 'Battletank' Implants (R3) | $900K |
| Hand Razors 4 | Arms Slot | 6_27_4 | Talent: Attack an enemy within 2m with your Hand Razors 4 at base 75% Accuracy, causing 160 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 10d | PL7 COMN |
Project 'Battletank' Implants (R4) | $2.40M |
| Ripper Blades 1 | Arms Slot | 6_27_1 | Talent: Attack an enemy within 2m with your Ripper Blades 1 at base 65% Accuracy, causing 166 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 3d | PL1 RARE |
Black-Ops Combat Implants (R1) | $80K |
| Ripper Blades 2 | Arms Slot | 6_27_2 | Talent: Attack an enemy within 2m with your Ripper Blades 2 at base 65% Accuracy, causing 172 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 5d | PL3 RARE |
Black-Ops Combat Implants (R2) | $250K |
| Ripper Blades 3 | Arms Slot | 6_27_3 | Talent: Attack an enemy within 2m with your Ripper Blades 3 at base 65% Accuracy, causing 196 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 7d | PL5 RARE |
Black-Ops Combat Implants (R3) | $900K |
| Ripper Blades 4 | Arms Slot | 6_27_4 | Talent: Attack an enemy within 2m with your Ripper Blades 4 at base 65% Accuracy, causing 250 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. | 10d | PL7 RARE |
Black-Ops Combat Implants (R4) | $2.40M |
| Mono-Razors 1 | Arms Slot | 6_27_1 | Talent: Attack an enemy within 2m with your Mono-Razors 1 at base 70% Accuracy, causing 112 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +96% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 5d | PL1 RARE |
Black-Ops Combat Implants (R1) | $80K |
| Mono-Razors 2 | Arms Slot | 6_27_2 | Talent: Attack an enemy within 2m with your Mono-Razors 2 at base 72% Accuracy, causing 149 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 7d | PL3 RARE |
Black-Ops Combat Implants (R2) | $250K |
| Mono-Razors 3 | Arms Slot | 6_27_3 | Talent: Attack an enemy within 2m with your Mono-Razors 3 at base 74% Accuracy, causing 157 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +144% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 10d | PL5 RARE |
Black-Ops Combat Implants (R3) | $900K |
| Mono-Razors 4 | Arms Slot | 6_27_4 | Talent: Attack an enemy within 2m with your Mono-Razors 4 at base 75% Accuracy, causing 179 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +168% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. | 10d | PL7 RARE |
Black-Ops Combat Implants (R4) | $2.40M |
| GunLink | Spinal Slot | 2_28_1 | Grants Job: Gunslinger +5% All Ranged Accuracy and -5% Stress Res |
10d | PL2 COMN |
Cybernetics (R1) | $116K |
| GunLink Zero | Spinal Slot | 2_28_2 | Grants Job: Gunslinger +2 Reaction, +8% All Ranged Accuracy, +5% Crit Chance and -10% Stress Res |
9d | PL4 RARE |
Omicron Rook Implants (R1) | $500K |
| SynthMuscle 1 | Legs Slot | 7_30_1 | +3 Reaction and +3 Strength | 14d | PL1 RARE |
Cybernetics (R2) | $88K |
| SynthMuscle 2 | Legs Slot | 7_30_2 | +4 Reaction, +4 Strength and -5% Wound Res | 14d | PL3 RARE |
Cybernetics (R4) | $258K |
| SynthMuscle 3 | Legs Slot | 7_30_3 | +6 Reaction, +5 Strength and -8% Wound Res | 21d | PL5 RARE |
Project 'Battletank' Implants (R1) | $908K |
| SynthMuscle 4 | Legs Slot | 7_30_3 | +9 Reaction, +6 Strength and -10% Wound Res | 22d | PL6 RARE |
Omicron Rook Implants (R3) | $1.16M |
| Recoil Tri-Ank 1 | Legs Slot | 7_31_1 | +2 Strength, 25% less Recoil gen and Ignore up to 2 Recoil | 10d | PL3 COMN |
Imported Cybernetics (R3) | $274K |
| Recoil Tri-Ank 2 | Legs Slot | 7_31_2 | +2 Strength, 30% less Recoil gen and Ignore up to 4 Recoil | 14d | PL4 COMN |
Imported Cybernetics (R4) | $512K |
| Thunders-X 1 | Legs Slot | 7_31_1 | +3 Strength, +10 Hit Points and Cancels up to -20% Move Speed Penalty | 10d | PL3 COMN |
Street Wetware (R3) | $262K |
| Thunders-X 2 | Legs Slot | 7_31_2 | +5 Strength, +25 Hit Points and Cancels up to -30% Move Speed Penalty | 14d | PL4 COMN |
Street Wetware (R4) | $372K |
| Brightshot Optic 1 | Ocular Slot | 8_32_1 | +2% All Ranged Accuracy, +3% Crit Chance and +25% Crit Dmg Talent: Attack an enemy within 12m with your Brightshot Optic 1 at base 65% Accuracy, causing 90 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +80% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -15% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. |
7d | PL1 COMN |
Street Wetware (R3) | $80K |
| Brightshot Optic 2 | Ocular Slot | 8_32_2 | +3% All Ranged Accuracy, +3% Crit Chance and +25% Crit Dmg Talent: Attack an enemy within 12m with your Brightshot Optic 2 at base 65% Accuracy, causing 110 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +100% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -20% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. |
10d | PL3 COMN |
Street Wetware (R4) | $250K |
| Brightshot Optic 3 | Ocular Slot | 8_32_3 | +4% All Ranged Accuracy, +3% Crit Chance, +25% Crit Dmg and -5% Stress Res Talent: Attack an enemy within 12m with your Brightshot Optic 3 at base 65% Accuracy, causing 130 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +120% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -25% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. |
14d | PL5 COMN |
K-177 Spec Wetware (R3) | $900K |
| Brightshot Optic 4 | Ocular Slot | 8_32_4 | +5% All Ranged Accuracy, +3% Crit Chance, +25% Crit Dmg and -10% Stress Res Talent: Attack an enemy within 12m with your Brightshot Optic 4 at base 65% Accuracy, causing 150 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -30% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. |
14d | PL7 COMN |
K-177 Spec Wetware (R4) | $2.40M |
| Lumen Spear 1 | Ocular Slot | 8_32_1 | Talent: Attack an enemy within 18m with your Lumen Spear 1 at base 75% Accuracy, causing 150 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +10% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. | 5d | PL1 COMN |
Street Wetware (R3) | $80K |
| Lumen Spear 2 | Ocular Slot | 8_32_2 | Talent: Attack an enemy within 18m with your Lumen Spear 2 at base 75% Accuracy, causing 160 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +12% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. | 7d | PL3 COMN |
Street Wetware (R4) | $250K |
| Lumen Spear 3 | Ocular Slot | 8_32_3 | Talent: Attack an enemy within 18m with your Lumen Spear 3 at base 75% Accuracy, causing 170 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +16% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. | 10d | PL5 COMN |
K-177 Spec Wetware (R3) | $900K |
| Lumen Spear 4 | Ocular Slot | 8_32_4 | Talent: Attack an enemy within 18m with your Lumen Spear 4 at base 75% Accuracy, causing 180 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +20% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. | 10d | PL7 COMN |
K-177 Spec Wetware (R4) | $2.40M |
| Photon Lance 1 | Ocular Slot | 8_32_1 | Talent: Attack an enemy within 6m with your Photon Lance 1 at base 65% Accuracy, causing 130 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +112% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. | 7d | PL2 RARE |
Weaponized Ocular Implants (R1) | $140K |
| Photon Lance 2 | Ocular Slot | 8_32_2 | Talent: Attack an enemy within 6m with your Photon Lance 2 at base 65% Accuracy, causing 160 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. | 10d | PL4 RARE |
Weaponized Ocular Implants (R2) | $500K |
| Photon Lance 3 | Ocular Slot | 8_32_3 | Talent: Attack an enemy within 6m with your Photon Lance 3 at base 65% Accuracy, causing 188 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +168% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. | 14d | PL6 RARE |
Weaponized Ocular Implants (R3) | $1.40M |
| Photon Lance 4 | Ocular Slot | 8_32_4 | Talent: Attack an enemy within 6m with your Photon Lance 4 at base 65% Accuracy, causing 218 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +196% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. | 14d | PL8 RARE |
Weaponized Ocular Implants (R4) | $10.20M |
| Helios Beam 1 | Ocular Slot | 8_32_1 | Talent: Attack an enemy within 16m with your Helios Beam 1 at base 75% Accuracy, causing 172 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -15% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. | 5d | PL2 RARE |
Weaponized Ocular Implants (R1) | $140K |
| Helios Beam 2 | Ocular Slot | 8_32_2 | Talent: Attack an enemy within 16m with your Helios Beam 2 at base 75% Accuracy, causing 184 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -20% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. | 7d | PL4 RARE |
Weaponized Ocular Implants (R2) | $500K |
| Helios Beam 3 | Ocular Slot | 8_32_3 | Talent: Attack an enemy within 16m with your Helios Beam 3 at base 75% Accuracy, causing 212 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -30% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. | 10d | PL6 RARE |
Weaponized Ocular Implants (R3) | $1.40M |
| Helios Beam 4 | Ocular Slot | 8_32_4 | Talent: Attack an enemy within 16m with your Helios Beam 4 at base 75% Accuracy, causing 225 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -50% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. | 14d | PL8 RARE |
Weaponized Ocular Implants (R4) | $10.20M |
| Combat DisplayLink | Ocular Slot | 8_34_2 | +5% All Ranged Accuracy, +7% Crit Chance, +25% Crit Dmg, -10% Stress Res and -5% Wound Res | 10d | PL3 COMN |
K-177 Spec Wetware (R1) | $250K |
| Target Optimizer | Ocular Slot | 8_33_1 | +9% Crit Chance, +25% Crit Dmg, -10% Stress Res and -5% Wound Res | 14d | PL4 COMN |
Weaponized Ocular Implants (R1) | $500K |
| Image Magnification | Ocular Slot | 8_33_2 | -5 degree reduced firing angle, +9% All Ranged Accuracy, +3% Crit Chance, -10% Stress Res and -5% Wound Res | 10d | PL5 COMN |
K-177 Spec Wetware (R4) | $900K |
| Range Finder | Ocular Slot | 8_33_2 | +10% Long Range Accuracy (Sniper/Railgun), +4% Crit Chance, +25% Stealth Crit Dmg, -10% Stress Res and -5% Wound Res | 7d | PL5 COMN |
Weaponized Ocular Implants (R2) | $900K |
| Apex DisplayLink | Ocular Slot | 8_34_3 | +7% All Ranged Accuracy, +8% Crit Chance, +25% Crit Dmg, -15% Stress Res and -10% Wound Res | 10d | PL7 COMN |
Weaponized Ocular Implants (R3) | $2.40M |
| Apex Optimizer | Ocular Slot | 8_33_3 | +12% Crit Chance, +25% Crit Dmg, -15% Stress Res and -10% Wound Res | 14d | PL7 COMN |
Weaponized Ocular Implants (R4) | $2.40M |
| Display Link | Ocular Slot | 8_34_1 | +3% All Ranged Accuracy, +6% Crit Chance, +25% Crit Dmg and -5% Stress Res | 5d | PL2 COMN |
Cybernetics (R2) | $98K |
| Veil Field Generator | Chest Slot | 9_36_1 | Talent: Engage Veil Field Generator to become undetectable (sight, sound) and gain invisibility while stationary (sight) for remainder of the Turn. Immediately reduce HP by 25 on use. Canceled by any movement or attack. Does not trigger Overwatch. | 7d | PL2 COMN |
Cybernetics (R2) | $140K |
| Vertifex Pulse Generator | Chest Slot | 9_36_2 | Talent: Discharge Pulse Generator to strike all enemies within 8m, canceling enemy Overwatch, causing 250 Kinetic Dmg and debuffing with -40% Evasion for remainder of the Turn. Immediately reduce HP by 25 on use. Does not trigger Overwatch. | 10d | PL4 COMN |
Street Wetware (R4) | $500K |
| Vibra Scream Pulse | Chest Slot | 9_36_3 | Talent: Discharge Pulse Generator to strike all enemies within 20m, canceling enemy Overwatch, causing 50 Pure Dmg and debuffing with -30% ALL Accuracy for remainder of the Turn. Immediately reduce HP by 50 on use. Does not trigger Overwatch. | 10d | PL5 COMN |
Street Wetware (R4) | $900K |
| Metal Scream Pulse | Chest Slot | 9_36_2 | Talent: Discharge Pulse Generator to strike all enemies within 10m, canceling enemy Overwatch, causing 250 Kinetic Dmg and immediately Shreds 2 Armor. Immediately reduce HP by 50 on use. Does not trigger Overwatch. | 14d | PL4 COMN |
Cybernetics (R4) | $500K |
| Nightmare Pulse | Chest Slot | 9_36_3 | Talent: Discharge Pulse Generator to strike all enemies within 6m, canceling enemy Overwatch, causing 100 Pure Dmg and debuffing with +40% Crit Vulnerability for remainder of the Turn. Immediately reduce HP by 50 on use. Does not trigger Overwatch. | 14d | PL5 COMN |
Project 'Battletank' Implants (R4) | $900K |
| Graviton Burst Generator | Chest Slot | 9_36_4 | Talent: Discharge Pulse Generator to strike all enemies within 8m, canceling enemy Overwatch, causing 400 Kinetic Dmg and debuffing with +50% Crit Vulnerability for remainder of the Turn. Immediately reduce HP by 100 on use. Does not trigger Overwatch. | 21d | PL6 RARE |
Black-Ops Combat Implants (R1) | $1.40M |
| Tachyon Burst Generator | Chest Slot | 9_36_4 | Talent: Discharge Pulse Generator to strike all enemies within 10m, canceling enemy Overwatch, causing 250 Pure Dmg and debuffing with -50% Evasion for remainder of the Turn. Immediately reduce HP by 100 on use. Does not trigger Overwatch. | 21d | PL6 RARE |
Black-Ops Combat Implants (R2) | $1.40M |
| Hellheart Pulse | Chest Slot | 9_36_4 | Talent: Discharge Pulse Generator, all drones within 8m are damaged with 200 Pure Dmg and debuffed with Stunned (skips Turn) and -20% Evasion for remainder of the Turn. Immediately reduce HP by 75 on use. Does not trigger Overwatch. | 21d | PL6 EPIC |
Black-Ops Combat Implants (R3) | $1.40M |
| Lattice CryoPulse | Chest Slot | 9_36_5 | Talent: Discharge Pulse Generator to strike all enemies within 8m, canceling enemy Overwatch, causing 250 Kinetic Dmg and immediately Shreds 4 Armor. Immediately reduce HP by 100 on use. Does not trigger Overwatch. | 30d | PL8 EPIC |
Black-Ops Combat Implants (R4) | $10.20M |
| TitanHeart Sys 2.0 | Chest Slot | 9_35_2 | +2 Will, +60 Hit Points and +15% Wound Res | 14d | PL4 COMN |
Cybernetics (R4) | $222K |
| RegenCore Sys 2.0 | Chest Slot | 9_35_2 | +1 Reaction, +1 Strength and 25% Reduction to all Injury Time | 14d | PL4 COMN |
Cybernetics (R4) | $238K |
| TitanHeart Sys 1.0 | Chest Slot | 9_35_1 | +1 Will, +30 Hit Points and +5% Wound Res | 10d | PL2 COMN |
Cybernetics (R2) | $112K |
| RegenCore Sys 1.0 | Chest Slot | 9_35_1 | +1 Reaction, +1 Strength and 10% Reduction to all Injury Time | 10d | PL3 COMN |
Cybernetics (R3) | $136K |
| Grayline Adrenal Pump | Chest Slot | 9_35_1 | Talent: When taking damage, immediately Heal 100 HP and at the end of the current Turn and next Turn. Each Healing cancels Bleeding Out. Activates once per mission. | 10d | PL5 COMN |
Omicron Rook Implants (R2) | $900K |
| Grayline Adrenal Elite | Chest Slot | 9_35_1 | Talent: When taking damage, immediately Heal 125 HP and at the end of the current Turn and next Turn. Each Healing cancels Bleeding Out. Activates once per mission. | 12d | PL7 COMN |
Omicron Rook Implants (R4) | $2.42M |
| ADV Filter | Lung Slot | 10_39_1 | +1 Reaction, +1 Strength, +1 Will, +25 Hit Points and Cancels up to -10% Move Speed Penalty | 8d | PL2 COMN |
Cybernetics (R2) | $140K |
| Trache-Lifeflow | Lung Slot | 10_37_1 | Talent: When taking damage, immediately Heal 45 HP and at the end of the current Turn and next 2 Turns. Each Healing cancels Bleeding Out. Activates once per mission. | 14d | PL4 COMN |
Cybernetics (R4) | $500K |
| ADVX Filter | Lung Slot | 10_39_2 | +1 Reaction, +1 Strength, +1 Will, +40 Hit Points and Cancels up to -15% Move Speed Penalty | 8d | PL3 COMN |
Imported Cybernetics (R3) | $250K |
| Trache-Vitaflow | Lung Slot | 10_37_2 | Talent: When taking damage, immediately Heal 50 HP and at the end of the current Turn and next 3 Turns. Each Healing cancels Bleeding Out. Activates once per mission. | 14d | PL5 COMN |
Imported Cybernetics (R5) | $900K |
| Trache-Dualflow | Lung Slot | 10_37_3 | Talent: When taking damage, immediately Heal 60 HP and at the end of the current Turn and next 3 Turns. Each Healing cancels Bleeding Out. Activates twice per mission. | 14d | PL6 COMN |
Imported Cybernetics (R6) | $1.34M |
| Brau ADX Filter | Lung Slot | 10_39_1 | +1 Reaction, +2 Strength, +1 Will, +80 Hit Points and Cancels up to -10% Move Speed Penalty | 8d | PL6 COMN |
Imported Cybernetics (R6) | $1.02M |
| K-Pump 2230 | Lung Slot | 10_37_1 | Talent: When taking damage, immediately Heal 100 HP and at the end of the current Turn and next Turn. Each Healing cancels Bleeding Out. Activates twice per mission. | 15d | PL7 COMN |
Omicron Rook Implants (R4) | $2.44M |