Cyberware types

From Cyber Knights: Flashpoint Wiki

Here is a reference table for all cyberware types. (The table is automatically extracted from game files and uploaded by the dev team.)

Cyberware[edit | edit source]

Name Slot Code Effect Recover PL, Rarity Service Cost
Dermal Plating 1 Skin Slot 1_2_1 +60 Hit Points, -6% Move Speed and +10% Wound Res 9d PL1
COMN
Cybernetics (R1) $102K
Dermal Plating 2 Skin Slot 1_2_2 +85 Hit Points, +5% Built-in Armor, -10% Move Speed and +12% Wound Res 10d PL3
COMN
Cybernetics (R3) $198K
Dermal Plating 3 Skin Slot 1_2_3 +110 Hit Points, +5% Built-in Armor, -12% Move Speed and +15% Wound Res 12d PL5
RARE
Project 'Battletank' Implants (R2) $948K
Dermal Plating 4 Skin Slot 1_2_4 +160 Hit Points, +5% Built-in Armor, -15% Move Speed and +18% Wound Res 14d PL7
RARE
Project 'Battletank' Implants (R4) $2.45M
Dermal Lacing Skin Slot 1_3_1 +75 Hit Points, +6% Kinetic Armor, +6% Ballistic Armor and +15% Wound Res 14d PL6
RARE
Imported Cybernetics (R4) $1.42M
Dermal Sheathe 1 Skin Slot 1_3_1 +10% Built-in Armor, +5% Evasion and -10% Wound Res

Talent: Buff yourself with Invulnerability to ALL Damage (up to 2 hits) for remainder of the Turn.
14d PL3
RARE
Project 'Battletank' Implants (R1) $274K
Dermal Sheathe 2 Skin Slot 1_3_2 +10% Built-in Armor, +7% Evasion and -15% Wound Res

Talent: Buff yourself with Invulnerability to ALL Damage (up to 3 hits) for remainder of the Turn.
14d PL5
RARE
Project 'Battletank' Implants (R2) $924K
Dermal Sheathe 3 Skin Slot 1_3_3 +10% Built-in Armor, +10% Evasion and -20% Wound Res

Talent: Buff yourself with Invulnerability to ALL Damage (up to 4 hits) for remainder of the Turn.
21d PL6
EPIC
Project 'Battletank' Implants (R3) $1.42M
Chameleon Sheathe Skin Slot 1_4_1 Grants Job: Vanguard
+20% Stealth Crit Dmg
12d PL2
RARE
Cybernetics (R2) $85K
Chameleon S-Mesh Skin Slot 1_4_2 Grants Job: Vanguard
+25% Stealth Crit Dmg and +8% Evasion
15d PL4
RARE
Cybernetics (R4) $522K
Chipped Reflexes 1 Spinal Slot 2_5_1 +2 Initiative, +0.2 Action Points, +2% Move Speed, Cancels up to -5% Move Speed Penalty and -10% Stress Res 5d PL2
COMN
Street Wetware (R2) $164K
Chipped Reflexes 2 Spinal Slot 2_5_2 +3 Initiative, +0.3 Action Points, +3% Move Speed, Cancels up to -5% Move Speed Penalty and -15% Stress Res 7d PL3
COMN
Street Wetware (R3) $282K
Chipped Reflexes 3 Spinal Slot 2_5_3 +4 Initiative, +0.4 Action Points, +4% Move Speed, Cancels up to -10% Move Speed Penalty, -20% Stress Res and -10% Wound Res 14d PL5
RARE
Gamma Clinic Treatments (R1) $900K
Chipped Reflexes 4 Spinal Slot 2_5_4 +6 Initiative, +0.5 Action Points, +5% Move Speed, Cancels up to -10% Move Speed Penalty, -25% Stress Res and -20% Wound Res 30d PL7
RARE
Gamma Clinic Treatments (R3) $2.40M
Wired Nerves 1 Spinal Slot 2_40_1 +2 Reaction, -10 Hit Points, +3 Initiative, Cancels up to -8% Move Speed Penalty, -5% Stress Res and -10% Wound Res

Talent: Buff yourself with +1 Action Point immediately.
7d PL4
RARE
Gamma Clinic Treatments (R1) $500K
Wired Nerves 2 Spinal Slot 2_40_2 +3 Reaction, -15 Hit Points, +4 Initiative, Cancels up to -10% Move Speed Penalty, -10% Stress Res and -15% Wound Res

Talent: Buff yourself with +2 Action Points immediately.
10d PL5
RARE
Gamma Clinic Treatments (R2) $900K
Wired Nerves 3 Spinal Slot 2_40_3 +4 Reaction, -20 Hit Points, +5 Initiative, +1 Move Points, Cancels up to -12% Move Speed Penalty, -15% Stress Res and -20% Wound Res

Talent: Buff yourself with +2 Action Points immediately.
14d PL7
EPIC
Gamma Clinic Treatments (R3) $2.40M
Wired Nerves 4 Spinal Slot 2_40_4 +5 Reaction, -45 Hit Points, +5 Initiative, +1 Move Points, Cancels up to -15% Move Speed Penalty, -25% Stress Res and -25% Wound Res

Talent: Buff yourself with +3 Action Points immediately.
30d PL8
EPIC
Gamma Clinic Treatments (R4) $10.20M
Chipped Skills 1 Spinal Slot 2_6_1 +2 Tech, +2% Legwork Success, +5% XP Gained and -5% Stress Res 5d PL2
COMN
Street Wetware (R2) $140K
Chipped Skills 2 Spinal Slot 2_6_2 +3 Tech, +3% Legwork Success, +8% XP Gained and -5% Stress Res 7d PL3
COMN
Street Wetware (R3) $250K
Chipped Skills 3 Spinal Slot 2_6_3 +4 Tech, +6% Legwork Success, +9% XP Gained, -10% Stress Res and -10% Wound Res 14d PL4
RARE
K-177 Spec Wetware (R1) $500K
Chipped Skills 4 Spinal Slot 2_6_4 +5 Tech, +10% Legwork Success, +10% XP Gained, -25% Stress Res and -20% Wound Res 30d PL5
RARE
K-177 Spec Wetware (R2) $900K
Delta Wire 1 Spinal Slot 2_8_1 Grants Job: Warmachine
+3 Will, +1 Initiative, +3% Move Speed, Cancels up to -3% Move Speed Penalty, -15% Stress Res and -15% Wound Res
5d PL2
COMN
Cybernetics (R1) $166K
Delta Wire 2 Spinal Slot 2_8_2 Grants Job: Warmachine
+4 Will, +2 Initiative, +5% Move Speed, Cancels up to -5% Move Speed Penalty, -20% Stress Res and -15% Wound Res
7d PL4
RARE
Cybernetics (R3) $526K
Delta Wire 3 Spinal Slot 2_8_3 Grants Job: Warmachine
+6 Will, +3 Initiative, +1 Move Points, +5% Move Speed, Cancels up to -8% Move Speed Penalty, -25% Stress Res and -20% Wound Res
14d PL6
RARE
Gamma Clinic Treatments (R3) $1.43M
Delta Wire 4 Spinal Slot 2_8_4 Grants Job: Warmachine
+8 Will, +4 Initiative, +1 Move Points, +5% Move Speed, Cancels up to -10% Move Speed Penalty, -30% Stress Res and -20% Wound Res
21d PL8
EPIC
Gamma Clinic Treatments (R4) $10.23M
MatrixLink 1 Deep Brain Slot 3_9_1 Grants Job: Hacker
-5% Wound Res, +3 Matrix AP
5d PL1
COMN
Cybernetics (R1) $96K
MatrixLink 2 Deep Brain Slot 3_9_2 Grants Job: Hacker
+1 Tech and -5% Stress Res, Repair 1% Connection, +6 Matrix AP and +2 Cyberdeck Armor
10d PL3
COMN
Cybernetics (R3) $130K
MatrixLink 3 Deep Brain Slot 3_9_3 Grants Job: Hacker
+1 Tech and -5% Stress Res, Repair 2% Connection, +10 Matrix AP and +4 Cyberdeck Armor
14d PL4
RARE
Black Market Matrixware (R1) $458K
MatrixLink 4 Deep Brain Slot 3_9_4 Grants Job: Hacker
+1 Tech and -5% Stress Res, Repair 3% Connection, +15 Matrix AP and +6 Cyberdeck Armor
21d PL6
RARE
Black Market Matrixware (R3) $1.36M
CombatLink 1 Deep Brain Slot 3_16_1 +3% Crit Chance, +2% Evasion, -5% Stress Res and +5% Cybernetic Weapon Dmg 14d PL3
COMN
Project 'Battletank' Implants (R1) $276K
CombatLink 2 Deep Brain Slot 3_16_1 +4% Crit Chance, +3% Evasion, -10% Stress Res and +9% Cybernetic Weapon Dmg 21d PL4
COMN
Project 'Battletank' Implants (R2) $526K
CombatLink 3 Deep Brain Slot 3_16_1 +5% Crit Chance, +4% Evasion, -15% Stress Res and +12% Cybernetic Weapon Dmg 30d PL6
COMN
Project 'Battletank' Implants (R3) $1.43M
CombatLink 4 Deep Brain Slot 3_16_1 +6% Crit Chance, +5% Evasion, -25% Stress Res and +15% Cybernetic Weapon Dmg 30d PL8
COMN
Project 'Battletank' Implants (R4) $10.23M
Cortex Wetware 1 Deep Brain Slot 3_41_1 Grants Job: Wireghost
-5% Stress Res, Mitigate any Q-Sec Tally increase by -1
5d PL1
COMN
Cybernetics (R1) $96K
Cortex Wetware 2 Deep Brain Slot 3_41_1 Grants Job: Wireghost
+1 Tech and -5% Stress Res, -1% less Connection Burn (when using Skipjack), +20/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -1
10d PL3
COMN
Cybernetics (R3) $148K
Cortex Wetware 3 Deep Brain Slot 3_41_1 Grants Job: Wireghost
+2 Tech and -10% Stress Res, -1% less Connection Burn (when using Skipjack), +30/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -1
14d PL4
RARE
Black Market Matrixware (R1) $516K
Cortex Wetware 4 Deep Brain Slot 3_41_1 Grants Job: Wireghost
+3 Tech and -10% Stress Res, -2% less Connection Burn (when using Skipjack), +40/qpbs IO Speed and Mitigate any Q-Sec Tally increase by -1
21d PL6
RARE
Black Market Matrixware (R3) $1.37M
Nano-Hive Fast Brain Slot 4_13_1 Grants Job: Agent EX
+1 Tech, +25 Hit Points, -10% Stress Res and -10% Wound Res
11d PL2
COMN
Cybernetics (R1) $152K
Chem-Hive Fast Brain Slot 4_14_1 Grants Job: Scourge
+5% Kinetic Armor, +5% Ballistic Armor, -5% Stress Res and -5% Wound Res
12d PL2
COMN
Cybernetics (R1) $144K
Synaptic Accelerator 1 Fast Brain Slot 4_17_1 +5% Evasion, +2 Initiative and -5% Wound Res 7d PL2
RARE
Cybernetics (R2) $122K
Synaptic Accelerator 2 Fast Brain Slot 4_17_2 +2 Reaction, +1 Tech, +6% Evasion, +3 Initiative and -6% Wound Res 10d PL3
RARE
Cybernetics (R3) $210K
Synaptic Accelerator 3 Fast Brain Slot 4_17_3 +2 Reaction, +2 Tech, +7% Evasion, +4 Initiative and -12% Wound Res 14d PL5
RARE
K-177 Spec Wetware (R2) $860K
Synaptic Accelerator 4 Fast Brain Slot 4_17_4 +3 Reaction, +2 Tech, +8% Evasion, +5 Initiative and -18% Wound Res 21d PL7
EPIC
K-177 Spec Wetware (R3) $2.36M
Neural Toner 1 Fast Brain Slot 4_18_1 +1 Initiative and -5% Wound Res, +10 Matrix AP and +60/qpbs IO Speed 7d PL1
COMN
Cybernetics (R1) $80K
Neural Toner 2 Fast Brain Slot 4_18_2 +1 Tech, +2 Initiative and -6% Wound Res, +10 Matrix AP and +120/qpbs IO Speed 10d PL3
COMN
Cybernetics (R3) $146K
Neural Toner 3 Fast Brain Slot 4_18_3 +1 Tech, +2 Initiative, -5% Stress Res and -8% Wound Res, +15 Matrix AP and +140/qpbs IO Speed 21d PL4
RARE
Black Market Matrixware (R1) $496K
Neural Toner 4 Fast Brain Slot 4_18_4 +2 Tech, +3 Initiative, -5% Stress Res and -10% Wound Res, +20 Matrix AP and +160/qpbs IO Speed 30d PL5
RARE
Black Market Matrixware (R2) $896K
HeadMem 550X Fast Brain Slot 4_19_1 +10% Stress Res and -5% Wound Res, +30/qpbs IO Speed and +80 qb 10d PL3
COMN
Imported Cybernetics (R3) $250K
HeadMem 650X Fast Brain Slot 4_19_2 +15% Stress Res and -10% Wound Res, +40/qpbs IO Speed and +120 qb 14d PL4
COMN
Imported Cybernetics (R4) $500K
HeadMem 760X Fast Brain Slot 4_19_3 +25% Stress Res and -15% Wound Res, +50/qpbs IO Speed and +160 qb 21d PL6
RARE
Black Market Matrixware (R3) $1.40M
HeadMem 800F3 Fast Brain Slot 4_19_4 +30% Stress Res and -20% Wound Res, +80/qpbs IO Speed and +200 qb 30d PL8
RARE
Black Market Matrixware (R4) $10.20M
Aluminum Bone Grafts Skeletal Slot 5_23_1 +3 Strength, +10 Hit Points and +10% Wound Res 14d PL1
COMN
Cybernetics (R1) $82K
Di-Aluminum Bone Grafts Skeletal Slot 5_23_2 +4 Strength, +20 Hit Points, -5% Move Speed and +12% Wound Res 21d PL2
COMN
Cybernetics (R2) $126K
Steel Bone Grafts Skeletal Slot 5_23_3 +5 Strength, +35 Hit Points, +10% Kinetic Dmg, -6% Move Speed and +15% Wound Res 30d PL3
COMN
Imported Cybernetics (R3) $236K
Titanium Bone Grafts Skeletal Slot 5_23_4 +5 Strength, +50 Hit Points, +15% Kinetic Dmg, -8% Move Speed and +15% Wound Res 45d PL5
COMN
Imported Cybernetics (R5) $886K
Duranium Bone Grafts Skeletal Slot 5_23_5 +6 Strength, +65 Hit Points, +18% Kinetic Dmg, -10% Move Speed and +25% Wound Res 60d PL6
RARE
Project 'Battletank' Implants (R4) $1.39M
M-Jak 1000 Arms Slot 6_26_1 +3 Strength, +20% Kinetic Dmg, -15% Move Speed, -10% Stress Res and -10% Wound Res 10d PL2
COMN
Cybernetics (R2) $140K
M-Jak 2000 Arms Slot 6_26_2 +4 Strength, +25% Kinetic Dmg, -10% Move Speed, -10% Stress Res and -10% Wound Res 10d PL3
COMN
Cybernetics (R3) $250K
Dual Haul MXP Arms Slot 6_26_1 +2 Strength, -25% Move Speed, -10% Stress Res, -10% Wound Res and Merc can carry 2 Heavy Weapons at the same time 10d PL4
COMN
Cybernetics (R4) $500K
H3VI Haul Arms Slot 6_26_1 +4 Strength, Ignore up to 3 Recoil, -25% Move Speed, -10% Stress Res, -10% Wound Res and Merc can carry 2 Heavy Weapons at the same time 12d PL5
COMN
Omicron Rook Implants (R2) $780K
XT-Jak 3000 Arms Slot 6_26_1 +6 Strength, +25% Kinetic Dmg, +2% Built-in Armor, -10% Move Speed, -10% Stress Res and -10% Wound Res 10d PL4
COMN
Omicron Rook Implants (R1) $500K
XT-Jak 4000 Arms Slot 6_26_2 +8 Strength, +30% Kinetic Dmg, +5% Built-in Armor, -10% Move Speed, -10% Stress Res and -10% Wound Res 10d PL6
COMN
Omicron Rook Implants (R3) $1.16M
Hand Blades 1 Arms Slot 6_27_1 Talent: Attack an enemy within 2m with your Hand Blades 1 at base 65% Accuracy, causing 130 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 3d PL1
COMN
Cybernetics (R1) $80K
Hand Blades 2 Arms Slot 6_27_2 Talent: Attack an enemy within 2m with your Hand Blades 2 at base 65% Accuracy, causing 150 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 5d PL3
COMN
Cybernetics (R2) $250K
Hand Blades 3 Arms Slot 6_27_3 Talent: Attack an enemy within 2m with your Hand Blades 3 at base 65% Accuracy, causing 170 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 7d PL5
COMN
Project 'Battletank' Implants (R2) $900K
Hand Blades 4 Arms Slot 6_27_4 Talent: Attack an enemy within 2m with your Hand Blades 4 at base 65% Accuracy, causing 200 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 10d PL7
COMN
Project 'Battletank' Implants (R3) $2.40M
Hand Razors 1 Arms Slot 6_27_1 Talent: Attack an enemy within 2m with your Hand Razors 1 at base 70% Accuracy, causing 100 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +80% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 5d PL1
COMN
Street Wetware (R2) $80K
Hand Razors 2 Arms Slot 6_27_2 Talent: Attack an enemy within 2m with your Hand Razors 2 at base 72% Accuracy, causing 120 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +100% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 7d PL3
COMN
Street Wetware (R3) $250K
Hand Razors 3 Arms Slot 6_27_3 Talent: Attack an enemy within 2m with your Hand Razors 3 at base 74% Accuracy, causing 140 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +120% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 10d PL5
COMN
Project 'Battletank' Implants (R3) $900K
Hand Razors 4 Arms Slot 6_27_4 Talent: Attack an enemy within 2m with your Hand Razors 4 at base 75% Accuracy, causing 160 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 10d PL7
COMN
Project 'Battletank' Implants (R4) $2.40M
Ripper Blades 1 Arms Slot 6_27_1 Talent: Attack an enemy within 2m with your Ripper Blades 1 at base 65% Accuracy, causing 166 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 3d PL1
RARE
Black-Ops Combat Implants (R1) $80K
Ripper Blades 2 Arms Slot 6_27_2 Talent: Attack an enemy within 2m with your Ripper Blades 2 at base 65% Accuracy, causing 172 Kinetic Damage for 1 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 5d PL3
RARE
Black-Ops Combat Implants (R2) $250K
Ripper Blades 3 Arms Slot 6_27_3 Talent: Attack an enemy within 2m with your Ripper Blades 3 at base 65% Accuracy, causing 196 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 7d PL5
RARE
Black-Ops Combat Implants (R3) $900K
Ripper Blades 4 Arms Slot 6_27_4 Talent: Attack an enemy within 2m with your Ripper Blades 4 at base 65% Accuracy, causing 250 Kinetic Damage for 1 AP. Critical Hits cause +175% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit. 10d PL7
RARE
Black-Ops Combat Implants (R4) $2.40M
Mono-Razors 1 Arms Slot 6_27_1 Talent: Attack an enemy within 2m with your Mono-Razors 1 at base 70% Accuracy, causing 112 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +96% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 5d PL1
RARE
Black-Ops Combat Implants (R1) $80K
Mono-Razors 2 Arms Slot 6_27_2 Talent: Attack an enemy within 2m with your Mono-Razors 2 at base 72% Accuracy, causing 149 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 7d PL3
RARE
Black-Ops Combat Implants (R2) $250K
Mono-Razors 3 Arms Slot 6_27_3 Talent: Attack an enemy within 2m with your Mono-Razors 3 at base 74% Accuracy, causing 157 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +144% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 10d PL5
RARE
Black-Ops Combat Implants (R3) $900K
Mono-Razors 4 Arms Slot 6_27_4 Talent: Attack an enemy within 2m with your Mono-Razors 4 at base 75% Accuracy, causing 179 Pure Damage for 1 AP. Critical Hits against a Surprised target cause additional +168% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit. 10d PL7
RARE
Black-Ops Combat Implants (R4) $2.40M
GunLink Spinal Slot 2_28_1 Grants Job: Gunslinger
+5% All Ranged Accuracy and -5% Stress Res
10d PL2
COMN
Cybernetics (R1) $116K
GunLink Zero Spinal Slot 2_28_2 Grants Job: Gunslinger
+2 Reaction, +8% All Ranged Accuracy, +5% Crit Chance and -10% Stress Res
9d PL4
RARE
Omicron Rook Implants (R1) $500K
SynthMuscle 1 Legs Slot 7_30_1 +3 Reaction and +3 Strength 14d PL1
RARE
Cybernetics (R2) $88K
SynthMuscle 2 Legs Slot 7_30_2 +4 Reaction, +4 Strength and -5% Wound Res 14d PL3
RARE
Cybernetics (R4) $258K
SynthMuscle 3 Legs Slot 7_30_3 +6 Reaction, +5 Strength and -8% Wound Res 21d PL5
RARE
Project 'Battletank' Implants (R1) $908K
SynthMuscle 4 Legs Slot 7_30_3 +9 Reaction, +6 Strength and -10% Wound Res 22d PL6
RARE
Omicron Rook Implants (R3) $1.16M
Recoil Tri-Ank 1 Legs Slot 7_31_1 +2 Strength, 25% less Recoil gen and Ignore up to 2 Recoil 10d PL3
COMN
Imported Cybernetics (R3) $274K
Recoil Tri-Ank 2 Legs Slot 7_31_2 +2 Strength, 30% less Recoil gen and Ignore up to 4 Recoil 14d PL4
COMN
Imported Cybernetics (R4) $512K
Thunders-X 1 Legs Slot 7_31_1 +3 Strength, +10 Hit Points and Cancels up to -20% Move Speed Penalty 10d PL3
COMN
Street Wetware (R3) $262K
Thunders-X 2 Legs Slot 7_31_2 +5 Strength, +25 Hit Points and Cancels up to -30% Move Speed Penalty 14d PL4
COMN
Street Wetware (R4) $372K
Brightshot Optic 1 Ocular Slot 8_32_1 +2% All Ranged Accuracy, +3% Crit Chance and +25% Crit Dmg

Talent: Attack an enemy within 12m with your Brightshot Optic 1 at base 65% Accuracy, causing 90 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +80% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -15% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP.
7d PL1
COMN
Street Wetware (R3) $80K
Brightshot Optic 2 Ocular Slot 8_32_2 +3% All Ranged Accuracy, +3% Crit Chance and +25% Crit Dmg

Talent: Attack an enemy within 12m with your Brightshot Optic 2 at base 65% Accuracy, causing 110 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +100% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -20% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP.
10d PL3
COMN
Street Wetware (R4) $250K
Brightshot Optic 3 Ocular Slot 8_32_3 +4% All Ranged Accuracy, +3% Crit Chance, +25% Crit Dmg and -5% Stress Res

Talent: Attack an enemy within 12m with your Brightshot Optic 3 at base 65% Accuracy, causing 130 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +120% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -25% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP.
14d PL5
COMN
K-177 Spec Wetware (R3) $900K
Brightshot Optic 4 Ocular Slot 8_32_4 +5% All Ranged Accuracy, +3% Crit Chance, +25% Crit Dmg and -10% Stress Res

Talent: Attack an enemy within 12m with your Brightshot Optic 4 at base 65% Accuracy, causing 150 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -30% Evasion for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP.
14d PL7
COMN
K-177 Spec Wetware (R4) $2.40M
Lumen Spear 1 Ocular Slot 8_32_1 Talent: Attack an enemy within 18m with your Lumen Spear 1 at base 75% Accuracy, causing 150 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +10% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. 5d PL1
COMN
Street Wetware (R3) $80K
Lumen Spear 2 Ocular Slot 8_32_2 Talent: Attack an enemy within 18m with your Lumen Spear 2 at base 75% Accuracy, causing 160 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +12% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. 7d PL3
COMN
Street Wetware (R4) $250K
Lumen Spear 3 Ocular Slot 8_32_3 Talent: Attack an enemy within 18m with your Lumen Spear 3 at base 75% Accuracy, causing 170 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +16% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. 10d PL5
COMN
K-177 Spec Wetware (R3) $900K
Lumen Spear 4 Ocular Slot 8_32_4 Talent: Attack an enemy within 18m with your Lumen Spear 4 at base 75% Accuracy, causing 180 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with +20% Crit Vulnerability for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. 10d PL7
COMN
K-177 Spec Wetware (R4) $2.40M
Photon Lance 1 Ocular Slot 8_32_1 Talent: Attack an enemy within 6m with your Photon Lance 1 at base 65% Accuracy, causing 130 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +112% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. 7d PL2
RARE
Weaponized Ocular Implants (R1) $140K
Photon Lance 2 Ocular Slot 8_32_2 Talent: Attack an enemy within 6m with your Photon Lance 2 at base 65% Accuracy, causing 160 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +140% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. 10d PL4
RARE
Weaponized Ocular Implants (R2) $500K
Photon Lance 3 Ocular Slot 8_32_3 Talent: Attack an enemy within 6m with your Photon Lance 3 at base 65% Accuracy, causing 188 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +168% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. 14d PL6
RARE
Weaponized Ocular Implants (R3) $1.40M
Photon Lance 4 Ocular Slot 8_32_4 Talent: Attack an enemy within 6m with your Photon Lance 4 at base 65% Accuracy, causing 218 Pure Damage for 2 AP. Critical Hits against a Surprised target cause additional +196% Critical Dmg. Attacks are guaranteed to at least score a Glancing Hit but reduce HP by 40. Can attack with final 1 AP. 14d PL8
RARE
Weaponized Ocular Implants (R4) $10.20M
Helios Beam 1 Ocular Slot 8_32_1 Talent: Attack an enemy within 16m with your Helios Beam 1 at base 75% Accuracy, causing 172 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -15% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. 5d PL2
RARE
Weaponized Ocular Implants (R1) $140K
Helios Beam 2 Ocular Slot 8_32_2 Talent: Attack an enemy within 16m with your Helios Beam 2 at base 75% Accuracy, causing 184 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -20% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. 7d PL4
RARE
Weaponized Ocular Implants (R2) $500K
Helios Beam 3 Ocular Slot 8_32_3 Talent: Attack an enemy within 16m with your Helios Beam 3 at base 75% Accuracy, causing 212 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -30% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. 10d PL6
RARE
Weaponized Ocular Implants (R3) $1.40M
Helios Beam 4 Ocular Slot 8_32_4 Talent: Attack an enemy within 16m with your Helios Beam 4 at base 75% Accuracy, causing 225 Ballistic Damage for 2 AP. Critical Hits cause +150% Critical Dmg instead of +50%. Attacks are guaranteed to at least score a Glancing Hit and debuff enemy with -50% All Ranged Accuracy for remainder of the Turn but reduce HP by 20. Can attack with final 1 AP. Does not trigger Overwatch. 14d PL8
RARE
Weaponized Ocular Implants (R4) $10.20M
Combat DisplayLink Ocular Slot 8_34_2 +5% All Ranged Accuracy, +7% Crit Chance, +25% Crit Dmg, -10% Stress Res and -5% Wound Res 10d PL3
COMN
K-177 Spec Wetware (R1) $250K
Target Optimizer Ocular Slot 8_33_1 +9% Crit Chance, +25% Crit Dmg, -10% Stress Res and -5% Wound Res 14d PL4
COMN
Weaponized Ocular Implants (R1) $500K
Image Magnification Ocular Slot 8_33_2 -5 degree reduced firing angle, +9% All Ranged Accuracy, +3% Crit Chance, -10% Stress Res and -5% Wound Res 10d PL5
COMN
K-177 Spec Wetware (R4) $900K
Range Finder Ocular Slot 8_33_2 +10% Long Range Accuracy (Sniper/Railgun), +4% Crit Chance, +25% Stealth Crit Dmg, -10% Stress Res and -5% Wound Res 7d PL5
COMN
Weaponized Ocular Implants (R2) $900K
Apex DisplayLink Ocular Slot 8_34_3 +7% All Ranged Accuracy, +8% Crit Chance, +25% Crit Dmg, -15% Stress Res and -10% Wound Res 10d PL7
COMN
Weaponized Ocular Implants (R3) $2.40M
Apex Optimizer Ocular Slot 8_33_3 +12% Crit Chance, +25% Crit Dmg, -15% Stress Res and -10% Wound Res 14d PL7
COMN
Weaponized Ocular Implants (R4) $2.40M
Display Link Ocular Slot 8_34_1 +3% All Ranged Accuracy, +6% Crit Chance, +25% Crit Dmg and -5% Stress Res 5d PL2
COMN
Cybernetics (R2) $98K
Veil Field Generator Chest Slot 9_36_1 Talent: Engage Veil Field Generator to become undetectable (sight, sound) and gain invisibility while stationary (sight) for remainder of the Turn. Immediately reduce HP by 25 on use. Canceled by any movement or attack. Does not trigger Overwatch. 7d PL2
COMN
Cybernetics (R2) $140K
Vertifex Pulse Generator Chest Slot 9_36_2 Talent: Discharge Pulse Generator to strike all enemies within 8m, canceling enemy Overwatch, causing 250 Kinetic Dmg and debuffing with -40% Evasion for remainder of the Turn. Immediately reduce HP by 25 on use. Does not trigger Overwatch. 10d PL4
COMN
Street Wetware (R4) $500K
Vibra Scream Pulse Chest Slot 9_36_3 Talent: Discharge Pulse Generator to strike all enemies within 20m, canceling enemy Overwatch, causing 50 Pure Dmg and debuffing with -30% ALL Accuracy for remainder of the Turn. Immediately reduce HP by 50 on use. Does not trigger Overwatch. 10d PL5
COMN
Street Wetware (R4) $900K
Metal Scream Pulse Chest Slot 9_36_2 Talent: Discharge Pulse Generator to strike all enemies within 10m, canceling enemy Overwatch, causing 250 Kinetic Dmg and immediately Shreds 2 Armor. Immediately reduce HP by 50 on use. Does not trigger Overwatch. 14d PL4
COMN
Cybernetics (R4) $500K
Nightmare Pulse Chest Slot 9_36_3 Talent: Discharge Pulse Generator to strike all enemies within 6m, canceling enemy Overwatch, causing 100 Pure Dmg and debuffing with +40% Crit Vulnerability for remainder of the Turn. Immediately reduce HP by 50 on use. Does not trigger Overwatch. 14d PL5
COMN
Project 'Battletank' Implants (R4) $900K
Graviton Burst Generator Chest Slot 9_36_4 Talent: Discharge Pulse Generator to strike all enemies within 8m, canceling enemy Overwatch, causing 400 Kinetic Dmg and debuffing with +50% Crit Vulnerability for remainder of the Turn. Immediately reduce HP by 100 on use. Does not trigger Overwatch. 21d PL6
RARE
Black-Ops Combat Implants (R1) $1.40M
Tachyon Burst Generator Chest Slot 9_36_4 Talent: Discharge Pulse Generator to strike all enemies within 10m, canceling enemy Overwatch, causing 250 Pure Dmg and debuffing with -50% Evasion for remainder of the Turn. Immediately reduce HP by 100 on use. Does not trigger Overwatch. 21d PL6
RARE
Black-Ops Combat Implants (R2) $1.40M
Hellheart Pulse Chest Slot 9_36_4 Talent: Discharge Pulse Generator, all drones within 8m are damaged with 200 Pure Dmg and debuffed with Stunned (skips Turn) and -20% Evasion for remainder of the Turn. Immediately reduce HP by 75 on use. Does not trigger Overwatch. 21d PL6
EPIC
Black-Ops Combat Implants (R3) $1.40M
Lattice CryoPulse Chest Slot 9_36_5 Talent: Discharge Pulse Generator to strike all enemies within 8m, canceling enemy Overwatch, causing 250 Kinetic Dmg and immediately Shreds 4 Armor. Immediately reduce HP by 100 on use. Does not trigger Overwatch. 30d PL8
EPIC
Black-Ops Combat Implants (R4) $10.20M
TitanHeart Sys 2.0 Chest Slot 9_35_2 +2 Will, +60 Hit Points and +15% Wound Res 14d PL4
COMN
Cybernetics (R4) $222K
RegenCore Sys 2.0 Chest Slot 9_35_2 +1 Reaction, +1 Strength and 25% Reduction to all Injury Time 14d PL4
COMN
Cybernetics (R4) $238K
TitanHeart Sys 1.0 Chest Slot 9_35_1 +1 Will, +30 Hit Points and +5% Wound Res 10d PL2
COMN
Cybernetics (R2) $112K
RegenCore Sys 1.0 Chest Slot 9_35_1 +1 Reaction, +1 Strength and 10% Reduction to all Injury Time 10d PL3
COMN
Cybernetics (R3) $136K
Grayline Adrenal Pump Chest Slot 9_35_1 Talent: When taking damage, immediately Heal 100 HP and at the end of the current Turn and next Turn. Each Healing cancels Bleeding Out. Activates once per mission. 10d PL5
COMN
Omicron Rook Implants (R2) $900K
Grayline Adrenal Elite Chest Slot 9_35_1 Talent: When taking damage, immediately Heal 125 HP and at the end of the current Turn and next Turn. Each Healing cancels Bleeding Out. Activates once per mission. 12d PL7
COMN
Omicron Rook Implants (R4) $2.42M
ADV Filter Lung Slot 10_39_1 +1 Reaction, +1 Strength, +1 Will, +25 Hit Points and Cancels up to -10% Move Speed Penalty 8d PL2
COMN
Cybernetics (R2) $140K
Trache-Lifeflow Lung Slot 10_37_1 Talent: When taking damage, immediately Heal 45 HP and at the end of the current Turn and next 2 Turns. Each Healing cancels Bleeding Out. Activates once per mission. 14d PL4
COMN
Cybernetics (R4) $500K
ADVX Filter Lung Slot 10_39_2 +1 Reaction, +1 Strength, +1 Will, +40 Hit Points and Cancels up to -15% Move Speed Penalty 8d PL3
COMN
Imported Cybernetics (R3) $250K
Trache-Vitaflow Lung Slot 10_37_2 Talent: When taking damage, immediately Heal 50 HP and at the end of the current Turn and next 3 Turns. Each Healing cancels Bleeding Out. Activates once per mission. 14d PL5
COMN
Imported Cybernetics (R5) $900K
Trache-Dualflow Lung Slot 10_37_3 Talent: When taking damage, immediately Heal 60 HP and at the end of the current Turn and next 3 Turns. Each Healing cancels Bleeding Out. Activates twice per mission. 14d PL6
COMN
Imported Cybernetics (R6) $1.34M
Brau ADX Filter Lung Slot 10_39_1 +1 Reaction, +2 Strength, +1 Will, +80 Hit Points and Cancels up to -10% Move Speed Penalty 8d PL6
COMN
Imported Cybernetics (R6) $1.02M
K-Pump 2230 Lung Slot 10_37_1 Talent: When taking damage, immediately Heal 100 HP and at the end of the current Turn and next Turn. Each Healing cancels Bleeding Out. Activates twice per mission. 15d PL7
COMN
Omicron Rook Implants (R4) $2.44M